Search found 15 matches
- Tue Apr 18, 2017 2:37 pm
- Forum: Foundry Modo
- Topic: OctaneRender 3 for Modo [OBSOLETE]
- Replies: 620
- Views: 722725
Re: OctaneRender 3 for Modo [TEST and STABLE]
This is incredible Paul, thank you for your hard work. Can't wait to try the subscription version.
- Sat Apr 15, 2017 8:58 am
- Forum: Foundry Modo
- Topic: Plugin - Lights - Workflow Enhancement Requests
- Replies: 9
- Views: 4824
- Wed Apr 05, 2017 10:41 am
- Forum: Foundry Modo
- Topic: Motion blur sub steps.
- Replies: 9
- Views: 7995
Re: Motion blur sub steps.
Hi Paul, that again is fantastic support! Thanks for implementing that so quickly.
As soon as the VR version is out, I'll definitely try it out and get back to you.
Cheers,
Kristof
As soon as the VR version is out, I'll definitely try it out and get back to you.
Cheers,
Kristof
- Mon Apr 03, 2017 8:07 pm
- Forum: Foundry Modo
- Topic: Motion blur sub steps.
- Replies: 9
- Views: 7995
Re: Motion blur sub steps.
Hi Paul,
Thanks again for the continuous support, especially on Sundays! And sorry about posting the same issue in the Facebook group. I didn't mean to flood the whole internet with this issue just thought it might be a good idea to ask the guys there too.
I too am (with my very limited toolset ...
Thanks again for the continuous support, especially on Sundays! And sorry about posting the same issue in the Facebook group. I didn't mean to flood the whole internet with this issue just thought it might be a good idea to ask the guys there too.
I too am (with my very limited toolset ...
- Sun Apr 02, 2017 1:50 pm
- Forum: Foundry Modo
- Topic: Motion blur sub steps.
- Replies: 9
- Views: 7995
Re: Motion blur sub steps.
Hi Paul,
Thanks for looking into the scene file. I really appreciate every minute of yours so I tried to make things easier for you.
I recreated a simple scene from scratch and got rid of the controller that drives the anim.
The rotation is now directly applied to the object and even baked to every ...
Thanks for looking into the scene file. I really appreciate every minute of yours so I tried to make things easier for you.
I recreated a simple scene from scratch and got rid of the controller that drives the anim.
The rotation is now directly applied to the object and even baked to every ...
- Sat Apr 01, 2017 2:11 pm
- Forum: Foundry Modo
- Topic: Plugin - Lights - Workflow Enhancement Requests
- Replies: 9
- Views: 4824
Re: Plugin - Lights - Workflow Enhancement Requests
Awesome! Thanks for the update!
Also, good job on the Youtube video. I think these recent additions will encourage more users to jump in and get their feet wet with Octane.
Cheers!
Also, good job on the Youtube video. I think these recent additions will encourage more users to jump in and get their feet wet with Octane.
Cheers!
- Sat Apr 01, 2017 10:27 am
- Forum: Foundry Modo
- Topic: Plugin - Lights - Workflow Enhancement Requests
- Replies: 9
- Views: 4824
Re: Plugin - Lights - Workflow Enhancement Requests
That is great news Paul! Thanks for your hard work!
I'm on VR subscription model, do you know approximately when will it be available for us?
I'm on VR subscription model, do you know approximately when will it be available for us?
- Fri Mar 31, 2017 1:39 pm
- Forum: Foundry Modo
- Topic: Plugin - Lights - Workflow Enhancement Requests
- Replies: 9
- Views: 4824
Re: Plugin - Lights - Workflow Enhancement Requests
I agree with both points 100%. I have to connect these parameters every time I create a light which is a major bottleneck.
I think the users would be happy to control intensity and color from modo modo light item properties. This is the way everyone did that before octane so there is nothing new to ...
I think the users would be happy to control intensity and color from modo modo light item properties. This is the way everyone did that before octane so there is nothing new to ...
- Fri Mar 31, 2017 11:41 am
- Forum: Foundry Modo
- Topic: Motion blur sub steps.
- Replies: 9
- Views: 7995
Re: Motion blur sub steps.
I have also prepared another scene to illustrate motionblur issues with fast spinning objects. This time it is a helicopter rotor.
Here is a gif to illustrate different blur length settings: 50%, 100% and 200%.
octanemotionblur.gif
If you look carefully even at 50% the blade ends shaping into a ...
Here is a gif to illustrate different blur length settings: 50%, 100% and 200%.
octanemotionblur.gif
If you look carefully even at 50% the blade ends shaping into a ...
- Fri Mar 31, 2017 11:04 am
- Forum: Foundry Modo
- Topic: Motion blur sub steps.
- Replies: 9
- Views: 7995
Re: Motion blur sub steps.
Hi Paul,
Thanks for getting back to me. I've spent some more time trying to find a solution to no avail.
Unfortunately there is no such thing as motion blur fps or subframe in Modo. Modo's built in renderer doesn't need that. It just works.
But octane seems to struggle with spinning geometry. But I ...
Thanks for getting back to me. I've spent some more time trying to find a solution to no avail.
Unfortunately there is no such thing as motion blur fps or subframe in Modo. Modo's built in renderer doesn't need that. It just works.
But octane seems to struggle with spinning geometry. But I ...