
Search found 8 matches
- Tue Jan 10, 2017 9:52 am
- Forum: Foundry Modo
- Topic: World/Object Space discrepancy
- Replies: 9
- Views: 4346
Re: World/Object Space discrepancy
Thank you! Hadn't changed the path termination yet, so I will do that for sure. I think I changed the GI clamp, but I will have to double check 

- Mon Jan 09, 2017 11:10 am
- Forum: Foundry Modo
- Topic: World/Object Space discrepancy
- Replies: 9
- Views: 4346
Re: World/Object Space discrepancy
Thank you Paul, you're a lifesaver! Pretty soon I can start sharing some of the work I am working on, wouldn't be possible without you and OTOY!
Here's a trailer of something I am working on, if you're interested
https://vimeo.com/194270814
Here's a trailer of something I am working on, if you're interested

https://vimeo.com/194270814
- Mon Jan 09, 2017 9:17 am
- Forum: Foundry Modo
- Topic: World/Object Space discrepancy
- Replies: 9
- Views: 4346
Re: World/Object Space discrepancy
Ah thank you! That explains a lot haha. So many meshes in the original file I didnt see I hadn't frozen it yet.
I have another question about the projection though. Is there a way to have the projection rotate with the objects (or groups)? In preview mode it just keeps the original location (so ...
I have another question about the projection though. Is there a way to have the projection rotate with the objects (or groups)? In preview mode it just keeps the original location (so ...
- Sun Jan 08, 2017 3:41 pm
- Forum: Foundry Modo
- Topic: World/Object Space discrepancy
- Replies: 9
- Views: 4346
Re: World/Object Space discrepancy
Hi Paul,
I have stripped down the scene to some elements where it is still happening. You can find it here:
https://drive.google.com/open?id=0B77QddI24BgeYVBOUTQxQmp2MVE
The images in the folder should be pretty self explanatory. But basically I get a preview for an object using world space that ...
I have stripped down the scene to some elements where it is still happening. You can find it here:
https://drive.google.com/open?id=0B77QddI24BgeYVBOUTQxQmp2MVE
The images in the folder should be pretty self explanatory. But basically I get a preview for an object using world space that ...
- Sun Jan 08, 2017 9:48 am
- Forum: Foundry Modo
- Topic: World/Object Space discrepancy
- Replies: 9
- Views: 4346
Re: World/Object Space discrepancy
Hi Paul,
The original scene is pretty big, with all the files. So I will attempt to replicate the problem a little later today since the render is still running now. Setting everything to world space has fixed the problem for now, but for later renders object space would be ideal.
Will get back to ...
The original scene is pretty big, with all the files. So I will attempt to replicate the problem a little later today since the render is still running now. Setting everything to world space has fixed the problem for now, but for later renders object space would be ideal.
Will get back to ...
- Sat Jan 07, 2017 8:58 pm
- Forum: Foundry Modo
- Topic: World/Object Space discrepancy
- Replies: 9
- Views: 4346
World/Object Space discrepancy
Im rendering an animation of a model that I haven't UVed and most textures are either procedural or done with Box/Linear Mapping.
Now, in the preview switching to world or object space doesn't seem to change anything (which shouldn't be the case obviously). So I just went with the default setting ...
Now, in the preview switching to world or object space doesn't seem to change anything (which shouldn't be the case obviously). So I just went with the default setting ...
- Tue Oct 18, 2016 10:41 am
- Forum: Foundry Modo
- Topic: Copying Nodes
- Replies: 3
- Views: 3094
Re: Copying Nodes
Hi Paul, I have already solved it. I am basically re-using parts of my nodes to keep materials uniform throughout my scene. But I use them in specific areas so I can apply decals (which for instance come with their own normal maps). Now instead of copying everything and deleting nodes (which ...
- Mon Oct 17, 2016 1:03 pm
- Forum: Foundry Modo
- Topic: Copying Nodes
- Replies: 3
- Views: 3094
Copying Nodes
Hi guys,
I've run into a problem. And if I can solve it, it will save me a lot of time. While modelling I applied different materials to polygon groups (which wereUVed seperately of each others, causing overlapping UVs). Using the octane override I built one base material which I then copied to all ...
I've run into a problem. And if I can solve it, it will save me a lot of time. While modelling I applied different materials to polygon groups (which wereUVed seperately of each others, causing overlapping UVs). Using the octane override I built one base material which I then copied to all ...