Search found 9 matches
- Tue Apr 06, 2021 6:55 pm
- Forum: Maxon Cinema 4D
- Topic: Anime / Toon Shader development
- Replies: 6
- Views: 5417
Re: Anime / Toon Shader development
I'm digging around on the Anime support for Octane and I'm confused as to how to access it. I see the demo/announcement in the video, but is it actually available for use now or ? I use Octane through the Cinema4D plugin. Thanks!
- Tue Oct 13, 2020 2:00 pm
- Forum: Maxon Cinema 4D
- Topic: Spread Value for Octane Area Lights
- Replies: 13
- Views: 6782
Re: Spread Value for Octane Area Lights
Awesome results! A few steps to setup though... are you able to control the spread this way or does it just create this scan line effect?
If I adjust the width of the OctaneLight then it starts to widen the spread because it widens the white line in the texture I'm using. It's okay, but not ...
If I adjust the width of the OctaneLight then it starts to widen the spread because it widens the white line in the texture I'm using. It's okay, but not ...
- Tue Oct 13, 2020 1:50 pm
- Forum: Maxon Cinema 4D
- Topic: Spread Value for Octane Area Lights
- Replies: 13
- Views: 6782
Re: Spread Value for Octane Area Lights
Afaik even before OSL you could control the spread with light blockers off to the side of your lights - pretty much replicating certain real life setups. With OSL you can recreate that with even more control but I do agree with you folks, having this ability be built in would be extremely useful ...
- Mon Oct 12, 2020 9:36 pm
- Forum: Maxon Cinema 4D
- Topic: Spread Value for Octane Area Lights
- Replies: 13
- Views: 6782
Re: Spread Value for Octane Area Lights
I think I finally got something working using pxlntwrk's approach. I think I just had my scene set up wrong. Using an Area Light I added a black image with a white stripe into the Distribution and set the projection to Perspective with the border mode set to Black. I then made the OctaneLight super ...
- Mon Oct 12, 2020 9:05 pm
- Forum: Maxon Cinema 4D
- Topic: Spread Value for Octane Area Lights
- Replies: 13
- Views: 6782
Re: Spread Value for Octane Area Lights
Hi,
I think that we can achieve a very similar result with Octane,
by constraining the distribution by a texture (osl or other), and a perspective projection.
https://pix.louiz.org/o/XvoTu.jpg
Thank you pxlntwrk for taking the time to try this, your approach is fascinating. I'm trying to ...
I think that we can achieve a very similar result with Octane,
by constraining the distribution by a texture (osl or other), and a perspective projection.
https://pix.louiz.org/o/XvoTu.jpg
Thank you pxlntwrk for taking the time to try this, your approach is fascinating. I'm trying to ...
- Mon Oct 12, 2020 4:10 pm
- Forum: Maxon Cinema 4D
- Topic: Spread Value for Octane Area Lights
- Replies: 13
- Views: 6782
Re: Spread Value for Octane Area Lights
Glad to see others are also interested in this ability for lights.
- Fri Oct 09, 2020 2:19 am
- Forum: Maxon Cinema 4D
- Topic: Spread Value for Octane Area Lights
- Replies: 13
- Views: 6782
Spread Value for Octane Area Lights
I was following along with this video tutorial by Bryan Coleman and even though he uses Redshift I was able to replicate his steps easily enough in Octane, except for one specific one (video linked to this moment in his process). At the 19:16 timestamp in his tutorial he uses a long, super thin ...
- Mon May 14, 2018 4:58 pm
- Forum: Releases
- Topic: Version 3.08-RC4
- Replies: 42
- Views: 25415
Titan V Support
Any update on when the C4D plug-in will support the Titan V? I keep hearing that it's coming. Did I miss anything?
- Tue Jan 09, 2018 3:14 pm
- Forum: General Discussion
- Topic: Octane Titan V support
- Replies: 8
- Views: 3945
Re: Octane Titan V support
Same here. I saw a post saying something about support coming in 3.09. Is that correct? And if so, is there an ETA on it's release? Thanks!