Hi guys,
For a project I rendered a few interior images (see image below) with pathtracing kernel with 8000 samples on a Geforce GTX 1070. The rendertime for each frame takes approx 3 hours and still some spots are a bit noisy. On some other topics I saw some users get incredible render results in ...
Search found 3 matches
- Fri Dec 15, 2017 12:22 pm
- Forum: General Discussion
- Topic: Path tracing rendertime
- Replies: 0
- Views: 838
- Sat Jul 22, 2017 2:51 pm
- Forum: Maxon Cinema 4D
- Topic: multi shader cut out
- Replies: 3
- Views: 2073
Re: multi shader cut out
Thanks for your reply atome451,
I tried to understand your workaround for this problem but i don't get it. Do you mean a flat projection on the boolean object?
Thanks!
I tried to understand your workaround for this problem but i don't get it. Do you mean a flat projection on the boolean object?
Thanks!
- Fri Jul 21, 2017 12:54 pm
- Forum: Maxon Cinema 4D
- Topic: multi shader cut out
- Replies: 3
- Views: 2073
multi shader cut out
Hi guys,
If I apply a material with mult-shader to a cloner the objects get different materials as it should. However if I cut out the cloner with a boolean object the multi-shader don't have any effect anymore. The result is that all clones get the same material again. Any help is welcome ...
If I apply a material with mult-shader to a cloner the objects get different materials as it should. However if I cut out the cloner with a boolean object the multi-shader don't have any effect anymore. The result is that all clones get the same material again. Any help is welcome ...