Search found 15 matches

by manodzit
Tue Oct 04, 2022 8:13 am
Forum: Houdini
Topic: Installed 2021.1.6.0 Win64 enterprise, but not working
Replies: 5
Views: 2458

Re: Installed 2021.1.6.0 Win64 enterprise, but not working

Hi Juan

That did the trick!

Thanks :)
m.
by manodzit
Mon Sep 26, 2022 1:50 pm
Forum: Houdini
Topic: Installed 2021.1.6.0 Win64 enterprise, but not working
Replies: 5
Views: 2458

Installed 2021.1.6.0 Win64 enterprise, but not working

error on clicking a octane button (image attached)

Traceback (most recent call last):
File "Add_Octane_ROP", line 1, in <module>
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.368/houdini/python3.9libs\roptoolutils.py", line 10, in createRenderNode
rop = hou.node('/out').createNode(rop_type, exact_type ...
by manodzit
Tue Dec 14, 2021 10:29 am
Forum: Maxon Cinema 4D
Topic: how do i avoid reflections/ emissions on custom AOV masks?
Replies: 1
Views: 608

how do i avoid reflections/ emissions on custom AOV masks?

custom AOVs are awesome however how do i avoid them reflecting/emitting on other objects in the scene to get a mask?
by manodzit
Wed Dec 08, 2021 9:14 pm
Forum: General Discussion
Topic: LV renders fine within a minute, but render to PV craahes
Replies: 7
Views: 2267

Re: LV renders fine within a minute, but render to PV craahes

it was a pretty generic question - Does Octane for c4d support "multi instance" mode for scatter object (using mesh instance instances under a scatter object) and on cloner objects?
by manodzit
Mon Dec 06, 2021 12:23 pm
Forum: General Discussion
Topic: LV renders fine within a minute, but render to PV craahes
Replies: 7
Views: 2267

Re: LV renders fine within a minute, but render to PV craahes

Although that didn't help directly it got me try something else tho! I swapped meshes inside octane scatter with 'instance' objects. Which brought the scene polycount down a lot.

Btw does octane have an issue with instance objects in "multi instance" mode? (Same question for the cloner object)

And ...
by manodzit
Mon Dec 06, 2021 12:11 am
Forum: General Discussion
Topic: LV renders fine within a minute, but render to PV craahes
Replies: 7
Views: 2267

LV renders fine within a minute, but render to PV craahes

When sending to LV it renders fine under a mnuite,
However when i send the scene to PV it keeps "updating" for ever

Scene load on VRAM is under 11 gb

* I get VRAM men
by manodzit
Thu Nov 18, 2021 1:04 pm
Forum: Maxon Cinema 4D
Topic: Few octane scatter inside another octane scatter (c4dmatrix)
Replies: 3
Views: 930

Re: Few octane scatter inside another octane scatter (c4dmatrix)

aoktar wrote:You cannot use it like that. Please use one scatter in same hierarchy, more is not supported.
Does it support cloner object in "multiinstance" mode? why does the render doesn't match the viewport, what am i doing wrong here?
by manodzit
Thu Nov 18, 2021 11:46 am
Forum: Maxon Cinema 4D
Topic: Few octane scatter inside another octane scatter (c4dmatrix)
Replies: 3
Views: 930

Few octane scatter inside another octane scatter (c4dmatrix)

I need to have few grids (each with different random objects in them)
and then i need to scatter those few grids in another grid.

that (please see image commented: Cloner Octane Scatter) is not yielding desirable results.

and when i use closer (with multi instancing) the render doesn't match the ...
by manodzit
Wed Jul 21, 2021 1:24 pm
Forum: Houdini
Topic: Houdini Crash on "render to disk" - IPR renders fine.
Replies: 8
Views: 3992

Re: Houdini Crash on "render to disk" - IPR renders fine.

Unfortunately no one replied to me back from [email protected]:
here is it what's happening in windows:
https://imgur.com/HIMfpXu
it just hangs and houdini becomes unresponsive until i force kill it.

and as previously mentioned:
i can not still log into linux: (but it sems its not crashing ...
by manodzit
Tue Jul 06, 2021 8:10 pm
Forum: Houdini
Topic: Houdini Crash on "render to disk" - IPR renders fine.
Replies: 8
Views: 3992

Re: Houdini Crash on "render to disk" - IPR renders fine.

Thanks for the quick response, I will try writing to [email protected]

thanks
m.

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