Would it be possible to retain xyz projection with this osl node?
- I'd love to plug it into octane noises and the like and still be able to retain the three dimensional nature of those in their xyz projection.
Search found 15 matches
- Sat Nov 20, 2021 11:43 pm
- Forum: Lua Scripting
- Topic: BG Random UV Projection node
- Replies: 12
- Views: 25888
- Sat Nov 06, 2021 11:18 am
- Forum: Maxon Cinema 4D
- Topic: Nested dielectrics ... for dummies.
- Replies: 9
- Views: 5470
Re: Nested dielectrics ... for dummies.
Thanks - it helps in the sense that I'll follow your advice. But I honestly still don't understand the logic behind any of it. To me the ice cubes being the outermost thing is only when I look top down maybe .. and so on and so forth. It makes little to no sens, except if the whole glass was frozen ...
- Fri Nov 05, 2021 11:54 pm
- Forum: Maxon Cinema 4D
- Topic: Nested dielectrics ... for dummies.
- Replies: 9
- Views: 5470
Re: Nested dielectrics ... for dummies.
...Think of nested dielectric priorities like "outside to inside," with the inside surfaces having the most negative priority value, and the outside surfaces having the most positive values.
Man, thanks for trying at least, I know it is tough to explain things. And I thought I understood it ...
Man, thanks for trying at least, I know it is tough to explain things. And I thought I understood it ...
- Fri Nov 05, 2021 6:53 pm
- Forum: Maxon Cinema 4D
- Topic: Nested dielectrics ... for dummies.
- Replies: 9
- Views: 5470
Nested dielectrics ... for dummies.
Hi, I am really confused by the 2020 manual and the explanation of the logic behind nested dielectrics.
It says: "Priorities are numerically assigned lowest (-100) to highest (100), where the lowest would be the object or material having the least desired effect on the image. In the case of the ...
It says: "Priorities are numerically assigned lowest (-100) to highest (100), where the lowest would be the object or material having the least desired effect on the image. In the case of the ...
- Thu Nov 04, 2021 1:09 pm
- Forum: Maxon Cinema 4D
- Topic: OSL: How does one tranform or project?
- Replies: 3
- Views: 1031
Re: OSL: How does one tranform or project?
Thanks so much, I though it was faulty when it crashed my original scene, but it works beautifully when I input it into a fresh scene. Just what I needed. - Should be there by default! You are a lifesaver. Have a nice day.hazenkind wrote:Try this:
- Thu Nov 04, 2021 12:31 pm
- Forum: Maxon Cinema 4D
- Topic: OSL: How does one tranform or project?
- Replies: 3
- Views: 1031
OSL: How does one tranform or project?
So I'm having some trouble using the osl textures and using them in a practical project
- how does one transform or project these in c4d?
Tried asking in the c4d specific group on facebook, and the general also, with no luck so far. I am siting in C4D with osl node and the wood script which ...
- how does one transform or project these in c4d?
Tried asking in the c4d specific group on facebook, and the general also, with no luck so far. I am siting in C4D with osl node and the wood script which ...
- Thu Oct 28, 2021 2:06 pm
- Forum: Releases
- Topic: Cinema4D version 2021.1-RC3(r2) (obsolete build) 14.10.2021
- Replies: 46
- Views: 25620
Re: Cinema4D version 2021.1-RC3(r2) (Current 2021) 14.10.2021
Is there any way to avoid this intersection issue, happening when non clipped objects (higher priority material) intersects with the clipped object?
- Fri Sep 21, 2018 7:59 am
- Forum: Releases
- Topic: Version 4.0-RC4-R2 (obsolete release candidate) 22.09.201
- Replies: 70
- Views: 53449
Re: Version 4.0-RC4 (Release candicate) 21.09.2018
That help link in the program gives a 404 file not found error
- is there anywhere one can find a sort of a introductory guide to the universal material btw?
- is there anywhere one can find a sort of a introductory guide to the universal material btw?
- Fri May 18, 2018 11:44 am
- Forum: Releases
- Topic: Version 3.08.1-R4 (obsolete stable)
- Replies: 203
- Views: 126235
Re: Version 3.08(latest stable)
Is it a bug that there is no dispersion in the specular sub-material when using the new blend material?
Is there any documentation on this blend material anywhere to be found I've been googling all day with no luck.
Why do you need document? Everythings is same as in Octane materials.
I don ...
Is there any documentation on this blend material anywhere to be found I've been googling all day with no luck.
Why do you need document? Everythings is same as in Octane materials.
I don ...
- Thu May 17, 2018 2:23 pm
- Forum: Releases
- Topic: Version 3.08.1-R4 (obsolete stable)
- Replies: 203
- Views: 126235
Re: Version 3.08(latest stable)
Is it a bug that there is no dispersion in the specular sub-material when using the new blend material?
Is there any documentation on this blend material anywhere to be found I've been googling all day with no luck.
Is there any documentation on this blend material anywhere to be found I've been googling all day with no luck.