Understood, Paul.
Thank you for all your help!
Best regards,
Roy
Search found 17 matches
- Sun Feb 09, 2020 11:28 am
- Forum: Releases
- Topic: OctaneRender 4 for Nuke [TEST and STABLE]
- Replies: 34
- Views: 40444
- Sun Feb 09, 2020 8:50 am
- Forum: Releases
- Topic: OctaneRender 4 for Nuke [TEST and STABLE]
- Replies: 34
- Views: 40444
Re: OctaneRender 4 for Nuke [TEST and STABLE]
I see - now for the kicker: would your Modo 4.05 plugin still work with my Modo 10.2v4 (on Linux)?
If not, I really am going to have to stick to 4.02.1, in which case - can I trouble you for the 4.02.1 build for Modo 10 (Linux) - I don't seem to be able to find it anymore!
Best regards,
Roy ...
If not, I really am going to have to stick to 4.02.1, in which case - can I trouble you for the 4.02.1 build for Modo 10 (Linux) - I don't seem to be able to find it anymore!
Best regards,
Roy ...
- Sat Feb 08, 2020 8:30 am
- Forum: Releases
- Topic: OctaneRender 4 for Nuke [TEST and STABLE]
- Replies: 34
- Views: 40444
Re: OctaneRender 4 for Nuke [TEST and STABLE]
Hello Paul,
I'm unfortunately a bit out of the loop as I haven't really been following recent Octane developments but was wondering, are the latest OctaneRender 4 for Nuke builds compatible with version 4.04?
I have a permanent Octane 4 licence and do not want to go over to the subscription model ...
I'm unfortunately a bit out of the loop as I haven't really been following recent Octane developments but was wondering, are the latest OctaneRender 4 for Nuke builds compatible with version 4.04?
I have a permanent Octane 4 licence and do not want to go over to the subscription model ...
- Thu Jan 10, 2019 9:47 am
- Forum: Releases
- Topic: OctaneRender 4 for Nuke [TEST and STABLE]
- Replies: 34
- Views: 40444
Re: OctaneRender 4 for Nuke [TEST and STABLE]
Yes please, Paul - for Linux (mint 18.1) and Nuke 10.5v7.
With my thanks and wishing you a Happy New Year!
Roy
With my thanks and wishing you a Happy New Year!
Roy
- Sat Dec 01, 2018 9:05 pm
- Forum: Releases
- Topic: OctaneRender 4 for Nuke [TEST and STABLE]
- Replies: 34
- Views: 40444
Re: OctaneRender 3 for Nuke [TEST and STABLE]
Hi Paul,
I realise v4 has only now officially come out and that you've been busy with the Modo plugin, but I just wanted a very rough estimate as to when you hope to produce a v4 plugin for Nuke...
Cheers,
Roy
********
Linux Mint 18.1 64bit
4.4.0-62 kernel
128 GB RAM
4x NVidia GTX 1080
NVidia ...
I realise v4 has only now officially come out and that you've been busy with the Modo plugin, but I just wanted a very rough estimate as to when you hope to produce a v4 plugin for Nuke...
Cheers,
Roy
********
Linux Mint 18.1 64bit
4.4.0-62 kernel
128 GB RAM
4x NVidia GTX 1080
NVidia ...
- Thu May 10, 2018 8:35 am
- Forum: Releases
- Topic: OctaneRender 4 for Nuke [TEST and STABLE]
- Replies: 34
- Views: 40444
Re: OctaneRender 3 for Nuke [TEST and STABLE]
Thanks Paul.
I'll give the 390.48 driver a try then.
Roy
I'll give the 390.48 driver a try then.
Roy
- Wed May 09, 2018 3:31 pm
- Forum: Releases
- Topic: OctaneRender 4 for Nuke [TEST and STABLE]
- Replies: 34
- Views: 40444
Re: OctaneRender 3 for Nuke [TEST and STABLE]
Hello Paul,
I'd like to update my setup to Octane 3.08 with the latest Nuke plugin, but I notice that you specify an NVidia driver of 392.x or later as a requirement. Is there any specific reason it has to be more recent than the 390.x driver you specify for your latest Modo plugin?
I ask because ...
I'd like to update my setup to Octane 3.08 with the latest Nuke plugin, but I notice that you specify an NVidia driver of 392.x or later as a requirement. Is there any specific reason it has to be more recent than the 390.x driver you specify for your latest Modo plugin?
I ask because ...
- Thu Mar 23, 2017 10:40 pm
- Forum: Foundry Modo
- Topic: OctaneRender 3 for Modo [OBSOLETE]
- Replies: 620
- Views: 721023
Re: OctaneRender 3 for Modo [TEST and STABLE]
Any chance of getting a Linux build, Paul?
TIA,
Roy
TIA,
Roy
- Sun Feb 26, 2017 10:23 pm
- Forum: Releases
- Topic: OctaneRender 4 for Nuke [TEST and STABLE]
- Replies: 34
- Views: 40444
Re: OctaneRender 3 for Nuke [TEST and STABLE]
Hmm, I threw away the OctaneRender node in the script and replaced it with a new one and reloaded the scene. Now it's working - maybe it was a corrupt node.
I did check GPU VRAM usage though (8 GB is what I have available) - it's really not a heavy scene ...
I did check GPU VRAM usage though (8 GB is what I have available) - it's really not a heavy scene ...
- Sun Feb 26, 2017 8:47 pm
- Forum: Releases
- Topic: OctaneRender 4 for Nuke [TEST and STABLE]
- Replies: 34
- Views: 40444
Re: OctaneRender 3 for Nuke [TEST and STABLE]
Hi Paul,
Just updated to Nuke 10.5v2 and I'm getting a CUDA error from Octane now:
Started logging on 26.02.17 21:38:23
OctaneRender 3.05.3 (3050300)
CUDA error 2 on device 0: out of memory
-> failed to create context for pinned memory
device 0: failed to pin film buffer
device 0: detected an ...
Just updated to Nuke 10.5v2 and I'm getting a CUDA error from Octane now:
Started logging on 26.02.17 21:38:23
OctaneRender 3.05.3 (3050300)
CUDA error 2 on device 0: out of memory
-> failed to create context for pinned memory
device 0: failed to pin film buffer
device 0: detected an ...