Hi,
I'm interested if the Houdini plugin supports already the RTX 50XX.
And anyone have a rendering times comparaison from a RTX 3080 Ti and a RTX 5080 ? as it's my next planned upgrade.
Thanks !!
Search found 22 matches
- Sun Mar 30, 2025 1:14 pm
- Forum: General Discussion
- Topic: 5090 rtx support
- Replies: 6
- Views: 24892
- Wed Oct 11, 2023 4:43 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2023.1 [updated 2023-10-18]
- Replies: 36
- Views: 25537
Re: OctaneRender® 2023.1 [current 2023.1]
Coool
When can we expect a Houdini plugin?



When can we expect a Houdini plugin?

- Fri Feb 19, 2021 5:08 pm
- Forum: Foundry Modo
- Topic: Image sequence or mpeg as texture?
- Replies: 3
- Views: 1811
Re: Image sequence or mpeg as texture?
Thanks.
"Modo Image Sequences are supported by the plugin, but only with on-the-fly material conversions. They are not supported with Octane Overrides."
I'm doing something wrong, it gives me a black image.
For the nodegraph I'm not familiar with it. I'll dig some tutorials.
Thank you.
"Modo Image Sequences are supported by the plugin, but only with on-the-fly material conversions. They are not supported with Octane Overrides."
I'm doing something wrong, it gives me a black image.
For the nodegraph I'm not familiar with it. I'll dig some tutorials.
Thank you.
- Fri Feb 19, 2021 10:53 am
- Forum: Foundry Modo
- Topic: Image sequence or mpeg as texture?
- Replies: 3
- Views: 1811
Image sequence or mpeg as texture?
Hi all,
As in the title, can I use an image sequence as a texture in Octane plugin for modo? Or an mpeg or mov animation?
If yes how.
Thanks!
M.
As in the title, can I use an image sequence as a texture in Octane plugin for modo? Or an mpeg or mov animation?
If yes how.
Thanks!
M.
- Tue Jul 28, 2020 6:12 pm
- Forum: Foundry Modo
- Topic: Alembic sequences are not rendering
- Replies: 1
- Views: 1545
Alembic sequences are not rendering
Hi all,
I have alembic sequences from Houdini which renders perfectly as still images (octane/open octane viewport) but NOT render correctly as a sequence when you specify a path to writing files and hit "animate".
The object seems to be translated to different coordinates and most of the time all ...
I have alembic sequences from Houdini which renders perfectly as still images (octane/open octane viewport) but NOT render correctly as a sequence when you specify a path to writing files and hit "animate".
The object seems to be translated to different coordinates and most of the time all ...
- Fri Jul 17, 2020 11:33 am
- Forum: News & Announcements
- Topic: NEW: EmberGenFX public beta begins now!
- Replies: 108
- Views: 225089
Re: NEW: EmberGenFX public beta begins now!
Hi, export as VDB file is not working
on any of the examples. Setting up a filename results of a crash 


- Thu Nov 22, 2018 2:53 pm
- Forum: Foundry Modo
- Topic: Octane 4.0
- Replies: 3
- Views: 1804
Re: Octane 4.0
Thank you for the info Paul.
Well guess I need to upgrade modo
M.
Well guess I need to upgrade modo

M.
- Thu Nov 22, 2018 11:54 am
- Forum: Foundry Modo
- Topic: Octane 4.0
- Replies: 3
- Views: 1804
Octane 4.0
Hi all,
Does anyone know why the new plugin doesn`t work under modo 903 ?? I uninstalled v3 and installed v4 and I have no more acces to any octane features under modo
Thanks!
Friendly
Maciej Frolow
www.maciejfrolow.com
Does anyone know why the new plugin doesn`t work under modo 903 ?? I uninstalled v3 and installed v4 and I have no more acces to any octane features under modo

Thanks!
Friendly
Maciej Frolow
www.maciejfrolow.com
- Sun Nov 20, 2016 1:32 pm
- Forum: General Discussion
- Topic: Octane Camera - Bokeh Feature Request
- Replies: 13
- Views: 7322
Re: Octane Camera - Bokeh Feature Request
Hi,
I'm attaching few examples of bokeh from the real world, which can't be done in Octane for now but can be done in modo renderer by playing with the parametrers "iris blades", "iris rotation" and "edge weighting". But well I bought Octane to have realism and speed so I will not go back to modo ...
I'm attaching few examples of bokeh from the real world, which can't be done in Octane for now but can be done in modo renderer by playing with the parametrers "iris blades", "iris rotation" and "edge weighting". But well I bought Octane to have realism and speed so I will not go back to modo ...
- Thu Sep 29, 2016 9:18 am
- Forum: Development Build Releases
- Topic: Double sided material?
- Replies: 2
- Views: 2127
Double sided material?
Hi all,
As Paul "face_off" suggested I'm copying my question here:
Sorry i didn't find how to make a double sided material :(
I have a plane with a texture on opacity which emits light. (see attachement)
The problem is that it not emits light from both sides of the polygon.
In modo you just turn ...
As Paul "face_off" suggested I'm copying my question here:
Sorry i didn't find how to make a double sided material :(
I have a plane with a texture on opacity which emits light. (see attachement)
The problem is that it not emits light from both sides of the polygon.
In modo you just turn ...