Search found 49 matches

by EFS
Sun Jun 24, 2018 5:40 pm
Forum: Octane for Unity
Topic: Octane ShaderLanguage and Shader Graph?
Replies: 1
Views: 1467

Octane ShaderLanguage and Shader Graph?

When the new shader language comes out, will this be implemented into the Unity Shader Graph?
by EFS
Fri Feb 02, 2018 2:03 pm
Forum: Octane for Unity
Topic: Unity terrain
Replies: 27
Views: 17147

Re: Unity terrain


Did you notice my response from a week ago? You asked if that's what I meant, and it wasn't. Again, sorry for the unclarity. It would be really helpful to know if this is planned or not, and if it is, what the expected timeline (ie: so far away I shouldn't hold my breath, or within the next few ...
by EFS
Tue Jan 30, 2018 7:34 pm
Forum: Octane for Unity
Topic: Unity terrain
Replies: 27
Views: 17147

Re: Unity terrain


The latest release of Octane for Unity already supports unity terrains. We copy over whatever the unity terrain heightmap is. So if you set the unity heightmap, the octane heightmap will be the same.
Is that what you mean?


Did you notice my response from a week ago? You asked if that's what I ...
by EFS
Wed Jan 24, 2018 7:01 am
Forum: Octane for Unity
Topic: Lightmapping Unity - whole scene at once?
Replies: 4
Views: 4847

Re: Lightmapping Unity - whole scene at once?

We are working on lightmapping. Lightmapping the entire scene will be part of it.

What is the difference in quality between Lightmapping with Octane vs Rendering a still with Octane? I assume lightmapping will work with anything the built in Unity lightmapper handles as opposed to the Viewport ...
by EFS
Wed Jan 24, 2018 1:52 am
Forum: Octane for Unity
Topic: Unity terrain
Replies: 27
Views: 17147

Re: Unity terrain

The latest release of Octane for Unity already supports unity terrains. We copy over whatever the unity terrain heightmap is. So if you set the unity heightmap, the octane heightmap will be the same.
Is that what you mean?

Sorry for the ambiguity. I meant, how do we use displacement maps with ...
by EFS
Thu Jan 04, 2018 7:51 pm
Forum: Octane for Unity
Topic: Unity terrain
Replies: 27
Views: 17147

Re: Unity terrain

Also, any chance of getting the trees/grass working with Octane? What I would love is to have something like Terrain Composer or CTS generate a terrain, along with the vegetation, and then see it in Octane :).
Yes, this is in the planning.

Heightmaps as well? The level of realism between a ...
by EFS
Sun Dec 24, 2017 5:30 am
Forum: Octane for Unity
Topic: Unity terrain
Replies: 27
Views: 17147

Re: Unity terrain

Also, any chance of getting the trees/grass working with Octane? What I would love is to have something like Terrain Composer or CTS generate a terrain, along with the vegetation, and then see it in Octane :).
by EFS
Sun Dec 24, 2017 5:14 am
Forum: Octane for Unity
Topic: Unity terrain
Replies: 27
Views: 17147

Re: Unity terrain

Terrain is currently in development. It should be part of the upcomming build, or the build after the upcomming one.
After the terrain is doen, we will look at terrain trees and grass.

Will it use the standard terrain tools? A subset, or all? How will this work when blending two different ...
by EFS
Wed Dec 20, 2017 3:24 pm
Forum: Octane for Unity
Topic: Unity terrain
Replies: 27
Views: 17147

Re: Unity terrain

Any word on when this will be available?
by EFS
Mon Sep 25, 2017 9:18 pm
Forum: Octane for Unity
Topic: Any way to batch multiple timelines?
Replies: 4
Views: 2823

Re: Any way to batch multiple timelines?

Batching is not possible at the moment.
We are re-designing the timeline renderer interface. I believe batching will be part of it.

And are looking into adding a scripting API.

Just noting I figured out how to do this using the current C# API. All of our timelines are being auto-generated and ...

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