Search found 166 matches
- Tue Mar 31, 2026 5:34 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2027.1 Alpha 1 [current 2027]
- Replies: 26
- Views: 4050
Re: OctaneRender® 2027.1 Alpha 1 [current 2027]
Yeah it was a bit none specific but that is because I have not used it sins. In the beginning in octane 2021 I tried it a couple of timings and it was not consistent. If i reminder correctly some lights where very dim in some frames and lit up again after a car passes (I think in combination with ...
- Tue Mar 31, 2026 12:35 am
- Forum: Development Build Releases
- Topic: OctaneRender® 2027.1 Alpha 1 [current 2027]
- Replies: 26
- Views: 4050
Re: OctaneRender® 2027.1 Alpha 1 [current 2027]
Question about AI Light 2.0.
I noticed that when using AI Light 1.0 over the past year, it does not work very well in scenes with moving lights or where lights turn on and off.
Will AI Light 2.0 handle animated lights better?
Can you be more specific? Not really sure what do you mean by does ...
- Tue Feb 22, 2022 9:05 pm
- Forum: Maxon Cinema 4D
- Topic: Include/Exclude Objects in Clipping Material
- Replies: 13
- Views: 4217
Re: Include/Exclude Objects in Clipping Material
I've noticed a new problem which i dont know a way around - the clipping material prohibits shadows from falling on objects that are "inside" the clipping objects. (See screenshots and scene attched)
is there a way to fix this?
Hi,
The object layer map that is attached to the clipping material ...
is there a way to fix this?
Hi,
The object layer map that is attached to the clipping material ...
- Sun Nov 28, 2021 7:22 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2022.1 XB 0
- Replies: 108
- Views: 69219
Re: OctaneRender® 2022.1 XB 0
I know this is a very early XB, but we should probably start reporting some stuff:
Some scenes exported, are working ok with default Pathtracing kernel. The moment I switch to Photon tracing the engine stops and can't visualize results. In fact, octane becomes irresponsive.
Regards,
Are you able ...
Some scenes exported, are working ok with default Pathtracing kernel. The moment I switch to Photon tracing the engine stops and can't visualize results. In fact, octane becomes irresponsive.
Regards,
Are you able ...
- Mon Oct 25, 2021 8:31 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ 2021.1 RC 3
- Replies: 20
- Views: 12683
Re: OctaneRender™ 2021.1 RC 3 [current 2021.1]
It is not possible at the moment, I am working on an implementation for clipping material to work with rounded edges.HHbomb wrote:Hi, could it be possible to have "Round edges" applied with "clipping material" ? Because it make hard edges.
- Thu Sep 02, 2021 2:23 am
- Forum: Blender
- Topic: Universal Specular produces different result in 2020.2+
- Replies: 3
- Views: 2410
Re: Universal Specular produces different result in 2020.2+
Hi,
This was indeed a fix for the universal material when you mix the diffuse reflection lobe with the specular transmission lobe. The problem before was that the diffuse reflection was lobe was causing some darkening when the ray exits the material from inside (2020.1).
Cheers,
Wallace
This was indeed a fix for the universal material when you mix the diffuse reflection lobe with the specular transmission lobe. The problem before was that the diffuse reflection was lobe was causing some darkening when the ray exits the material from inside (2020.1).
Cheers,
Wallace
- Tue Aug 10, 2021 9:26 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ 2021.1 RC 1
- Replies: 27
- Views: 13912
Re: OctaneRender™ 2021.1 RC 1 [current 2021.1]
I get some bad results using RTX in conjunction with nesteddialectics and CAD Data:
RTX:
Octane_Error.JPG
RTX Off
Octane_Error_2.JPG
I can't share the scene unfortunately and can't reproduce it in another scene.
I have fixed several issues related to this, pretty confident that it would ...
RTX:
Octane_Error.JPG
RTX Off
Octane_Error_2.JPG
I can't share the scene unfortunately and can't reproduce it in another scene.
I have fixed several issues related to this, pretty confident that it would ...
- Sun Aug 01, 2021 9:21 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ 2021.1 RC 1
- Replies: 27
- Views: 13912
Re: OctaneRender™ 2021.1 RC 1 [current 2021.1]
BUG: Weird lines in example with RTX on using 3090
I found another example that renders some weird lines on a 3090 with RTX on. RTX off looks ok.
The camera is in the exact same position as the floor, so its causing problems, but RTX on should look the same as RTX off.
2021_3090_rtx_on_lines ...
I found another example that renders some weird lines on a 3090 with RTX on. RTX off looks ok.
The camera is in the exact same position as the floor, so its causing problems, but RTX on should look the same as RTX off.
2021_3090_rtx_on_lines ...
- Mon Jul 26, 2021 9:55 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ 2021.1 RC 1
- Replies: 27
- Views: 13912
Re: OctaneRender™ 2021.1 RC 1 [current 2021.1]
Thanks!manalokos wrote:Dear Wallace,
With RTX off it behaves normally.
I will send you an example scene right away by private message.
Kind regards
Filipe
I can confirm that this is a bug I have fixed a few days ago. The fix will be in the next release.
- Sun Jul 25, 2021 9:05 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ 2021.1 RC 1
- Replies: 27
- Views: 13912
Re: OctaneRender™ 2021.1 RC 1 [current 2021.1]
I am having issues with the specular component of the shaders.
The specular part of the material randomly disappears when moving the camera.
Attached are 2 images, one looks normal the other I get when I move the camera a little bit to the side.
I am using RTX 3090 and Nvidia driver 466.47
Can ...
The specular part of the material randomly disappears when moving the camera.
Attached are 2 images, one looks normal the other I get when I move the camera a little bit to the side.
I am using RTX 3090 and Nvidia driver 466.47
Can ...