Search found 36 matches

by Alteris3D
Sat Oct 28, 2017 6:24 pm
Forum: Lightwave 3D
Topic: My slave keeps dying
Replies: 2
Views: 1181

Re: My slave keeps dying

Thanks Juanjo, I seem to have traced down the issue to using the panoramic camera with the PMC kernal in limited region rendering. Switching to the path tracing kernal is stable. Looking forward for the production build of 3.07.
by Alteris3D
Fri Oct 27, 2017 12:56 pm
Forum: Lightwave 3D
Topic: My slave keeps dying
Replies: 2
Views: 1181

My slave keeps dying

I'm having issues with my render slave. Sometimes after a few hours, other times after a few minutes, but consistently for the last 4 days. The Octane salve daemon will report "detected that heart beat of slave stopped -> stopping slave".

This began happening after I installed the Octane production ...
by Alteris3D
Tue May 23, 2017 3:32 pm
Forum: M is for Metaverse Gallery
Topic: Kia Niro Ad
Replies: 1
Views: 2105

Re: Kia Niro Ad

Excellent! <mad applause emoji inserted here>
by Alteris3D
Thu May 18, 2017 3:34 pm
Forum: Lightwave 3D
Topic: inconsistent render performance based on kernal
Replies: 1
Views: 929

inconsistent render performance based on kernal

I posted several months ago regarding this, I was waiting to see if performance would change on the latest build. when using a a pmc or path tracing kernal, my slave gpu loads ping between mid 70% and 0%. When using a direct lighting kernal, the gpu loads go to the mid 90s and stay constant until ...
by Alteris3D
Thu May 11, 2017 9:48 pm
Forum: Lightwave 3D
Topic: Let's Pllay: Bug, Feature, or User Error?
Replies: 8
Views: 2659

Re: Let's Pllay: Bug, Feature, or User Error?

OK, maybe I'm not being much of a help. I don't see why your background image is stretched, the camera mapping node works as I expect it to. As for your water surface reflections, why not render that without the environment, wouldn't that give you just the spaceship reflections on the water?
by Alteris3D
Thu May 11, 2017 9:18 pm
Forum: Lightwave 3D
Topic: Let's Pllay: Bug, Feature, or User Error?
Replies: 8
Views: 2659

Re: Let's Pllay: Bug, Feature, or User Error?

How come your diffuse material output is not connected to anything?
by Alteris3D
Thu May 11, 2017 8:31 pm
Forum: Lightwave 3D
Topic: Let's Pllay: Bug, Feature, or User Error?
Replies: 8
Views: 2659

Re: Let's Pllay: Bug, Feature, or User Error?

Hi Bookmansblues,

I can't help you with the TFD issues since I'm not a user, and can't really understand what you're trying to do with #4, but maybe I can help with #1.

I'm relatively new to Octane as well, and this took me a while to figure out. On the texture image node make sure you're u and V ...
by Alteris3D
Wed May 10, 2017 5:31 pm
Forum: Lightwave 3D
Topic: Image sequence
Replies: 9
Views: 3435

Re: Image sequence

I think I know you're problem. You have a image set up in Background composite in Layout and texture environment in your Octane Render target editor, correct? Just be sure to check "Alpha Channel" in your render target kernal, and you will see your background image from the "Effects-Compositing" Tab ...
by Alteris3D
Thu Apr 20, 2017 8:46 pm
Forum: Lightwave 3D
Topic: Bug with the daylight environment?
Replies: 1
Views: 932

Bug with the daylight environment?

I'm working on a project where I need to simulate a sun orbiting the sky sort of like you'd experience if you were on the pole in summer. I change the environment daylight node to direction, and I can get the effect I want with the pitch at around 45 degrees and changing the heading angle. When I ...
by Alteris3D
Mon Apr 17, 2017 1:46 pm
Forum: Lightwave 3D
Topic: NASA TESTSITE / ENVIRONMENT / BETA / FULL HD
Replies: 4
Views: 1769

Re: NASA TESTSITE / ENVIRONMENT / BETA / FULL HD

This should be titled "My wife driving home from Eastern Market". Nice!

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