Search found 20 matches

by duskstudio
Fri Jan 24, 2025 5:31 pm
Forum: Maxon Cinema 4D
Topic: World Creator Height Map - Same Map - Different Outcome
Replies: 16
Views: 17187

Re: World Creator Height Map - Same Map - Different Outcome

Did you ever find a solution for this, as I am experiencing the same thing currently!
by duskstudio
Thu Sep 21, 2023 10:58 am
Forum: Maxon Cinema 4D
Topic: Multipass layers completely black
Replies: 13
Views: 4839

Re: Multipass layers completely black

The problem still happens even when I add more AOVs.
To be clear, it is exporting the AOVs correctly to the folder, but in the Picture Viewer when I select Layer > Single Pass, all AOVs are just showing black, so none of them can be previewed during the render process.
When I switch back to V 2021.1 ...
by duskstudio
Tue Sep 12, 2023 10:33 am
Forum: Maxon Cinema 4D
Topic: Multipass layers completely black
Replies: 13
Views: 4839

Re: Multipass layers completely black

Having the exact same problem as the OP - any AOVs are showing black in the Picture Viewer but correct in the Live Viewer.

Using the latest builds (2022.1.2) in R20 and 2023

Simple scene created and linked which is giving the error:
https://www.dropbox.com/scl/fi/pw00or0qywhy62czdfczz/_Multipass ...
by duskstudio
Tue Feb 04, 2020 5:46 pm
Forum: Blender
Topic: Underwater caustics
Replies: 17
Views: 13485

Re: Underwater caustics

Hey, sorry to pull this up after almost a year, but looking for some help.

Im trying to recreate the underwater setup in C4D and the caustics are working, but im struggling to get the reflections that can be seen on the underside of the surface? Any tips on how to achieve this and the raytype osl ...
by duskstudio
Thu Jan 30, 2020 5:22 pm
Forum: General Discussion
Topic: Scatter with animated vertex map?
Replies: 1
Views: 1856

Scatter with animated vertex map?

Hi guys,

I have been trying to use an animated vertex map to drive and grow scattered objects on a surface, but I cant seem to get it to work at all.

It seems that any way I try to use an animated vertex map (directly in the Vertex map assignment inside scatter / through a shader effector / with a ...
by duskstudio
Thu Jan 16, 2020 11:45 am
Forum: Maxon Cinema 4D
Topic: Anisotropy Slider seems to be broken.
Replies: 6
Views: 2451

Re: Anisotropy Slider seems to be broken.

Hi guys,

Im also having this issue and it doesnt seem to be resolved when I change the BRDF type from Octane and the Material type to Glossy - what am I missing here?
Any help would be greatly appreciated!

Thanks
by duskstudio
Tue Feb 12, 2019 2:27 pm
Forum: Maxon Cinema 4D
Topic: C4D crash when saving denoise pass with large resolution
Replies: 5
Views: 2406

Re: C4D crash when saving denoise pass with large resolution

Hey Ron,

We were experiencing the same issue, but managed to get it to work on large files, at least without denoiser - go into your Devices tab in Octane setting and uncheck all of the 'Use for denoising' boxes for each of your GPUs and it should now work.

We are still experiencing the crashes ...
by duskstudio
Mon Jan 21, 2019 10:37 pm
Forum: Maxon Cinema 4D
Topic: Octane resets render priority to "HIGH"
Replies: 6
Views: 2604

Re: Octane resets render priority to "HIGH"

We are also experiencing this issue and are using 4.01.1-R2 on C4D.
Every time you open Octane settings it has reverted back to PRIORITY_HIGH even without closing C4D.
Any way to stop this would be appreciated.
by duskstudio
Sun Apr 29, 2018 3:26 pm
Forum: Maxon Cinema 4D
Topic: PV crashes when saving passes enabled
Replies: 16
Views: 4668

Re: PV crashes when saving passes enabled

Another update - ive been using it all day and it crashed twice on me - both times when I was trying to use an internet browser at the same time as it was rendering a sequence - I could then repeat the crash by basically trying to use another app like a web browser or mail, while it renders.

I also ...
by duskstudio
Sun Apr 29, 2018 11:48 am
Forum: Maxon Cinema 4D
Topic: PV crashes when saving passes enabled
Replies: 16
Views: 4668

Re: PV crashes when saving passes enabled

Another update - after scouring many forums and threads I think I have found a solution:

I enabled Above 4G Decoding in my BIOS settings and for the last hour or so - no crashes.

The setting is supposed to be for recognising more than 4 GPUs, but it seems to have done the trick - fingers crossed ...

Go to advanced search