Attached is the .hiplc for the above image.
Thank you!
            		Search found 45 matches
- Mon Sep 22, 2025 11:41 am
- Forum: Houdini
- Topic: Medium Standard Volume issue when exporting to orbx
- Replies: 2
- Views: 141
- Mon Sep 22, 2025 11:38 am
- Forum: Houdini
- Topic: Medium Standard Volume issue when exporting to orbx
- Replies: 2
- Views: 141
Medium Standard Volume issue when exporting to orbx
When I export from Houdini 21.0.440 to Octane X Prime 2025.3 the Material Standard Volume loses the density info. Attached is an image of it exporting a Medium Scatter correctly next to the incorrect Standard Volume.
Thanks!
Dave
            		Thanks!
Dave
- Mon Nov 25, 2024 2:40 pm
- Forum: Releases
- Topic: OctaneRender for Maya 2024.1-23.21 [OBSOLETE]
- Replies: 13
- Views: 3583
Re: OctaneRender for Maya 2024.1-23.21 [STABLE]
Thanks for all the hard work on the plugin.
Am I missing something with the way gradients work with Octane and Maya (on MacOS)? I've always had problems with gradients losing color entries, or not calculating until the entries are jiggled. This has been happening in every release since I've been ...
            		Am I missing something with the way gradients work with Octane and Maya (on MacOS)? I've always had problems with gradients losing color entries, or not calculating until the entries are jiggled. This has been happening in every release since I've been ...
- Wed Oct 02, 2024 3:59 pm
- Forum: Bug Reports
- Topic: Ramp loses entry
- Replies: 5
- Views: 11447
Re: Ramp loses entry
I think if the ramp entry's "Position" is anything greater than 0 it's ok. So setting it to 0.001 is fine.
            		- Wed Oct 02, 2024 3:55 pm
- Forum: Bug Reports
- Topic: Ramp loses entry
- Replies: 5
- Views: 11447
Re: Ramp loses entry
I'm still having issues with gradients in the latest 2024.1 release. I've ran in to this issue pretty consistently since Octane V4 I think.
I'll reopen my file and the first entry on a ramp will be missing.
I'm on Maya 2025, Octane 2024, macOS M3 Max.
            		I'll reopen my file and the first entry on a ramp will be missing.
I'm on Maya 2025, Octane 2024, macOS M3 Max.
- Tue Mar 26, 2024 8:55 pm
- Forum: Releases
- Topic: Houdini - OctaneX PR14 builds
- Replies: 4
- Views: 3981
Re: Houdini - OctaneX PR14 builds
Any chance of getting a PR15 build? The latest and greatest for Intel.
Thanks,
Dave
            		Thanks,
Dave
- Fri Jul 28, 2023 8:49 pm
- Forum: Releases
- Topic: OctaneX for Maya 10pr15-18.37 [BETA]
- Replies: 3
- Views: 2258
Re: OctaneX for Maya 10pr15-18.37 [BETA]
Awesome!
Is this for Ventura? Is it really just for Maya 2017-2020?
Thanks,
Dave
            		Is this for Ventura? Is it really just for Maya 2017-2020?
Thanks,
Dave
- Sun Jan 29, 2023 6:18 pm
- Forum: News & Announcements
- Topic: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
- Replies: 1696
- Views: 24746589
Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
Oh sorry, that was me. I was refreshing to see if AMD or network render was supported.Delizade wrote:(11 Million views? what? how? and why?)
- Mon Aug 22, 2022 6:01 pm
- Forum: News & Announcements
- Topic: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
- Replies: 1696
- Views: 24746589
Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
Yeah I'm def jumping ship for Redshift. Literally years of using betas with promises that any day now things will be great. My studio needs stable Maya/Houdini MacOS/AMD rendering.
            		- Tue Aug 02, 2022 2:56 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2022.1 XB 3
- Replies: 64
- Views: 25004
Re: OctaneRender® 2022.1 XB 3
What's Prime? 
            		
