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by ChrisHekman
Tue Dec 30, 2025 1:05 pm
Forum: Maxon Cinema 4D
Topic: Octane Live Viewer Unusable with Characters and Hair
Replies: 6
Views: 285

Re: Octane Live Viewer Unusable with Characters and Hair

Could you share your scene with us?
by ChrisHekman
Mon Dec 22, 2025 1:01 pm
Forum: Releases
Topic: Octane 2026.1 for Cinema4D - v1.8.2
Replies: 8
Views: 3252

Re: Octane 2026.1 for Cinema4D - v1.8.2


Getting very consistent crashing with this latest build and C4D 2026.1. Main cause is when I'm switching 2 or more c4d scenes. This is what Gemini thinks "The crash log is 100% conclusive: it is nvcuda64.dll failing during oidn_init_module_device_cuda (Octane AI Denoiser initialization)." I'm not ...
by ChrisHekman
Fri Dec 19, 2025 12:56 pm
Forum: Releases
Topic: Octane 2025.4 for Cinema4D - v1.7.2
Replies: 23
Views: 5673

Re: Octane 2025.4 for Cinema4D - v1.7.2


I'm experiencing some crashes with this build and current C4D (2026.1.0), across different project files that don't have much going on (only modelling work, so some meshes, SubDivs, a remesh object and that's it). So I don't believe that they are scene specific.

The crashes tend to occur, however ...
by ChrisHekman
Wed Dec 17, 2025 5:37 pm
Forum: Releases
Topic: Octane 2026.1 for Cinema4D - v1.8.2
Replies: 8
Views: 3252

Re: Octane 2026.1 for Cinema4D - v1.8.2


I have a big VRAM problem with both this version and the previous 1.8.1. if I try to render above 4k the VRAM usage increases exponentially. above 7k even all the available 24gb are used up. is this a known problem? Thank you


This seems to be an issue in Octane core. I have fowarded the problem ...
by ChrisHekman
Wed Dec 17, 2025 1:38 pm
Forum: Releases
Topic: Octane 2026.1 for Cinema4D - v1.8.2
Replies: 8
Views: 3252

Re: Octane 2026.1 for Cinema4D - v1.8.2


Displacement - Nromal ( baked resoluton 4096)
https://i.postimg.cc/bJhJVrGP/old.jpg

Displacement - High
https://i.postimg.cc/yxWzLCT8/new.jpg


As you can see in the attached images, besides the fact that the new displacement is very slow, the results produced by the same Noise are also ...
by ChrisHekman
Mon Dec 15, 2025 5:22 pm
Forum: Releases
Topic: Octane 2026.1 for Cinema4D - v1.8.2
Replies: 8
Views: 3252

Octane 2026.1 for Cinema4D - v1.8.2

Hi all,

Here is another bugfix build. The main reason for this build were error popups on the mac build and a couple of other issues.

To see what the future holds, check out our Trello!
https://trello.com/b/1HYU24R0/octanec4d


2026.1 - v1.8.2 plugin revisions
Changes

Fixed (false) errors ...
by ChrisHekman
Fri Dec 12, 2025 1:04 pm
Forum: Releases
Topic: Octane 2026.1 for Cinema4D - v1.8.1
Replies: 24
Views: 4293

Re: Octane 2026.1 for Cinema4D - v1.8.1


Getting a fair amount of crashing with this build and C4D 2026.1. Tricky for me to pinpoint. In one scene I had some bad geometry that I removed and that seemed to fix it, in another scene though I'm getting a few crashes while rendering in the picture viewer.

Please let me know how I can better ...
by ChrisHekman
Wed Dec 10, 2025 12:00 pm
Forum: Releases
Topic: Octane 2025.5 for Unreal Engine 0.86
Replies: 1
Views: 335

Octane 2025.5 for Unreal Engine 0.86

Hi all

Here is a release with various fixes and improvements.
For the next patch the focus will be Unreal 5.7, Octane 2026 and supporting meshlets and virtual texturing

Octane for Unreal Engine

Changes:

Upgraded to Octane 2025.5
Material preview rendering is now asynch, so UI is no longer ...
by ChrisHekman
Tue Dec 02, 2025 4:23 pm
Forum: Releases
Topic: Octane 2026.1 for Cinema4D - v1.8.1
Replies: 24
Views: 4293

Octane 2026.1 for Cinema4D - v1.8.1

Hi all,

Here is a hotfix build for 1.8. We have adressed some of the the more glaring issues. When you still experience issues, please let us know.

To see what the future holds, check out our Trello!
https://trello.com/b/1HYU24R0/octanec4d

2026.1 - v1.8.1 plugin revisions
Changes

Fixed ...
by ChrisHekman
Tue Dec 02, 2025 1:07 pm
Forum: Releases
Topic: Octane 2026.1 for Cinema4D - v1.8
Replies: 30
Views: 4230

Re: Octane 2026.1 for Cinema4D - v1.8

Kalua wrote: Tue Dec 02, 2025 6:16 am I see now, all shaders automatically got a deactivated displacement node with empty texture node?
By the way, older ORBX files are rendering just fine in Stand Alone.
Could you share a scene with us that has this issue?

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