Hi, I'm rendering a scene with moving parts (shattering glass) and I can't seem to keep the focus consistent. I'm not sure how to disable the central autofocus and set the focus distance where I want. Where do I find it? Thank you very much.
EDIT: whoops found it, in the render target camera tab.
Search found 19 matches
- Fri Apr 07, 2023 1:33 pm
- Forum: Houdini
- Topic: How to disable camera central autofocus
- Replies: 1
- Views: 1132
- Mon Mar 06, 2023 12:42 pm
- Forum: Houdini
- Topic: Automatic update in Octane's IPR
- Replies: 5
- Views: 2432
Re: Automatic update in Octane's IPR
I see - in my specific case I am using a twist node and it doesn't update the IPR whenever I increase or decrease the parameter. I specifically recall this working at some point, maybe it was the old IPR?
- Sun Mar 05, 2023 4:32 pm
- Forum: Houdini
- Topic: Automatic update in Octane's IPR
- Replies: 5
- Views: 2432
Automatic update in Octane's IPR
Hello dear devs, I have a question - I can't seem to have my Octane ipr reload whenever I edit my scene, despite the "full scene reload" option being on. I've worked around it by manually clicking "render" every time but this kinda defeats the purpose of an ipr window in the first place.
I ...
I ...
- Wed May 27, 2020 2:44 am
- Forum: Maxon Cinema 4D
- Topic: Can't make texture bigger than 1000
- Replies: 3
- Views: 957
Re: Can't make texture bigger than 1000
I tried that but it didn't seem to work. Found the issue, my UVs were *huge* and were far bigger than cinema's UV space. Must be something in the way Marvelous designer's cloth gets imported. Thank you for your help!
- Tue May 26, 2020 5:14 am
- Forum: Maxon Cinema 4D
- Topic: Can't make texture bigger than 1000
- Replies: 3
- Views: 957
Can't make texture bigger than 1000
Hi, I have a very dense cloth mesh generated with marvelous designer to render. I'm trying to apply a normal texture to it, but I can't transform resize the texture to more than size 1000. I need the pattern to be bigger (less dense). Is there a way to work around the maximum texture transform? This ...
- Sun Jan 19, 2020 12:39 am
- Forum: Blender
- Topic: Issues with metal reflections
- Replies: 5
- Views: 2198
Re: Issues with metal reflections
I set it to none as you said, and at first that seemed to work, but then I used an HDRI environment picture and it looked odd again. I then used these settings in the image texture, and everything seems to work as intended. Posting for anyone else who might need this in the future. Thanks everyone!
- Sat Jan 04, 2020 2:52 am
- Forum: Blender
- Topic: Issues with metal reflections
- Replies: 5
- Views: 2198
Re: Issues with metal reflections
If I keep the gamma and power levels on standard levels I get something like this, very washed out. Any suggestion is very welcome
- Sat Jan 04, 2020 2:34 am
- Forum: Blender
- Topic: Issues with metal reflections
- Replies: 5
- Views: 2198
Issues with metal reflections
Hi, I've been an octane user for a long time but I've always used the standalone and the c4d plugin. Recently I started tinkering with Blender Octane edition and I tried to get some thin film metal to behave as they do in the other versions, but whatever I do they always look flat and odd, in some ...
- Wed Feb 27, 2019 7:05 pm
- Forum: OctaneVR Questions & Discussion
- Topic: Downloads Page
- Replies: 3
- Views: 1890
Re: Downloads Page
Hi, I've been looking for the download too, could you point me to the thread where you found it? Thank you very much
- Sat Dec 29, 2018 12:32 am
- Forum: Octane for Unity
- Topic: Can't login with Octane account
- Replies: 2
- Views: 4146
Can't login with Octane account
Hi, I'm an octane subscriber and I would like to try out the unity plugin.
When I login it makes me choose between a unity and octane account. if I use the octane one it says I don't have any prime license (isn't it the free one?), while If I put my unity one it says it will use my email to create ...
When I login it makes me choose between a unity and octane account. if I use the octane one it says I don't have any prime license (isn't it the free one?), while If I put my unity one it says it will use my email to create ...