Thanks for the speedy reply.
I cranked the displacement level of detail to 8192x8192 and it did help remedy some of the artifacts.
It seems as though its almost all gone, but my next question, is there some other setting that could help this? It seems as though it is some kind of displacement ...
Search found 3 matches
- Tue Oct 25, 2016 9:41 pm
- Forum: Bug Reports
- Topic: Ray Epsilon float reaches minimum
- Replies: 4
- Views: 3184
- Tue Oct 25, 2016 7:10 pm
- Forum: Bug Reports
- Topic: Ray Epsilon float reaches minimum
- Replies: 4
- Views: 3184
Re: Ray Epsilon float reaches minimum
Attaching an image. The specular material has displacement, and the diffuse does not.
- Tue Oct 25, 2016 6:19 pm
- Forum: Bug Reports
- Topic: Ray Epsilon float reaches minimum
- Replies: 4
- Views: 3184
Ray Epsilon float reaches minimum
Hi there,
I have modeled my scene to scale and everything is working fine. The only problem I experience, is that I have 2 planes intersecting with displacement, one refractive specular, one glossy. I always see the bias(ray epsilon) in the render in this case. A white line. If I scale my scene it ...
I have modeled my scene to scale and everything is working fine. The only problem I experience, is that I have 2 planes intersecting with displacement, one refractive specular, one glossy. I always see the bias(ray epsilon) in the render in this case. A white line. If I scale my scene it ...