Search found 6 matches

by Dazhai
Sun Jul 18, 2021 3:29 am
Forum: Releases
Topic: Cinema4D version 2020.2.4-R2 (Obsolete stable) 20.06.2021
Replies: 58
Views: 30035

Re: Cinema4D version 2020.2.4-R2 (Latest stable) 20.06.2021

Probably not new in this build, but i had my renders ruined with a VDB that has volume emission enabled.
When a mesh with a medium intersects the voxels, i get very strange artifacts. Octane really is super glitchy and slow with volumes.. Either the volumes intersect themselves, or they cause ...
by Dazhai
Sat Mar 13, 2021 9:18 pm
Forum: Maxon Cinema 4D
Topic: Octane spotlight unattended behavior
Replies: 6
Views: 2493

Re: Octane spotlight unattended behavior

Broken and unusable for me too.
by Dazhai
Sat Mar 13, 2021 9:18 pm
Forum: Maxon Cinema 4D
Topic: Constant longer Scene Preparation because of Hair and Cloth
Replies: 12
Views: 6515

Re: Constant longer Scene Preparation because of Hair and Cloth

i have the same issue at the moment.
A few hair objects and alembics in the scene - fully cached. It takes 8min to prepare at frame 1000+, which increases our rendering costs dramatically.
With octane disabled it renders instantly.

Statusbar says: Octane:>> ProcessUpdate(flags=M cAsyn=0 dDelay=0 ...
by Dazhai
Fri Feb 19, 2021 1:42 pm
Forum: User requests
Topic: ORC ORBX Export using Take System
Replies: 7
Views: 3610

Re: ORC ORBX Export using Take System

Thanks for your reply.
C4D Hair works as well? I rely on the c4d hair mat for the styling, will that get baked into orbx?
by Dazhai
Fri Feb 19, 2021 12:23 pm
Forum: User requests
Topic: ORC ORBX Export using Take System
Replies: 7
Views: 3610

Re: ORC ORBX Export using Take System

Ill render a pretty big project soon with fairly big scenes containing hair sims and many instances.
Is it possible to use the take system for RNDR now & render cinema 4D hair objects?
If not, I will look into other options
by Dazhai
Fri Nov 27, 2020 12:24 am
Forum: Maxon Cinema 4D
Topic: Cloud: Overlapping Bounding Box
Replies: 14
Views: 5429

Re: Cloud: Overlapping Bounding Box

2020.1.5-R4 and still an issue.....

We know that we can use overlapping VDB's, but the required step length setting multiplies rendertimes by 100x.
Any updates on this?

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