Search found 971 matches
- Thu Mar 26, 2026 8:04 am
- Forum: Releases
- Topic: Octane 2026.2 for Cinema4D - v1.9.0
- Replies: 23
- Views: 4050
Re: Octane 2026.2 for Cinema4D - 1.9.0
Thank you... Chris, Team.
-After upgrading from a previous version, Settings > Use Other Config File must be turned off and then on again. If this is not done, the following error appears: “No OCIO config loaded”
-After launching C4D, if I create an Octane Camera and immediately enable Enable ...
- Wed Mar 25, 2026 1:54 pm
- Forum: Releases
- Topic: Octane 2026.2 for Cinema4D - v1.9.0
- Replies: 23
- Views: 4050
Octane 2026.2 for Cinema4D - v1.9.0
Hi all,
This is a plugin release for OctaneRender 2026.2 .
For this release we continued work on refactoring how the plugin handles colorspaces and OCIO.
We have replaced the LV Colorspace dropdown with the active OCIO View dropdown.
Furthermore we have included a lot of fixes.
Note:
Downgrading ...
This is a plugin release for OctaneRender 2026.2 .
For this release we continued work on refactoring how the plugin handles colorspaces and OCIO.
We have replaced the LV Colorspace dropdown with the active OCIO View dropdown.
Furthermore we have included a lot of fixes.
Note:
Downgrading ...
- Wed Mar 11, 2026 2:47 pm
- Forum: Releases
- Topic: Octane 2026.2 for Unreal Engine - 0.89
- Replies: 2
- Views: 376
Octane 2026.2 for Unreal Engine - 0.89
Hi all
The settings for Meshlets and Virtual texturing are in the plugin settings. (Easy access in the dropdown menu: Octane -> Plugin Settings)
When set to manual (which is default), you can rightclick StaticMeshes and Textures assets in the content browser and
turn them on by going to the ...
The settings for Meshlets and Virtual texturing are in the plugin settings. (Easy access in the dropdown menu: Octane -> Plugin Settings)
When set to manual (which is default), you can rightclick StaticMeshes and Textures assets in the content browser and
turn them on by going to the ...
- Fri Feb 27, 2026 10:50 am
- Forum: Releases
- Topic: Octane 2026.2 for Unreal Engine - 0.88
- Replies: 0
- Views: 219
Octane 2026.2 for Unreal Engine - 0.88
Hi all
Hi all this build adds experimental Meshlet and Virtual Texturing support.
The settings for these features are in the plugin settings. (Easy access in the dropdown menu: Octane -> Plugin Settings)
When set to manual (which is default), you can rightclick StaticMeshes and Textures assets in ...
Hi all this build adds experimental Meshlet and Virtual Texturing support.
The settings for these features are in the plugin settings. (Easy access in the dropdown menu: Octane -> Plugin Settings)
When set to manual (which is default), you can rightclick StaticMeshes and Textures assets in ...
- Wed Feb 25, 2026 4:47 pm
- Forum: Releases
- Topic: Octane 2025.5 for Unreal Engine 0.86
- Replies: 2
- Views: 746
Re: Octane 2025.5 for Unreal Engine 0.86
Hi Chris,
Thanks for the update. it stopped octane from crashing however metahuman materials dont convert and render grey. It was mentioned to use ray tracing kernel in 0.80. I have tried direct and path tracing so far.
I appreciate your help on this.
Metahumans are on the todo list. Im ...
- Fri Feb 20, 2026 1:01 pm
- Forum: Unreal® Engine
- Topic: Lighting Issue with Octane Plugin in Unreal Engine 6
- Replies: 1
- Views: 212
Re: Lighting Issue with Octane Plugin in Unreal Engine 6
Hi everyone,
I'm using the Octane Plugin with Unreal Engine 6 and noticed that the lighting in my renders is much darker than in the viewport. I've tried adjusting Exposure and other light settings, but it doesn't help much.
Does anyone know why this issue occurs and how to resolve it?
Thanks ...
- Mon Feb 16, 2026 11:24 am
- Forum: Releases
- Topic: Octane 2026.2 for Cinema4D - v1.8.4
- Replies: 27
- Views: 6083
Re: Octane 2026.2 for Cinema4D - v1.8.4
Hello, I'm not sure how to handle the right color space.
The new version of Cinema 4D apply by default the ACEScg color space in the project setting, and if I activate the octane ACES tone mapping togle in the "Tone mapping" tab, it is like the program is appling a double ACEScg and the ...
- Sun Feb 15, 2026 3:26 pm
- Forum: Releases
- Topic: Octane 2026.2 for Cinema4D - v1.8.4
- Replies: 27
- Views: 6083
Re: Octane 2026.2 for Cinema4D - v1.8.4
It is automatic when loading in older scenes.Anlv wrote: Sat Feb 14, 2026 1:40 am I have updated to v1.8.4, but I cannot find the "version conversion" button mentioned in the release notes ("Added version conversion for texture nodes"). Could you please provide a screenshot?
- Fri Feb 13, 2026 3:10 pm
- Forum: Releases
- Topic: Octane 2026.2 for Cinema4D - v1.8.4
- Replies: 27
- Views: 6083
Re: Octane 2026.2 for Cinema4D - v1.8.4
Hello, I'm not sure how to handle the right color space.
The new version of Cinema 4D apply by default the ACEScg color space in the project setting, and if I activate the octane ACES tone mapping togle in the "Tone mapping" tab, it is like the program is appling a double ACEScg and the colors ...
- Fri Feb 13, 2026 11:04 am
- Forum: Releases
- Topic: Octane 2026.2 for Cinema4D - v1.8.3
- Replies: 13
- Views: 3576
Re: Octane 2026.2 for Cinema4D - v1.8.3
Thank you, team
Ongoing project had some light changes or something happened.
I rolled back for the moment.
Back to v1.8.2
Could you share your scene with us? I went through all the color and colorspace changes miticulously, I would like to know where the difference comes from.
Hi, Chris ...