Sure, let me get back to you in a bit.J.C wrote: Wed Sep 30, 2026 8:25 pm There is no effect weather real-time is enabled or not. Can you provide a working example?
Search found 172 matches
- Wed Sep 30, 2026 9:00 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2027.1 Alpha 3 [current 2027]
- Replies: 30
- Views: 5502
Re: OctaneRender® 2027.1 Alpha 3 [current 2027]
- Wed Sep 30, 2026 5:46 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2027.1 Alpha 3 [current 2027]
- Replies: 30
- Views: 5502
Re: OctaneRender® 2027.1 Alpha 3 [current 2027]
I also noticed that "Filter size" setting in Kernel options is not taking any effect with RT enabled.
btw.
I have also issue with "Polarization intensity" in camera settings. I can't see any effect when it is enabled.
This behavior of filter size with real time is expected because it affects ...
- Sun Sep 27, 2026 8:17 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2027.1 Alpha 3 [current 2027]
- Replies: 30
- Views: 5502
Re: OctaneRender® 2027.1 Alpha 3 [current 2027]
Thanks for the new update. The new realitime viewport is pretty cool!
I've noticed few issues in this build.
1. When RT is enabled Batch Rendering is not possible.
2. With RT is enabled hair and materials with Subsurface Scattering are getting blurry and lose a lot of details.
3. With RT the ...
- Tue Sep 08, 2026 6:23 pm
- Forum: Development Build Releases
- Topic: Neural radiance cache issue
- Replies: 6
- Views: 734
Re: Neural radiance cache issue
My bad, I meant the upcoming 2026.5, sorry about that.
- Mon Sep 07, 2026 5:49 am
- Forum: Development Build Releases
- Topic: Neural radiance cache issue
- Replies: 6
- Views: 734
Re: Neural radiance cache issue
Hi wallace, I sent the message with the link to the scene.
Thanks, I have verified that the next 2027.1 alpha 3 (and also upcoming 2026.5 stable) will have a solution for this.
The original large bias is a result from the neural network not being trained sufficiently, we have introduced a ...
- Fri Sep 04, 2026 5:54 pm
- Forum: Development Build Releases
- Topic: Neural radiance cache issue
- Replies: 6
- Views: 734
Re: Neural radiance cache issue
Any chance you can share a scene with me? We have made a couple of NRC fixes that may not have make into the 2027.1 alpha 2 build.
- Tue Mar 31, 2026 5:34 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2027.1 Alpha 1
- Replies: 27
- Views: 8984
Re: OctaneRender® 2027.1 Alpha 1 [current 2027]
Yeah it was a bit none specific but that is because I have not used it sins. In the beginning in octane 2021 I tried it a couple of timings and it was not consistent. If i reminder correctly some lights where very dim in some frames and lit up again after a car passes (I think in combination with ...
- Tue Mar 31, 2026 12:35 am
- Forum: Development Build Releases
- Topic: OctaneRender® 2027.1 Alpha 1
- Replies: 27
- Views: 8984
Re: OctaneRender® 2027.1 Alpha 1 [current 2027]
Question about AI Light 2.0.
I noticed that when using AI Light 1.0 over the past year, it does not work very well in scenes with moving lights or where lights turn on and off.
Will AI Light 2.0 handle animated lights better?
Can you be more specific? Not really sure what do you mean by does ...
- Tue Feb 22, 2022 9:05 pm
- Forum: Maxon Cinema 4D
- Topic: Include/Exclude Objects in Clipping Material
- Replies: 13
- Views: 5022
Re: Include/Exclude Objects in Clipping Material
I've noticed a new problem which i dont know a way around - the clipping material prohibits shadows from falling on objects that are "inside" the clipping objects. (See screenshots and scene attched)
is there a way to fix this?
Hi,
The object layer map that is attached to the clipping material ...
is there a way to fix this?
Hi,
The object layer map that is attached to the clipping material ...
- Sun Nov 28, 2021 7:22 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2022.1 XB 0
- Replies: 108
- Views: 75074
Re: OctaneRender® 2022.1 XB 0
I know this is a very early XB, but we should probably start reporting some stuff:
Some scenes exported, are working ok with default Pathtracing kernel. The moment I switch to Photon tracing the engine stops and can't visualize results. In fact, octane becomes irresponsive.
Regards,
Are you able ...
Some scenes exported, are working ok with default Pathtracing kernel. The moment I switch to Photon tracing the engine stops and can't visualize results. In fact, octane becomes irresponsive.
Regards,
Are you able ...