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by wallace
Wed Sep 30, 2026 9:00 pm
Forum: Development Build Releases
Topic: OctaneRender® 2027.1 Alpha 3 [current 2027]
Replies: 30
Views: 5502

Re: OctaneRender® 2027.1 Alpha 3 [current 2027]

J.C wrote: Wed Sep 30, 2026 8:25 pm There is no effect weather real-time is enabled or not. Can you provide a working example?
Sure, let me get back to you in a bit.
by wallace
Wed Sep 30, 2026 5:46 pm
Forum: Development Build Releases
Topic: OctaneRender® 2027.1 Alpha 3 [current 2027]
Replies: 30
Views: 5502

Re: OctaneRender® 2027.1 Alpha 3 [current 2027]


I also noticed that "Filter size" setting in Kernel options is not taking any effect with RT enabled.

btw.
I have also issue with "Polarization intensity" in camera settings. I can't see any effect when it is enabled.


This behavior of filter size with real time is expected because it affects ...
by wallace
Sun Sep 27, 2026 8:17 pm
Forum: Development Build Releases
Topic: OctaneRender® 2027.1 Alpha 3 [current 2027]
Replies: 30
Views: 5502

Re: OctaneRender® 2027.1 Alpha 3 [current 2027]


Thanks for the new update. The new realitime viewport is pretty cool!

I've noticed few issues in this build.
1. When RT is enabled Batch Rendering is not possible.
2. With RT is enabled hair and materials with Subsurface Scattering are getting blurry and lose a lot of details.
3. With RT the ...
by wallace
Tue Sep 08, 2026 6:23 pm
Forum: Development Build Releases
Topic: Neural radiance cache issue
Replies: 6
Views: 734

Re: Neural radiance cache issue

J.C wrote: Tue Sep 08, 2026 3:20 pm Thanks for the info! Where in 2026.4 I can find this option?
My bad, I meant the upcoming 2026.5, sorry about that.
by wallace
Mon Sep 07, 2026 5:49 am
Forum: Development Build Releases
Topic: Neural radiance cache issue
Replies: 6
Views: 734

Re: Neural radiance cache issue


Hi wallace, I sent the message with the link to the scene.


Thanks, I have verified that the next 2027.1 alpha 3 (and also upcoming 2026.5 stable) will have a solution for this.

The original large bias is a result from the neural network not being trained sufficiently, we have introduced a ...
by wallace
Fri Sep 04, 2026 5:54 pm
Forum: Development Build Releases
Topic: Neural radiance cache issue
Replies: 6
Views: 734

Re: Neural radiance cache issue

Any chance you can share a scene with me? We have made a couple of NRC fixes that may not have make into the 2027.1 alpha 2 build.
by wallace
Tue Mar 31, 2026 5:34 pm
Forum: Development Build Releases
Topic: OctaneRender® 2027.1 Alpha 1
Replies: 27
Views: 8984

Re: OctaneRender® 2027.1 Alpha 1 [current 2027]



Yeah it was a bit none specific but that is because I have not used it sins. In the beginning in octane 2021 I tried it a couple of timings and it was not consistent. If i reminder correctly some lights where very dim in some frames and lit up again after a car passes (I think in combination with ...
by wallace
Tue Mar 31, 2026 12:35 am
Forum: Development Build Releases
Topic: OctaneRender® 2027.1 Alpha 1
Replies: 27
Views: 8984

Re: OctaneRender® 2027.1 Alpha 1 [current 2027]


Question about AI Light 2.0.
I noticed that when using AI Light 1.0 over the past year, it does not work very well in scenes with moving lights or where lights turn on and off.

Will AI Light 2.0 handle animated lights better?


Can you be more specific? Not really sure what do you mean by does ...
by wallace
Tue Feb 22, 2022 9:05 pm
Forum: Maxon Cinema 4D
Topic: Include/Exclude Objects in Clipping Material
Replies: 13
Views: 5022

Re: Include/Exclude Objects in Clipping Material

I've noticed a new problem which i dont know a way around - the clipping material prohibits shadows from falling on objects that are "inside" the clipping objects. (See screenshots and scene attched)

is there a way to fix this?

Hi,

The object layer map that is attached to the clipping material ...
by wallace
Sun Nov 28, 2021 7:22 pm
Forum: Development Build Releases
Topic: OctaneRender® 2022.1 XB 0
Replies: 108
Views: 75074

Re: OctaneRender® 2022.1 XB 0

I know this is a very early XB, but we should probably start reporting some stuff:
Some scenes exported, are working ok with default Pathtracing kernel. The moment I switch to Photon tracing the engine stops and can't visualize results. In fact, octane becomes irresponsive.
Regards,

Are you able ...

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