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by mbetke
Wed Apr 09, 2025 10:52 am
Forum: Releases
Topic: OctaneRender® for 3ds max® v2025.1 - 16.04
Replies: 26
Views: 2460

Re: OctaneRender® for 3ds max® v2025.1 - 16.04

Are there changes in texture environment 2D transform angles with this version?

I had several old scenes with latest version before 2024.1.2 with a complete different sun angle now.
Usually I use a Texture-Environment with a RGB Image (HDR). I use the UV transform slot and apply an 2D ...
by mbetke
Mon Feb 17, 2025 7:01 am
Forum: Releases
Topic: OctaneRender® for 3ds max® v2024.1.2 - 15.12
Replies: 21
Views: 24499

Re: OctaneRender® for 3ds max® v2024.1.2 - 15.12

It seems I can reduce my issues, raising the GPU Headroom to 1024MB.
I also can eliminate the bug with forest objects not being visible anymore on later frames in some cases, when I not use them as a moveable proxy. But not nice in animations.
by mbetke
Thu Jan 23, 2025 10:01 am
Forum: Releases
Topic: OctaneRender® for 3ds max® v2024.1.2 - 15.12
Replies: 21
Views: 24499

Re: OctaneRender® for 3ds max® v2024.1.2 - 15.12

I have no idea how to track it down. I changed drivers to 566.14 from older ones. Can I enable some logs which may record something? or can I update the OpenImage denoiser myself?
It happens only with heavy scenes which don't fit into VRAM. Mostly I can render one or two images without problems ...
by mbetke
Fri Jan 17, 2025 8:01 am
Forum: Releases
Topic: OctaneRender® for 3ds max® v2024.1.2 - 15.12
Replies: 21
Views: 24499

Re: OctaneRender® for 3ds max® v2024.1.2 - 15.12

The one from my signature: 2024.2
by mbetke
Thu Jan 16, 2025 10:07 am
Forum: Releases
Topic: OctaneRender® for 3ds max® v2024.1.2 - 15.12
Replies: 21
Views: 24499

Re: OctaneRender® for 3ds max® v2024.1.2 - 15.12

I noticed problems with OpenImage Denoiser since a few updates. On heavy scenes with out of core rendering the denoiser takes forever and hangs. It happens more when I use the interactive viewport and less using the Render Production feature. There is enough RAM free while using it. It hangs so much ...
by mbetke
Fri Sep 13, 2024 11:15 am
Forum: Releases
Topic: OctaneRender® for 3ds max® v2024.1 Alpha 4 - 15.07
Replies: 10
Views: 3848

Re: OctaneRender® for 3ds max® v2024.1 Alpha 4 - 15.07

Rendering some 360° turntable animations. But although the motion blur is deactivated in settings and even the object itself, some random frames are with motion blur.

Camera is a Standard 3dsmax Camera. Any thought on this?
by mbetke
Thu Sep 12, 2024 8:11 am
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 2024.1
Replies: 13
Views: 16325

Re: OctaneRender® 2024.1 [current 2024.1]

Looking forward to testing it as soon as the 3ds max plugin arrives. Thanks for the release! :)

Will the Neural Filters allow us to use other trained AI models? or is it a closed system within Octane?
Can we export the neural filtered image as a separate image along with unfiltered beauty image? I ...
by mbetke
Thu Aug 08, 2024 8:34 am
Forum: Autodesk 3Ds Max
Topic: 560.81 nvidia studio driver
Replies: 4
Views: 2067

Re: 560.81 nvidia studio driver

Still on 546.xx her in combination with latest Alpha for 3dsmax. Is there a benefit upgrading to 522.22?
by mbetke
Tue Jul 02, 2024 6:12 am
Forum: Releases
Topic: OctaneRender® for 3ds max® v2024.1 Alpha 4 - 15.07
Replies: 10
Views: 3848

Re: OctaneRender® for 3ds max® v2024.1 Alpha 4 - 15.07

Will we see a beta release for 3dsmax anytime soon? :)
I mean this works mostly well for me (in daily production) but having the latest beta would be nice too. Maybe some stops in rendering in combination with the open image denoiser are fixed.
by mbetke
Fri Feb 23, 2024 8:41 am
Forum: Releases
Topic: OctaneRender® for 3ds max® v2024.1 Alpha 3 - 15.03
Replies: 13
Views: 3825

Re: OctaneRender® for 3ds max® v2024.1 Alpha 3 - 15.03

When I'm working within a Multi/Sub-Object with a huge amount (36) of sub-material (converting a bought model) and press save, the UI starts to flicker and hang. Saving takes long. After a while it gets back to normal.

Seems I'ts related with the vertical scrolling. After all little thumbnails ...

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