Search found 14 matches
- Fri Aug 17, 2018 5:20 pm
- Forum: Releases
- Topic: Version 4.0-RC1.0 (obsolete experimental build) 15.08.2018
- Replies: 59
- Views: 33824
Re: Version 4.0-RC1.0 (Latest experimental build) 15.08.2018
The same version 1.0 in archive))
- Sun Dec 03, 2017 7:03 am
- Forum: Releases
- Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
- Replies: 194
- Views: 122770
Re: Version 3.08-test6 (TEST VERSION)
Thanks for release!! But there is a some problem with displacment... Geometry has a wrong angle on the edges.
Is there way to solve this bug?
Is there way to solve this bug?
- Wed Mar 29, 2017 6:11 am
- Forum: Releases
- Topic: Version 3.06-TEST4.1 (WORK IN PROGRESS BUILDS)
- Replies: 106
- Views: 62198
Re: Updating geometry crash
Building geometry by spline using Sweep. When geometry update starts plugin is crashed.
Same trouble in test3 and 4.
3.05 works fine.
I can confirm an issue in the ray-tracing kernels, but I don't know what exactly is causing the problem and how to solve it. I hope to find a solution with the next ...
Same trouble in test3 and 4.
3.05 works fine.
I can confirm an issue in the ray-tracing kernels, but I don't know what exactly is causing the problem and how to solve it. I hope to find a solution with the next ...
- Sat Mar 25, 2017 3:25 pm
- Forum: Releases
- Topic: Version 3.06-TEST4.1 (WORK IN PROGRESS BUILDS)
- Replies: 106
- Views: 62198
Re: Updating geometry crash
Thank you so much! It will be great!aoktar wrote:Yes it's crashing the renderer. We'll investigate it.milo_dude wrote:Building geometry by spline using Sweep. When geometry update starts plugin is crashed.
Same trouble in test3 and 4.
3.05 works fine.
- Sat Mar 25, 2017 10:38 am
- Forum: Releases
- Topic: Version 3.06-TEST4.1 (WORK IN PROGRESS BUILDS)
- Replies: 106
- Views: 62198
Updating geometry crash
Building geometry by spline using Sweep. When geometry update starts plugin is crashed.
Same trouble in test3 and 4.
3.05 works fine.
Same trouble in test3 and 4.
3.05 works fine.
- Thu Mar 16, 2017 6:24 pm
- Forum: Maxon Cinema 4D
- Topic: Export layer mask
- Replies: 6
- Views: 2036
Re: Export layer mask
Thank you so much for a fast, Informative answer!
It's very helpfull for me!!
You're best)
It's very helpfull for me!!
You're best)
- Wed Mar 15, 2017 6:00 pm
- Forum: Maxon Cinema 4D
- Topic: Export layer mask
- Replies: 6
- Views: 2036
Re: Export layer mask
Hi!
I'm just opened the file with AE, secause it's animated layer.
I'm using render layer mask.
Here is my render settings:
I'm just opened the file with AE, secause it's animated layer.
I'm using render layer mask.
Here is my render settings:
- Wed Mar 15, 2017 4:49 am
- Forum: Maxon Cinema 4D
- Topic: Export layer mask
- Replies: 6
- Views: 2036
Re: Export layer mask
Hi milo,
there are a lot of discussions about passes, for example this one:
https://render.otoy.com/forum/viewtopic.php?f=30&t=60017
Did you see these video tutorials?
https://inlifethrill.com/octane-cinema-4d-7-render-passes/
ciao beppe
Yes, i saw them all, but i didn't found explanation ...
there are a lot of discussions about passes, for example this one:
https://render.otoy.com/forum/viewtopic.php?f=30&t=60017
Did you see these video tutorials?
https://inlifethrill.com/octane-cinema-4d-7-render-passes/
ciao beppe
Yes, i saw them all, but i didn't found explanation ...
- Tue Mar 14, 2017 5:54 am
- Forum: Maxon Cinema 4D
- Topic: Export layer mask
- Replies: 6
- Views: 2036
Export layer mask
Hello people!
I'm trying to export layer masks but but something doing wrong. The mask is so fuzzy. What am i doing wrong? Thank you!
I'm trying to export layer masks but but something doing wrong. The mask is so fuzzy. What am i doing wrong? Thank you!
- Wed Mar 08, 2017 2:35 pm
- Forum: Help / Tutorials
- Topic: Texture emission by alpha...
- Replies: 2
- Views: 2830
Re: Texture emission by alpha...
Hi milo_dude,
in Octane, polygons can emit light only from the normal side.
The most used workaround is to duplicate and invert the normal of the polygon, moving it out just a bit to avoid intersections (Normal move command). You also need to flip the projection on the back side.
ciao beppe
Thank ...
in Octane, polygons can emit light only from the normal side.
The most used workaround is to duplicate and invert the normal of the polygon, moving it out just a bit to avoid intersections (Normal move command). You also need to flip the projection on the back side.
ciao beppe
Thank ...