Can someone give me some pointers please.
If I want to have a metal material (for example) that is clean in some areas, and rusted in others, how can I drive that in Houdini / Octane? Is it possible?
Search found 4 matches
- Mon Sep 30, 2019 1:40 pm
- Forum: Houdini
- Topic: Metal that's only rusted in places. Is it possible to drive?
- Replies: 1
- Views: 1278
- Fri Oct 20, 2017 7:58 am
- Forum: Houdini
- Topic: Queue multiple renders (etc)
- Replies: 2
- Views: 1818
Re: Queue multiple renders (etc)
Simple as that eh (!), nice one, thanks 

- Thu Oct 19, 2017 3:31 pm
- Forum: Houdini
- Topic: Queue multiple renders (etc)
- Replies: 2
- Views: 1818
Queue multiple renders (etc)
I have a bunch of different animated cameras I want to render from but at the moment I'm just going in and manually changing all the relevant the details on the same Octane ROP. Bit of a pain in the bum. Is there any way of doing this without hqueue (Does that even work with Octane?). I know I must ...
- Mon Nov 28, 2016 2:12 pm
- Forum: Houdini
- Topic: Octane Uber Shader Now Available
- Replies: 3
- Views: 5042
Re: Octane Uber Shader Now Available
Bear with me as someone who has never used octane before *and* is out of touch with houdini, but I can't have installed your shader correctly as on inspection of its network there is error flags on many of the initial nodes that branch out and more importantly the renders are pink. Any help on this ...