Search found 15 matches

by Paulbrownv
Wed May 15, 2024 6:34 pm
Forum: Foundry Modo
Topic: Modo 17 vs Octane crashing with v16 scene
Replies: 1
Views: 10899

Modo 17 vs Octane crashing with v16 scene

Hi everyone,

Are there known issues with the new Modo 17? Or specificly from bringing scenes from older versions?

I had a scene that on PC would not even load, crashing modo every time. Then I tried on Mac, where it loads, but if I try to render animation, it will render 3-5 frames and then crash ...
by Paulbrownv
Mon Aug 14, 2023 7:34 pm
Forum: Foundry Modo
Topic: Static VDBs in Modo 16
Replies: 3
Views: 3095

Re: Static VDBs in Modo 16

Gosh I knew this had to be something very simple, thank you Funk!
It was the "relationship" toggle you mentioned.

After fixing that, I now get no render. It takes a while to respond, so I am guessing it might be my VDB or my render setup.
Should the volume just render after plugging those in? Or do ...
by Paulbrownv
Mon Aug 14, 2023 6:11 pm
Forum: Foundry Modo
Topic: Static VDBs in Modo 16
Replies: 3
Views: 3095

Static VDBs in Modo 16

Hi everyone,

I'm trying to render a static VDB but the steps that are in the documentation no longer work. :(
Specifically, when we create a workspace and bring in both Volume item and VDBVoxel items, there's no way to connect them if you alredy have any octane overides.
If you do that connection ...
by Paulbrownv
Sun Nov 29, 2020 3:23 am
Forum: Foundry Modo
Topic: OctaneRender 2020 for Modo [OBSOLETE]
Replies: 250
Views: 255706

Re: OctaneRender 2020 for Modo [TEST and STABLE]

Is it possible to implement spectron lights in Modo? They look like a really powerful lighting option.
by Paulbrownv
Thu Jun 13, 2019 10:20 pm
Forum: Houdini
Topic: HOW to Install? ( LW User)
Replies: 17
Views: 10214

Re: HOW to Install? ( LW User)

Thank you Juanjo!

You did it! I had no idea that all paths should be declared in the same variable.

Cheers,
Paul
by Paulbrownv
Thu Jun 13, 2019 9:58 pm
Forum: Houdini
Topic: HOW to Install? ( LW User)
Replies: 17
Views: 10214

Re: HOW to Install? ( LW User)

Hi Juanjo,

Thanks for responding.
I do have the latest version installed, and I created an Otoy folder on C drive, like on your example.

Here's my env file:



HOUDINI_DSO_ERROR = 2
PATH = "C:\Otoy\Octane_2018.1.3.0_Houdini_17.5.258_Win64\bin;$PATH"
HOUDINI_PATH = "C:\Otoy\Octane_2018.1.3.0 ...
by Paulbrownv
Thu Jun 13, 2019 5:06 pm
Forum: Houdini
Topic: HOW to Install? ( LW User)
Replies: 17
Views: 10214

Re: HOW to Install? ( LW User)

Hi @Juanjgon
I'm having the same issue now that I updated to Houdini 17.5.258
I've downloaded the latest matching versions of the plugin and standalone, but its not loading. (Octane_2018.1.0.7_Houdini_17.5.258_Win64)
I even changed my directory to the same path as on your example.
Is there a way to ...
by Paulbrownv
Thu Nov 08, 2018 6:42 pm
Forum: Houdini
Topic: Houdini Octane and Substance ?
Replies: 4
Views: 3508

Re: Houdini Octane and Substance ?

Hi Juanjo,

Will substances be supported at some point? There now seems to be support for them in Mantra.

Thanks,

Paul
by Paulbrownv
Sat Apr 21, 2018 6:01 am
Forum: Foundry Modo
Topic: OctaneRender 3 for Modo [OBSOLETE]
Replies: 620
Views: 731100

Re: OctaneRender 3 for Modo [TEST and STABLE]

Question: We used to be able to get separate meshes when exporting to ORBX if there was no animation. Now we always get everything packed into a .abc geo node. Is there a way to keep objects separate when there is no animation?
I've seen this implemented in C4D where they get an option when they ...
by Paulbrownv
Sat Apr 01, 2017 7:18 pm
Forum: Foundry Modo
Topic: Can't export .orbx with animation
Replies: 9
Views: 5143

Re: Can't export .orbx with animation

Hi Paul,

So I have updated to the latest version, with no luck.

I've exported as orbx and ocs and there is still no timeline available to review or process the animation sequence.

Could I be missing something to activate the animation?

Regards,

Paul B.

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