Search found 1202 matches
- Fri Sep 05, 2025 8:08 am
- Forum: Bug Reports
- Topic: forest ivy itoo 9 not working with octane
- Replies: 1
- Views: 59
Re: forest ivy itoo 9 not working with octane
Its not supported. I would like to see proper ForestIvy support too. The ivy walls can get very huge if you need to render them as geometry. This is how it works at the moment.
- Fri Sep 05, 2025 8:07 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2026.1 Alpha3 - 26.01
- Replies: 18
- Views: 1393
Re: OctaneRender® for 3ds max® v2026.1 Alpha3 - 26.01
Yes you can only render full geometry for ForestIvy. I had a project with a huge wall and had to switch back to a common 3D model.
- Thu Aug 14, 2025 8:06 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2025.2.1 - 16.07
- Replies: 17
- Views: 1704
Re: OctaneRender® for 3ds max® v2025.2.1 - 16.07
Will there be ForestIVY supported anytime soon? I have to convert to geometry, which eats up a lot of resources on a single Ivy wall.
- Fri Aug 01, 2025 11:13 am
- Forum: Autodesk 3Ds Max
- Topic: Nvidia driver
- Replies: 5
- Views: 448
Re: Nvidia driver
@Elvis: You mean studio drivers or common normal ones?
- Wed Apr 09, 2025 10:52 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2025.1 - 16.04
- Replies: 26
- Views: 2981
Re: OctaneRender® for 3ds max® v2025.1 - 16.04
Are there changes in texture environment 2D transform angles with this version?
I had several old scenes with latest version before 2024.1.2 with a complete different sun angle now.
Usually I use a Texture-Environment with a RGB Image (HDR). I use the UV transform slot and apply an 2D ...
I had several old scenes with latest version before 2024.1.2 with a complete different sun angle now.
Usually I use a Texture-Environment with a RGB Image (HDR). I use the UV transform slot and apply an 2D ...
- Mon Feb 17, 2025 7:01 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2024.1.2 - 15.12
- Replies: 21
- Views: 25230
Re: OctaneRender® for 3ds max® v2024.1.2 - 15.12
It seems I can reduce my issues, raising the GPU Headroom to 1024MB.
I also can eliminate the bug with forest objects not being visible anymore on later frames in some cases, when I not use them as a moveable proxy. But not nice in animations.
I also can eliminate the bug with forest objects not being visible anymore on later frames in some cases, when I not use them as a moveable proxy. But not nice in animations.
- Thu Jan 23, 2025 10:01 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2024.1.2 - 15.12
- Replies: 21
- Views: 25230
Re: OctaneRender® for 3ds max® v2024.1.2 - 15.12
I have no idea how to track it down. I changed drivers to 566.14 from older ones. Can I enable some logs which may record something? or can I update the OpenImage denoiser myself?
It happens only with heavy scenes which don't fit into VRAM. Mostly I can render one or two images without problems ...
It happens only with heavy scenes which don't fit into VRAM. Mostly I can render one or two images without problems ...
- Fri Jan 17, 2025 8:01 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2024.1.2 - 15.12
- Replies: 21
- Views: 25230
Re: OctaneRender® for 3ds max® v2024.1.2 - 15.12
The one from my signature: 2024.2
- Thu Jan 16, 2025 10:07 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2024.1.2 - 15.12
- Replies: 21
- Views: 25230
Re: OctaneRender® for 3ds max® v2024.1.2 - 15.12
I noticed problems with OpenImage Denoiser since a few updates. On heavy scenes with out of core rendering the denoiser takes forever and hangs. It happens more when I use the interactive viewport and less using the Render Production feature. There is enough RAM free while using it. It hangs so much ...
- Fri Sep 13, 2024 11:15 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2024.1 Alpha 4 - 15.07
- Replies: 10
- Views: 4110
Re: OctaneRender® for 3ds max® v2024.1 Alpha 4 - 15.07
Rendering some 360° turntable animations. But although the motion blur is deactivated in settings and even the object itself, some random frames are with motion blur.
Camera is a Standard 3dsmax Camera. Any thought on this?
Camera is a Standard 3dsmax Camera. Any thought on this?