Search found 166 matches

by wallace
Tue Mar 31, 2026 5:34 pm
Forum: Development Build Releases
Topic: OctaneRender® 2027.1 Alpha 1 [current 2027]
Replies: 26
Views: 4050

Re: OctaneRender® 2027.1 Alpha 1 [current 2027]



Yeah it was a bit none specific but that is because I have not used it sins. In the beginning in octane 2021 I tried it a couple of timings and it was not consistent. If i reminder correctly some lights where very dim in some frames and lit up again after a car passes (I think in combination with ...
by wallace
Tue Mar 31, 2026 12:35 am
Forum: Development Build Releases
Topic: OctaneRender® 2027.1 Alpha 1 [current 2027]
Replies: 26
Views: 4050

Re: OctaneRender® 2027.1 Alpha 1 [current 2027]


Question about AI Light 2.0.
I noticed that when using AI Light 1.0 over the past year, it does not work very well in scenes with moving lights or where lights turn on and off.

Will AI Light 2.0 handle animated lights better?


Can you be more specific? Not really sure what do you mean by does ...
by wallace
Tue Feb 22, 2022 9:05 pm
Forum: Maxon Cinema 4D
Topic: Include/Exclude Objects in Clipping Material
Replies: 13
Views: 4217

Re: Include/Exclude Objects in Clipping Material

I've noticed a new problem which i dont know a way around - the clipping material prohibits shadows from falling on objects that are "inside" the clipping objects. (See screenshots and scene attched)

is there a way to fix this?

Hi,

The object layer map that is attached to the clipping material ...
by wallace
Sun Nov 28, 2021 7:22 pm
Forum: Development Build Releases
Topic: OctaneRender® 2022.1 XB 0
Replies: 108
Views: 69219

Re: OctaneRender® 2022.1 XB 0

I know this is a very early XB, but we should probably start reporting some stuff:
Some scenes exported, are working ok with default Pathtracing kernel. The moment I switch to Photon tracing the engine stops and can't visualize results. In fact, octane becomes irresponsive.
Regards,

Are you able ...
by wallace
Mon Oct 25, 2021 8:31 pm
Forum: Development Build Releases
Topic: OctaneRender™ 2021.1 RC 3
Replies: 20
Views: 12683

Re: OctaneRender™ 2021.1 RC 3 [current 2021.1]

HHbomb wrote:Hi, could it be possible to have "Round edges" applied with "clipping material" ? Because it make hard edges.
It is not possible at the moment, I am working on an implementation for clipping material to work with rounded edges.
by wallace
Thu Sep 02, 2021 2:23 am
Forum: Blender
Topic: Universal Specular produces different result in 2020.2+
Replies: 3
Views: 2410

Re: Universal Specular produces different result in 2020.2+

Hi,

This was indeed a fix for the universal material when you mix the diffuse reflection lobe with the specular transmission lobe. The problem before was that the diffuse reflection was lobe was causing some darkening when the ray exits the material from inside (2020.1).

Cheers,
Wallace
by wallace
Tue Aug 10, 2021 9:26 pm
Forum: Development Build Releases
Topic: OctaneRender™ 2021.1 RC 1
Replies: 27
Views: 13912

Re: OctaneRender™ 2021.1 RC 1 [current 2021.1]

I get some bad results using RTX in conjunction with nesteddialectics and CAD Data:

RTX:
Octane_Error.JPG

RTX Off
Octane_Error_2.JPG

I can't share the scene unfortunately and can't reproduce it in another scene.

I have fixed several issues related to this, pretty confident that it would ...
by wallace
Sun Aug 01, 2021 9:21 pm
Forum: Development Build Releases
Topic: OctaneRender™ 2021.1 RC 1
Replies: 27
Views: 13912

Re: OctaneRender™ 2021.1 RC 1 [current 2021.1]

BUG: Weird lines in example with RTX on using 3090

I found another example that renders some weird lines on a 3090 with RTX on. RTX off looks ok.

The camera is in the exact same position as the floor, so its causing problems, but RTX on should look the same as RTX off.

2021_3090_rtx_on_lines ...
by wallace
Mon Jul 26, 2021 9:55 pm
Forum: Development Build Releases
Topic: OctaneRender™ 2021.1 RC 1
Replies: 27
Views: 13912

Re: OctaneRender™ 2021.1 RC 1 [current 2021.1]

manalokos wrote:Dear Wallace,

With RTX off it behaves normally.
I will send you an example scene right away by private message.

Kind regards
Filipe
Thanks!

I can confirm that this is a bug I have fixed a few days ago. The fix will be in the next release.
by wallace
Sun Jul 25, 2021 9:05 pm
Forum: Development Build Releases
Topic: OctaneRender™ 2021.1 RC 1
Replies: 27
Views: 13912

Re: OctaneRender™ 2021.1 RC 1 [current 2021.1]

I am having issues with the specular component of the shaders.
The specular part of the material randomly disappears when moving the camera.

Attached are 2 images, one looks normal the other I get when I move the camera a little bit to the side.

I am using RTX 3090 and Nvidia driver 466.47

Can ...

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