Hi there, I have a custom OSL baking camera which I use for custom projection mapping solutions.
The issue I'm having is that parameters defined within the shader code are not being updated from the GUI.
For example, if I define a parameter such as this: "float surfOffset = 10.0", the parameter ...
Search found 3 matches
- Tue Feb 27, 2024 6:19 pm
- Forum: Maxon Cinema 4D
- Topic: OSL Camera Issue
- Replies: 1
- Views: 616
- Fri Jul 19, 2019 12:21 am
- Forum: Help / Tutorials
- Topic: Possible to use the OSL Baking Camera in C4D?
- Replies: 2
- Views: 2506
Re: Possible to use the OSL Baking Camera in C4D?
Thank you for responding. In the meantime, is there any other way in OSL to access/query world position of a point on an object's surface, from a 2D coordinate in that object's UV map?
Unfortunately, the workaround we have isn't quite working. We're baking the world position in UV space to an EXR ...
Unfortunately, the workaround we have isn't quite working. We're baking the world position in UV space to an EXR ...
- Sat Jul 13, 2019 8:39 pm
- Forum: Help / Tutorials
- Topic: Possible to use the OSL Baking Camera in C4D?
- Replies: 2
- Views: 2506
Possible to use the OSL Baking Camera in C4D?
Hello there!
I have been developing an OSL camera shader for a projection mapping project. Within Octane standalone, I can access the OSL Baking Camera type, but via the C4D plugin (Octane and plugin v4.04) the OSL Baking Camera isn't available.
The OSL Camera type is available in C4D, and I ...
I have been developing an OSL camera shader for a projection mapping project. Within Octane standalone, I can access the OSL Baking Camera type, but via the C4D plugin (Octane and plugin v4.04) the OSL Baking Camera isn't available.
The OSL Camera type is available in C4D, and I ...