Awesome didn't know that, and thanks for promising to add the feature!aoktar wrote:Ok I'll try to integrate this feature. BTW a hint for orbx loader. It supports drag&drop to live viewer for creating orbx objects
Search found 25 matches
- Wed Jan 29, 2020 10:16 am
- Forum: User requests
- Topic: Relative links for ORBX object
- Replies: 2
- Views: 1466
Re: Relative links for ORBX object
- Mon Jan 27, 2020 11:38 am
- Forum: User requests
- Topic: File instance/proxy
- Replies: 3
- Views: 1927
Re: File instance/proxy
Hi,
another trick is to disable all the c4d Subdivision Surface objects in the scene, and apply to them an Octane Object tag, with the same subdivision settings in the proper tab.
https://otoy.zendesk.com/attachments/token/6bMHM5o4iXM0Dc6VXwf8cYEHo/?name=066D7141-68D0-4163-B579-38C45984454E.jpeg ...
another trick is to disable all the c4d Subdivision Surface objects in the scene, and apply to them an Octane Object tag, with the same subdivision settings in the proper tab.
https://otoy.zendesk.com/attachments/token/6bMHM5o4iXM0Dc6VXwf8cYEHo/?name=066D7141-68D0-4163-B579-38C45984454E.jpeg ...
- Wed Jan 22, 2020 1:58 pm
- Forum: User requests
- Topic: File instance/proxy
- Replies: 3
- Views: 1927
Re: File instance/proxy
I'll answer my own question.
Although it's not exactly how I described, you can actually export to orbx and then bring in an orbx object in C4D. Works great.
Although it's not exactly how I described, you can actually export to orbx and then bring in an orbx object in C4D. Works great.
- Tue Jan 21, 2020 6:52 pm
- Forum: User requests
- Topic: File instance/proxy
- Replies: 3
- Views: 1927
File instance/proxy
Would be awesome if there was a place in the object tag where you could replace on render and point it to a another file of a model.
It's just a lot of models we work with are either client CAD or heavily sub-divided models sometimes copied multiple times in scene...I obviously use a low poly proxy ...
It's just a lot of models we work with are either client CAD or heavily sub-divided models sometimes copied multiple times in scene...I obviously use a low poly proxy ...
- Thu Jan 09, 2020 8:59 am
- Forum: User requests
- Topic: Proxies
- Replies: 4
- Views: 2273
Re: Proxies
Agreed, came here to request the same thing!
Doing an animation with high poly cad file, modeled a low poly cage and animating that would be nice to swap it out for render even without using cloner just object proxy instances via tag.
Doing an animation with high poly cad file, modeled a low poly cage and animating that would be nice to swap it out for render even without using cloner just object proxy instances via tag.
- Fri Nov 22, 2019 12:29 pm
- Forum: Bug Reports
- Topic: v4 Vertex Map Crashing
- Replies: 7
- Views: 3531
Re: v4 Vertex Map Crashing
2019 Demo....Works without ANY issue everytime..
Maybe I'm being forced to upgrade?
Maybe I'm being forced to upgrade?
- Fri Nov 22, 2019 11:46 am
- Forum: Bug Reports
- Topic: v4 Vertex Map Crashing
- Replies: 7
- Views: 3531
Re: v4 Vertex Map Crashing
Sorry for late reply was busy with another project...
This is still happening, I've tried on 2 machines now this one being the OP machine that has 2xTitan X Pascal and then my home machine which has 3x1080ti's and the same version of Octane 4...Exact same error.
Vertex Map Error.gif
I've tried ...
This is still happening, I've tried on 2 machines now this one being the OP machine that has 2xTitan X Pascal and then my home machine which has 3x1080ti's and the same version of Octane 4...Exact same error.
Vertex Map Error.gif
I've tried ...
- Wed Oct 16, 2019 10:21 am
- Forum: Bug Reports
- Topic: v4 Vertex Map Crashing
- Replies: 7
- Views: 3531
v4 Vertex Map Crashing
A. Win 10
B. 2x GTX Titan Pascal
C.32gb
D. Nvidia driver version 431.86
E. OctaneRender Standalone 4.05
F. OctaneRender plugin 4.05
G. C4D R21.023
H. Drag Vertex Map node in node editor and then drag the Vertex Map tag into slot via node editor, causes instant crash.
I. Please see files below
I've ...
B. 2x GTX Titan Pascal
C.32gb
D. Nvidia driver version 431.86
E. OctaneRender Standalone 4.05
F. OctaneRender plugin 4.05
G. C4D R21.023
H. Drag Vertex Map node in node editor and then drag the Vertex Map tag into slot via node editor, causes instant crash.
I. Please see files below
I've ...
- Tue Sep 24, 2019 9:29 am
- Forum: Bug Reports
- Topic: Render Queue producing double renders
- Replies: 2
- Views: 1201
Re: Render Queue producing double renders
Sorry but have you tried with Standard renderer? Probably not because it's happening with that too, because it's not a BUG or UP to Octane.
Havn't used standard renderer in years so I was unaware, I wasn't insinuating that it was just Octane I just wondered why it was happening as it's been ...
Havn't used standard renderer in years so I was unaware, I wasn't insinuating that it was just Octane I just wondered why it was happening as it's been ...
- Mon Sep 23, 2019 3:53 pm
- Forum: Bug Reports
- Topic: Render Queue producing double renders
- Replies: 2
- Views: 1201
Render Queue producing double renders
A. Win 10
B. 2x GTX Titan Pascal
C.32gb
D. Nvidia driver version 419.67
E. OctaneRender Standalone 4.05
F. OctaneRender plugin 4.05
G.C4D R21.023
When I add scene via Render Queue it still renders out to project folder even if I untick the standard save... creating an additional render sequence ...
B. 2x GTX Titan Pascal
C.32gb
D. Nvidia driver version 419.67
E. OctaneRender Standalone 4.05
F. OctaneRender plugin 4.05
G.C4D R21.023
When I add scene via Render Queue it still renders out to project folder even if I untick the standard save... creating an additional render sequence ...