Search found 13 matches

by RobotRumpus
Fri Jun 15, 2018 6:11 am
Forum: NUKE
Topic: Nuke 11.0V2 Support
Replies: 11
Views: 29833

Re: Nuke 11.0V2 Support

I'm running 3.7.0.35
standalone 3.08
by RobotRumpus
Thu Jun 14, 2018 6:04 pm
Forum: NUKE
Topic: Nuke 11.0V2 Support
Replies: 11
Views: 29833

Re: Nuke 11.0V2 Support

Hello! I am unable to get this working properly on 11.1v2 as well on OSX 10.11.3. It only seems to work in 11.0v1, but the ocs writer doesn't work.

Any ideas?

thank you,

Jason
by RobotRumpus
Wed Mar 08, 2017 4:30 am
Forum: Bug Reports
Topic: render bugs
Replies: 1
Views: 2843

render bugs

I have been getting lots of render errors when rendering inside Nuke. I get a lot of duplicate frames and fluctuating sample rates. When I render as a frame sequence, I always get errors. If I render as a quicktime movie, it seems to work, though. The workaround I found is to add an extra quicktime ...
by RobotRumpus
Wed Mar 01, 2017 7:26 pm
Forum: Bug Reports
Topic: Motion blur
Replies: 12
Views: 23166

Re: Motion blur

Ok! This is starting to work. I am having another problem, though, and that is the ocs file I save out has no textures. I applied all my surfaces with octane material nodes inside Nuke, but what I load the ocs back into Nuke or into Octane standalone, they are all gone.

~Jason
by RobotRumpus
Mon Jan 09, 2017 5:24 pm
Forum: Bug Reports
Topic: Background render crash
Replies: 5
Views: 4898

Re: Background render crash

Hmm. Interesting. I'll investigate this some more.

thanks,

Jason
by RobotRumpus
Wed Jan 04, 2017 8:20 pm
Forum: Bug Reports
Topic: Motion blur
Replies: 12
Views: 23166

Re: Motion blur

Here are my specs:
Nuke 10
Octane v3.3.3.29
3.99 GHz Intel Core i7
32 GB 1333 MHz DDR3
EVGA GeForce GTX 980 TI
Mac OSX 10.11.3 (15D21)
nVIDIA web driver 346.03f02
CUDA 7.5.25

This is the primary system. I also have a Windows boot on that same machine which I can test, but haven't gotten around to ...
by RobotRumpus
Wed Jan 04, 2017 6:23 pm
Forum: User Requests
Topic: Environment input pipe
Replies: 4
Views: 15382

Re: Environment input pipe

I see. Well, I don’t have a whole lot of experience with this yet, but here is my thinking…
- One issue I have had is when I open up a script elsewhere on the network or on a different operating system, the Nuke read nodes auto-localize the read path, so my scripts open up perfectly under mac or ...
by RobotRumpus
Wed Jan 04, 2017 6:04 pm
Forum: Bug Reports
Topic: Background render crash
Replies: 5
Views: 4898

Re: Background render crash

Just to say that if I submit a nuke script to background render, it will crash if there is an octane render node in that script. I understand why Octane would not render in the background, but if I disable the node and use a cached render in my comp, the presence of the Octane node in my script ...
by RobotRumpus
Tue Dec 27, 2016 10:50 pm
Forum: Bug Reports
Topic: Background render crash
Replies: 5
Views: 4898

Background render crash

It seems a script containing an Octane render node will crash a background render, even if that node is disabled.
As I am pre-rendering Octane nodes and submitting scripts to the background, I would like to be able to simply disable Octane for that purpose.

thanks,
~Jason

Robot Rumpus .com
by RobotRumpus
Tue Dec 27, 2016 10:47 pm
Forum: Bug Reports
Topic: Motion blur
Replies: 12
Views: 23166

Re: Motion blur

Ah. This brings me to the next problem that I'm having. When I try to write a .ocs file form a write node I get the error: "no plugin named "ocsWriter" found."
The file type is also not selectable from the menu.

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