Search found 34 matches

by JPhi
Thu May 15, 2025 2:33 pm
Forum: Houdini
Topic: OBJECT LAYER COLOR : where have the colors gone ?
Replies: 3
Views: 354

Re: OBJECT LAYER COLOR : where have the colors gone ?


Yes this is an issue that was resolved in the latest version.
You can fix this by going in to the node properties and change the type of the parameter to color.
Sorry for the inconvenience:/


OK, but I can't see where to change this setting ? Is it in the octane tab in the parameter editor ...
by JPhi
Thu May 15, 2025 2:28 pm
Forum: Houdini
Topic: OBJECT LAYER COLOR : where have the colors gone ?
Replies: 3
Views: 354

Re: OBJECT LAYER COLOR : where have the colors gone ?

Thank you for your fast response !
by JPhi
Thu May 15, 2025 2:16 pm
Forum: Houdini
Topic: OBJECT LAYER COLOR : where have the colors gone ?
Replies: 3
Views: 354

OBJECT LAYER COLOR : where have the colors gone ?

Hi,

I'm using octane 2024.1.0.2. on my current production (no change possible).
When I open object layer color, I only get gray (so 1 channel) choice ???

What am I missing ? I do not remember this to be like that (but I do not use octane only with Houdini, so I may remember wrong with Houdini ...
by JPhi
Wed Feb 12, 2025 2:34 pm
Forum: Houdini
Topic: Octane houdini documentation ?
Replies: 3
Views: 5898

Re: Octane houdini documentation ?

Thanks Ricky,

Good to know documentation will be updated soon.

About instancing I had found (it took some time) how to setup attributes.
Now I have to see if it is better to use octane scatter node or houdini system and how/if scatter node can manage houdini attributes (N, up, orient, pscale, etc ...
by JPhi
Wed Feb 12, 2025 11:21 am
Forum: Houdini
Topic: Octane houdini documentation ?
Replies: 3
Views: 5898

Octane houdini documentation ?

Hi,

What are the best places to get octane houdini documentation, informations ?

Otoy documentation does not seem up to date (can't find some nodes, some procedure aren't described precisly enough).
Search on this forum does not always provide responses neither.
For example, I can't find a ...
by JPhi
Sun Jan 05, 2025 1:53 pm
Forum: Houdini
Topic: IPR QT5 resolution ?
Replies: 1
Views: 7705

IPR QT5 resolution ?

Hi,

Whatever settings I validate in the octane options IPR tab (default/custom/camera with multiplier), the IPR resolution remains that of the camera used.
Am I missing something ?

Thanx.

houdini 20.5.410 - Octane 2024.1.0.2 - IPR QT5 - Win11.
by JPhi
Thu Dec 12, 2024 3:10 pm
Forum: Houdini
Topic: How to keep as much gpu memory as possible for octane ?
Replies: 8
Views: 8666

Re: How to keep as much gpu memory as possible for octane ?

I did use houdini filmbox importer and set it to create houdini principled shaders.
Then I converted those shaders in octane shaders with OD tools, so now only octane shader nodes exist; no more houdini native shaders. And all this is easily done with 2 mouse clics.

When I delete octane shaders ...
by JPhi
Wed Dec 11, 2024 7:04 pm
Forum: Houdini
Topic: How to keep as much gpu memory as possible for octane ?
Replies: 8
Views: 8666

Re: How to keep as much gpu memory as possible for octane ?

I have several (lot of) imported fbx in geos nodes contained in a subnetwork at obj level, with a material node in the end of each network (in each geo node at the end of each file node network) which point for each group of each file node to octane shaders contained in a material netwok inside the ...
by JPhi
Wed Dec 11, 2024 6:47 pm
Forum: Houdini
Topic: How to keep as much gpu memory as possible for octane ?
Replies: 8
Views: 8666

Re: How to keep as much gpu memory as possible for octane ?


I don't think you have to worry about that as unfortunately right now (or fortunately for your case), we do not display the textures in OpenGL in Houdini.

So I've done something wrong for what I want since main view displays textures (those applied with octane nodes in octane shaders) and it ...
by JPhi
Wed Dec 11, 2024 6:36 pm
Forum: Houdini
Topic: How to keep as much gpu memory as possible for octane ?
Replies: 8
Views: 8666

Re: How to keep as much gpu memory as possible for octane ?

Thank you for your response.

Isn't there any way (I don't know enough about Houdini yet but it seems it will become my main 3d software) to setup shaders so only Octane receive textures maps and not houdini preview so main view wouldn't use gpu memory for them ? For now shaders are applied with ...

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