Search found 5 matches
- Tue Dec 01, 2020 1:54 pm
- Forum: Help / Tutorials
- Topic: X-particles cache retiming + octane tag geometry
- Replies: 8
- Views: 4294
Re: X-particles cache retiming + octane tag geometry
Yes I made a post on the insydium forum. I'm supposed to turn in my project quickly and I'm really deadlocked! I think I'll have to stay on the xpGenerator cache but it's a bit heavy! I think I have attached the .C4D. Let me know if you find a solution. thank you so much
- Tue Dec 01, 2020 12:25 pm
- Forum: Help / Tutorials
- Topic: X-particles cache retiming + octane tag geometry
- Replies: 8
- Views: 4294
Re: X-particles cache retiming + octane tag geometry
Well finally I have the same problem on all the scenes. Looks like it's the rotation interpolation that isn't working. As if in the interpolation the particles were 2X180 ° instead of changing a few degrees. But what is weird is that it works well on the first frames (around 180 frames) after that ...
- Tue Dec 01, 2020 11:02 am
- Forum: Help / Tutorials
- Topic: X-particles cache retiming + octane tag geometry
- Replies: 8
- Views: 4294
Re: X-particles cache retiming + octane tag geometry
I just tried a new scene with advection ... No worries !! It's weird. I will proceed by elimination on my scene
- Tue Dec 01, 2020 10:53 am
- Forum: Help / Tutorials
- Topic: X-particles cache retiming + octane tag geometry
- Replies: 8
- Views: 4294
Re: X-particles cache retiming + octane tag geometry
Without retiming it works fine. I tried on a new simple scene. it seems to work. On my bu scene I use advection. Can it come from there?
- Tue Dec 01, 2020 10:34 am
- Forum: Help / Tutorials
- Topic: X-particles cache retiming + octane tag geometry
- Replies: 8
- Views: 4294
X-particles cache retiming + octane tag geometry
Hello. I have a problem between the "Manual Time" of my cache and the Octane tag on my xpEmitter. I did a retime of my particle cache to make it slower. But the problem is that the rotation information doesn't seem to be good anymore. They change randomly. I solved the problem by caching an ...