Search found 28 matches

by allenh
Thu Aug 05, 2021 1:18 pm
Forum: Houdini
Topic: Caustics render pass
Replies: 6
Views: 3200

Re: Caustics render pass

What an incredibly helpful reply, thank you!

I think the main nugget here for me is that I shouldn't expect Octane to be able to do the thing I'm trying to do. That's fine, but knowing that helps me abort banging my head against all the inscrutable render pass/layer settings and just use a ...
by allenh
Wed Aug 04, 2021 7:24 pm
Forum: Houdini
Topic: Caustics render pass
Replies: 6
Views: 3200

Re: Caustics render pass

Hi there, thanks for the response. Can I ask you to be more specific? I have a lot of trouble wrapping my head around "render passes".

To be specific, in my Houdini scene, at the top OBJ level, I have:

/obj/DiscoBall
/obj/FloorAndWalls
/obj/keyLight

The disco ball is pretty much what you might ...
by allenh
Tue Aug 03, 2021 2:40 pm
Forum: Houdini
Topic: Caustics render pass
Replies: 6
Views: 3200

Re: Caustics render pass

Anyone?
by allenh
Sun Aug 01, 2021 2:53 am
Forum: Houdini
Topic: Caustics render pass
Replies: 6
Views: 3200

Caustics render pass

I have a scene of a disco ball, and am using the PMC render kernel to try to render the reflected caustics. I can see a nice caustic pattern, and am wondering how I might isolate them for compositing purposes. I can't quite seem to figure out which render pass might be associated with this though ...
by allenh
Fri Apr 09, 2021 2:36 am
Forum: Houdini
Topic: How to render a Matte object?
Replies: 2
Views: 3058

Re: How to render a Matte object?

Hi Juanjo;

This method more or less works, with one exception:

I have a reflective/refractive object that I would like to mask for compositing purposes. I can add the "matte" geometry to my scene, and use Render Passes as you describe above to hold out the geometry the way I need. But: the ...
by allenh
Wed Apr 07, 2021 9:19 pm
Forum: Houdini
Topic: Render Target CAM environment
Replies: 4
Views: 1891

Re: Render Target CAM environment

Hey juanjo;

I actually tried exactly this, in fact! But I was doing so inside the renderTarget node itself, and the OSL did not seem to work. Perhaps – at the point that code is running – there is not yet a render camera context (or something?)

I can definitely create physical geometry that ...
by allenh
Tue Apr 06, 2021 9:05 pm
Forum: Houdini
Topic: Render Target CAM environment
Replies: 4
Views: 1891

Re: Render Target CAM environment

From what I can gather poking around other sites, it seems that my experience is working as intended (which is to say: this parameter seems intended for use with a second ENV map, rather than a 2d backplate).

I'm curious, then, how I might accomplish what I WANT to do (which, again, is having an ...
by allenh
Tue Apr 06, 2021 8:29 pm
Forum: Houdini
Topic: Render Target CAM environment
Replies: 4
Views: 1891

Render Target CAM environment

Hi there;

What is the "CAM Environment" setting on the Octane Render Target node meant to do?

I ask because it seems like it might be meant for using a backplate (such as a live-action image sequence) mapped to the camera, for compositing or reflection/refraction purposes, but when I try doing ...
by allenh
Fri Mar 19, 2021 6:43 pm
Forum: Houdini
Topic: How to render a Matte object?
Replies: 2
Views: 3058

How to render a Matte object?

At the risk of over-explaining: a "Matte" object as I'm using the term describes a piece of geometry that 'cuts a hole' through any object its in front of; usually used to hold out geometry for compositing purposes.

What is the correct way to create matte objects (or to otherwise hold out geometry ...
by allenh
Wed Mar 17, 2021 2:42 am
Forum: Houdini
Topic: ST Map Lens Distortion
Replies: 0
Views: 1254

ST Map Lens Distortion

I know, I know, do it in comp, but hear me out!

Distorting CG footage with an ST map is something handily done in Nuke, but a license for that is pretty far out of reach for freelancers. Aftereffects makes ST map distortion a huge pain. I was delighted to discover Redshift has a camera parameter ...

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