Search found 49 matches
- Sun Jun 24, 2018 5:40 pm
- Forum: Octane for Unity
- Topic: Octane ShaderLanguage and Shader Graph?
- Replies: 1
- Views: 1467
Octane ShaderLanguage and Shader Graph?
When the new shader language comes out, will this be implemented into the Unity Shader Graph?
- Fri Feb 02, 2018 2:03 pm
- Forum: Octane for Unity
- Topic: Unity terrain
- Replies: 27
- Views: 17147
Re: Unity terrain
Did you notice my response from a week ago? You asked if that's what I meant, and it wasn't. Again, sorry for the unclarity. It would be really helpful to know if this is planned or not, and if it is, what the expected timeline (ie: so far away I shouldn't hold my breath, or within the next few ...
- Tue Jan 30, 2018 7:34 pm
- Forum: Octane for Unity
- Topic: Unity terrain
- Replies: 27
- Views: 17147
Re: Unity terrain
The latest release of Octane for Unity already supports unity terrains. We copy over whatever the unity terrain heightmap is. So if you set the unity heightmap, the octane heightmap will be the same.
Is that what you mean?
Did you notice my response from a week ago? You asked if that's what I ...
- Wed Jan 24, 2018 7:01 am
- Forum: Octane for Unity
- Topic: Lightmapping Unity - whole scene at once?
- Replies: 4
- Views: 4847
Re: Lightmapping Unity - whole scene at once?
We are working on lightmapping. Lightmapping the entire scene will be part of it.
What is the difference in quality between Lightmapping with Octane vs Rendering a still with Octane? I assume lightmapping will work with anything the built in Unity lightmapper handles as opposed to the Viewport ...
What is the difference in quality between Lightmapping with Octane vs Rendering a still with Octane? I assume lightmapping will work with anything the built in Unity lightmapper handles as opposed to the Viewport ...
- Wed Jan 24, 2018 1:52 am
- Forum: Octane for Unity
- Topic: Unity terrain
- Replies: 27
- Views: 17147
Re: Unity terrain
The latest release of Octane for Unity already supports unity terrains. We copy over whatever the unity terrain heightmap is. So if you set the unity heightmap, the octane heightmap will be the same.
Is that what you mean?
Sorry for the ambiguity. I meant, how do we use displacement maps with ...
Is that what you mean?
Sorry for the ambiguity. I meant, how do we use displacement maps with ...
- Thu Jan 04, 2018 7:51 pm
- Forum: Octane for Unity
- Topic: Unity terrain
- Replies: 27
- Views: 17147
Re: Unity terrain
Also, any chance of getting the trees/grass working with Octane? What I would love is to have something like Terrain Composer or CTS generate a terrain, along with the vegetation, and then see it in Octane :).
Yes, this is in the planning.
Heightmaps as well? The level of realism between a ...
Yes, this is in the planning.
Heightmaps as well? The level of realism between a ...
- Sun Dec 24, 2017 5:30 am
- Forum: Octane for Unity
- Topic: Unity terrain
- Replies: 27
- Views: 17147
Re: Unity terrain
Also, any chance of getting the trees/grass working with Octane? What I would love is to have something like Terrain Composer or CTS generate a terrain, along with the vegetation, and then see it in Octane
.

- Sun Dec 24, 2017 5:14 am
- Forum: Octane for Unity
- Topic: Unity terrain
- Replies: 27
- Views: 17147
Re: Unity terrain
Terrain is currently in development. It should be part of the upcomming build, or the build after the upcomming one.
After the terrain is doen, we will look at terrain trees and grass.
Will it use the standard terrain tools? A subset, or all? How will this work when blending two different ...
After the terrain is doen, we will look at terrain trees and grass.
Will it use the standard terrain tools? A subset, or all? How will this work when blending two different ...
- Wed Dec 20, 2017 3:24 pm
- Forum: Octane for Unity
- Topic: Unity terrain
- Replies: 27
- Views: 17147
Re: Unity terrain
Any word on when this will be available?
- Mon Sep 25, 2017 9:18 pm
- Forum: Octane for Unity
- Topic: Any way to batch multiple timelines?
- Replies: 4
- Views: 2823
Re: Any way to batch multiple timelines?
Batching is not possible at the moment.
We are re-designing the timeline renderer interface. I believe batching will be part of it.
And are looking into adding a scripting API.
Just noting I figured out how to do this using the current C# API. All of our timelines are being auto-generated and ...
We are re-designing the timeline renderer interface. I believe batching will be part of it.
And are looking into adding a scripting API.
Just noting I figured out how to do this using the current C# API. All of our timelines are being auto-generated and ...