@OP
I'm pleased to announce, that our MK3 update will make applying the shaders even easier.
You will be able to apply them directly and natively out of DS via your content library - no dragging and dropping anymore.
Although the d&d will still be available as a fallback option.
I'll soon finish ...
Search found 9 matches
- Sun Dec 11, 2016 9:43 am
- Forum: DAZ Studio
- Topic: Octane Usability
- Replies: 21
- Views: 12519
- Sun Nov 20, 2016 2:55 am
- Forum: DAZ Studio
- Topic: Octane Usability
- Replies: 21
- Views: 12519
Re: Octane Usability
Ok, I cracked it. It had nothing to do with the image maps. It had nothing to do with the template. All of that was fine. What was causing the problem was a 2D Transformation node feeding into the UV Transformation input on the image mage. The image map it's self was fine, but it was being modified ...
- Sun Nov 20, 2016 2:40 am
- Forum: DAZ Studio
- Topic: Octane Usability
- Replies: 21
- Views: 12519
Re: Octane Usability
I have the correct image maps. The image map hasn't changed. I used to have the right base image map but some of the other image maps wrong. Now I have fixed that issue but I'm still experiencing the same issue. I'm not sure what's going on. I will try and find out what's going on.
For example, if ...
For example, if ...
- Sun Nov 20, 2016 1:45 am
- Forum: DAZ Studio
- Topic: Octane Usability
- Replies: 21
- Views: 12519
Re: Octane Usability
"The practical means would be to create your template (or set up one material) on one surface of the object, then copy that created template or material to all other surfaces of the same object that share the same image maps in scene (most of which get autoassigned under one material anyway). If you ...
- Sat Nov 19, 2016 11:34 pm
- Forum: DAZ Studio
- Topic: Octane Usability
- Replies: 21
- Views: 12519
Re: Octane Usability
"The on-line manual is at https://docs.otoy.com/manuals/products/daz-studio/v3/"
There isn't much information there on how to use the plugin. It's just a few screen caps and a glossary. I already know what a normal map and a bump map is and I can see what the menu looks like when I'm working with it ...
There isn't much information there on how to use the plugin. It's just a few screen caps and a glossary. I already know what a normal map and a bump map is and I can see what the menu looks like when I'm working with it ...
- Sat Nov 19, 2016 4:36 pm
- Forum: DAZ Studio
- Topic: Octane Usability
- Replies: 21
- Views: 12519
Re: Octane Usability
I'm glad to hear that there will be a way in future to apply the shader from inside daz studio, at least for MK3 for Red Spec shaders. I don't think it's going to be possible to use Octane until it goes through a complete and total redesign or everything can be handled in Daz Studio. I've spent the ...
- Sat Nov 12, 2016 1:31 am
- Forum: DAZ Studio
- Topic: Octane Usability
- Replies: 21
- Views: 12519
Re: Octane Usability
Thanks for the help everyone. I have another question: The red spec material seems to replace only settings and keep the underlying image maps (I'm not completely certain as I've never worked with it myself). How does one make a material that accomplishes this?
- Thu Nov 10, 2016 10:57 pm
- Forum: DAZ Studio
- Topic: Octane Usability
- Replies: 21
- Views: 12519
Octane Usability
I have had Octane for a while now, and I've been amazed with the engine it's self, but I'm thinking I probably can't use it. Before giving up on the engine, I wanted to make a post and see if there is something I'm missing.
Daz Studio tends deal in large numbers of materials, and as such it's ...
Daz Studio tends deal in large numbers of materials, and as such it's ...
- Sun Sep 04, 2016 5:13 pm
- Forum: DAZ Studio
- Topic: GTX 1080
- Replies: 5
- Views: 4931
Re: GTX 1080
I am running duel Titan X Pascals. I am on the latest driver 372.70. I am running plugin version R3.2.0.23. When I start Daz Studio it says no GPU device(s) found. The stand alone renderer works fine. Any idea what the problem might be? I currently have my cards in SLI. My understanding is that they ...