Hi everyone,
Are there known issues with the new Modo 17? Or specificly from bringing scenes from older versions?
I had a scene that on PC would not even load, crashing modo every time. Then I tried on Mac, where it loads, but if I try to render animation, it will render 3-5 frames and then crash ...
Search found 15 matches
- Wed May 15, 2024 6:34 pm
- Forum: Foundry Modo
- Topic: Modo 17 vs Octane crashing with v16 scene
- Replies: 1
- Views: 10899
- Mon Aug 14, 2023 7:34 pm
- Forum: Foundry Modo
- Topic: Static VDBs in Modo 16
- Replies: 3
- Views: 3095
Re: Static VDBs in Modo 16
Gosh I knew this had to be something very simple, thank you Funk!
It was the "relationship" toggle you mentioned.
After fixing that, I now get no render. It takes a while to respond, so I am guessing it might be my VDB or my render setup.
Should the volume just render after plugging those in? Or do ...
It was the "relationship" toggle you mentioned.
After fixing that, I now get no render. It takes a while to respond, so I am guessing it might be my VDB or my render setup.
Should the volume just render after plugging those in? Or do ...
- Mon Aug 14, 2023 6:11 pm
- Forum: Foundry Modo
- Topic: Static VDBs in Modo 16
- Replies: 3
- Views: 3095
Static VDBs in Modo 16
Hi everyone,
I'm trying to render a static VDB but the steps that are in the documentation no longer work. :(
Specifically, when we create a workspace and bring in both Volume item and VDBVoxel items, there's no way to connect them if you alredy have any octane overides.
If you do that connection ...
I'm trying to render a static VDB but the steps that are in the documentation no longer work. :(
Specifically, when we create a workspace and bring in both Volume item and VDBVoxel items, there's no way to connect them if you alredy have any octane overides.
If you do that connection ...
- Sun Nov 29, 2020 3:23 am
- Forum: Foundry Modo
- Topic: OctaneRender 2020 for Modo [OBSOLETE]
- Replies: 250
- Views: 255706
Re: OctaneRender 2020 for Modo [TEST and STABLE]
Is it possible to implement spectron lights in Modo? They look like a really powerful lighting option.
- Thu Jun 13, 2019 10:20 pm
- Forum: Houdini
- Topic: HOW to Install? ( LW User)
- Replies: 17
- Views: 10214
Re: HOW to Install? ( LW User)
Thank you Juanjo!
You did it! I had no idea that all paths should be declared in the same variable.
Cheers,
Paul
You did it! I had no idea that all paths should be declared in the same variable.
Cheers,
Paul
- Thu Jun 13, 2019 9:58 pm
- Forum: Houdini
- Topic: HOW to Install? ( LW User)
- Replies: 17
- Views: 10214
Re: HOW to Install? ( LW User)
Hi Juanjo,
Thanks for responding.
I do have the latest version installed, and I created an Otoy folder on C drive, like on your example.
Here's my env file:
HOUDINI_DSO_ERROR = 2
PATH = "C:\Otoy\Octane_2018.1.3.0_Houdini_17.5.258_Win64\bin;$PATH"
HOUDINI_PATH = "C:\Otoy\Octane_2018.1.3.0 ...
Thanks for responding.
I do have the latest version installed, and I created an Otoy folder on C drive, like on your example.
Here's my env file:
HOUDINI_DSO_ERROR = 2
PATH = "C:\Otoy\Octane_2018.1.3.0_Houdini_17.5.258_Win64\bin;$PATH"
HOUDINI_PATH = "C:\Otoy\Octane_2018.1.3.0 ...
- Thu Jun 13, 2019 5:06 pm
- Forum: Houdini
- Topic: HOW to Install? ( LW User)
- Replies: 17
- Views: 10214
Re: HOW to Install? ( LW User)
Hi @Juanjgon
I'm having the same issue now that I updated to Houdini 17.5.258
I've downloaded the latest matching versions of the plugin and standalone, but its not loading. (Octane_2018.1.0.7_Houdini_17.5.258_Win64)
I even changed my directory to the same path as on your example.
Is there a way to ...
I'm having the same issue now that I updated to Houdini 17.5.258
I've downloaded the latest matching versions of the plugin and standalone, but its not loading. (Octane_2018.1.0.7_Houdini_17.5.258_Win64)
I even changed my directory to the same path as on your example.
Is there a way to ...
- Thu Nov 08, 2018 6:42 pm
- Forum: Houdini
- Topic: Houdini Octane and Substance ?
- Replies: 4
- Views: 3508
Re: Houdini Octane and Substance ?
Hi Juanjo,
Will substances be supported at some point? There now seems to be support for them in Mantra.
Thanks,
Paul
Will substances be supported at some point? There now seems to be support for them in Mantra.
Thanks,
Paul
- Sat Apr 21, 2018 6:01 am
- Forum: Foundry Modo
- Topic: OctaneRender 3 for Modo [OBSOLETE]
- Replies: 620
- Views: 731100
Re: OctaneRender 3 for Modo [TEST and STABLE]
Question: We used to be able to get separate meshes when exporting to ORBX if there was no animation. Now we always get everything packed into a .abc geo node. Is there a way to keep objects separate when there is no animation?
I've seen this implemented in C4D where they get an option when they ...
I've seen this implemented in C4D where they get an option when they ...
- Sat Apr 01, 2017 7:18 pm
- Forum: Foundry Modo
- Topic: Can't export .orbx with animation
- Replies: 9
- Views: 5143
Re: Can't export .orbx with animation
Hi Paul,
So I have updated to the latest version, with no luck.
I've exported as orbx and ocs and there is still no timeline available to review or process the animation sequence.
Could I be missing something to activate the animation?
Regards,
Paul B.
So I have updated to the latest version, with no luck.
I've exported as orbx and ocs and there is still no timeline available to review or process the animation sequence.
Could I be missing something to activate the animation?
Regards,
Paul B.