Search found 18 matches
- Sun Oct 28, 2018 1:20 am
- Forum: Maxon Cinema 4D
- Topic: Sun Light pass compositing issue
- Replies: 0
- Views: 582
Sun Light pass compositing issue
I am getting very different result when compositing SLi + ALi compared to Beauty Pass. I would think that SLi + ALi should give me exactly the same result when overalayed in Screen mode as Beauty pass. Is this a bug or I am doing something wrong?
- Mon Jun 25, 2018 6:13 am
- Forum: Maxon Cinema 4D
- Topic: xParticles trail color flickering
- Replies: 0
- Views: 962
xParticles trail color flickering
Why do particle trails randomly change color during their lifetime ? It looks like flickering in render. I have simple material assigned to emitter with octane tag. Gradient → Colorizer plugged into diffuse channel.
How can I get rid of this ?
How can I get rid of this ?
- Wed Jun 20, 2018 2:23 am
- Forum: Maxon Cinema 4D
- Topic: Parallel Camera accuracy issue
- Replies: 0
- Views: 615
Parallel Camera accuracy issue
I am using parallel projection on octane camera but live viewer shows cropped view compared to viewport. Zoom factor is set up to 1 so I have no idea where this difference is coming from.
I hope someone can help. I have attached a print screen which shows the difference between viewport and live ...
I hope someone can help. I have attached a print screen which shows the difference between viewport and live ...
- Wed Jun 06, 2018 10:58 am
- Forum: Maxon Cinema 4D
- Topic: x-particles trails with octane hair-color
- Replies: 16
- Views: 8907
Re: x-particles trails with octane hair-color
I am having exactly the same issue with X-Particles. The trails have all the same color and they don't inherit the color from particle.
I had a look in sample scenes but there is only explained how to add random color.
Is there a way how to do it ?
I had a look in sample scenes but there is only explained how to add random color.
Is there a way how to do it ?
- Sun Apr 15, 2018 9:02 pm
- Forum: Maxon Cinema 4D
- Topic: Color Shader to Texture Emission Crash
- Replies: 0
- Views: 667
Color Shader to Texture Emission Crash
I have this simple set up where I use COLOR SHADER with animated STEP EFFECTOR fallof to control intensity of emission material. It works fine in live viewer but when I try to render out animation via PV it crashes every singe time. How to get this work ?
- Tue Nov 07, 2017 4:31 am
- Forum: Maxon Cinema 4D
- Topic: Color banding in Picture Viewer
- Replies: 6
- Views: 3530
Re: Color banding in Picture Viewer
Hi beppe, any updates on how to fix this issue?
- Thu Nov 02, 2017 12:36 am
- Forum: Maxon Cinema 4D
- Topic: Color banding in Picture Viewer
- Replies: 6
- Views: 3530
Re: Color banding in Picture Viewer
Hi Beppe, let me know if you need any other info
- Wed Nov 01, 2017 8:05 am
- Forum: Maxon Cinema 4D
- Topic: Color banding in Picture Viewer
- Replies: 6
- Views: 3530
Color banding in Picture Viewer
POST Render Pass has visible colour banding when rendered and saved through picture viewer. Live viewer looks fine. Can please someone navigate me which ckeckboxes would fix this ? I am saving everything as 16bit PNG.
Thanks !!
Thanks !!
- Fri Jun 09, 2017 10:30 pm
- Forum: Maxon Cinema 4D
- Topic: Displacement tearing and projection node issue
- Replies: 5
- Views: 2823
Re: Displacement tearing and projection node issue
Thanks Aoktar and Beppe for the explanation! If it is an Octane limitation then I will just use Beppe's method.
- Fri Jun 09, 2017 1:58 am
- Forum: Maxon Cinema 4D
- Topic: Displacement tearing and projection node issue
- Replies: 5
- Views: 2823
Re: Displacement tearing and projection node issue
Thanks Aoktar for the reply.
Is there any reason why projection node is not working with Displacement ? How can I then alight Displacement coordinates with other channels if I am using projection node for diffuse / refl / roughness ? The material I am using is PBR material so all the maps are ...
Is there any reason why projection node is not working with Displacement ? How can I then alight Displacement coordinates with other channels if I am using projection node for diffuse / refl / roughness ? The material I am using is PBR material so all the maps are ...