Hi everyone.
I'm currently having some odd issues when exporting a scene as .orbx to render through the RNDR network.
It's a relatively simple scene where nothing is animated besides a couple lights and a camera. When exporting the scene to .orbx through the Render Settings > ORBX EXPORTER section ...
Search found 6 matches
- Mon Nov 04, 2024 8:44 pm
- Forum: Maxon Cinema 4D
- Topic: Issues exporting animated .orbx file to render in RNDR
- Replies: 1
- Views: 688
- Mon Oct 09, 2023 11:24 am
- Forum: Maxon Cinema 4D
- Topic: OctaneLight Area Shape as Sphere not corresponding it's size
- Replies: 2
- Views: 833
Re: OctaneLight Area Shape as Sphere not corresponding it's size
Thanks aoktar, was not aware of this change.
Best,
Best,
- Sat Oct 07, 2023 6:34 pm
- Forum: Maxon Cinema 4D
- Topic: OctaneLight Area Shape as Sphere not corresponding it's size
- Replies: 2
- Views: 833
OctaneLight Area Shape as Sphere not corresponding it's size
When updating to Octane version 2022.1.2_R2 (updating from version 2020.2.3_R6) I noticed all octane lights from previous projects that where using an area shape of "Sphere" with dimensions on the XYZ size just became a perfect sphere and not abiding to those different XYZ sizes; only being ...
- Mon Dec 21, 2020 4:08 pm
- Forum: Releases
- Topic: Cinema4D version 2020.2-RC5 (Release candicate) 23.12.2020
- Replies: 92
- Views: 40765
Re: Cinema4D version 2020.2-RC5 (Preview release)
@VitaliyHavrylyuk
They will not be seen on z-depth. Have special passes for these. See picture.
I'm aware of the Volume z-depth passes, but they always seem to create very rough edges close to the alpha edges (see example below). This is not a product of low samples either.
Is there a known ...
They will not be seen on z-depth. Have special passes for these. See picture.
I'm aware of the Volume z-depth passes, but they always seem to create very rough edges close to the alpha edges (see example below). This is not a product of low samples either.
Is there a known ...
- Mon Dec 21, 2020 3:53 pm
- Forum: Releases
- Topic: Cinema4D version 2020.2-RC5 (Release candicate) 23.12.2020
- Replies: 92
- Views: 40765
Re: Cinema4D version 2020.2-RC5 (Preview release)
Hi,
Is there any information on how to get the "old" tonemapped feature?
For example, right now I'm trying to render a z-depth pass with a VDB, in the old system when I changed the tonemap type to Tonemapped the VDBs would become visible in the zdepth pass. I can't seem to find a similar option in ...
Is there any information on how to get the "old" tonemapped feature?
For example, right now I'm trying to render a z-depth pass with a VDB, in the old system when I changed the tonemap type to Tonemapped the VDBs would become visible in the zdepth pass. I can't seem to find a similar option in ...
- Mon Dec 21, 2020 1:10 pm
- Forum: Releases
- Topic: Cinema4D version 2020.2-RC5 (Release candicate) 23.12.2020
- Replies: 92
- Views: 40765
Re: Cinema4D version 2020.2-RC5 (Preview release)
Hi,
Is there any information on how to get the "old" tonemapped feature?
For example, right now I'm trying to render a z-depth pass with a VDB, in the old system when I changed the tonemap type to Tonemapped the VDBs would become visible in the zdepth pass. I can't seem to find a similar option in ...
Is there any information on how to get the "old" tonemapped feature?
For example, right now I'm trying to render a z-depth pass with a VDB, in the old system when I changed the tonemap type to Tonemapped the VDBs would become visible in the zdepth pass. I can't seem to find a similar option in ...