Search found 14 matches

by albatetra
Fri Jun 15, 2018 2:51 pm
Forum: General Discussion
Topic: Otoy, please pressure Nvidia. X99 mobo BSOD PLX chip bug.
Replies: 21
Views: 16409

Re: Otoy, please pressure Nvidia. X99 mobo BSOD PLX chip bug.

I've un update for everybody affected with the issue.
Puget Systems is handling the bug management directly with Nvidia and they have got the following update:

Update 6/13/2018

Nivida has stated that the watchdog BSOD w/ multi GPU on X99-E 10G WS is now a "blocking issue", which means they cannot ...
by albatetra
Tue Jun 12, 2018 6:44 pm
Forum: General Discussion
Topic: Otoy, please pressure Nvidia. X99 mobo BSOD PLX chip bug.
Replies: 21
Views: 16409

Re: Otoy, please pressure Nvidia. X99 mobo BSOD PLX chip bug.

We've spent money, invested in hardware and licensed software.
This is not only affecting my business, but also Otoy's one.
Can we have a statement from an official Otoy representative about this issue?
What are we supposed to do as licensed customer which can't use the product anymore?
by albatetra
Tue Jun 12, 2018 10:50 am
Forum: General Discussion
Topic: Otoy, please pressure Nvidia. X99 mobo BSOD PLX chip bug.
Replies: 21
Views: 16409

Re: Otoy, please pressure Nvidia. X99 mobo BSOD PLX chip bug.

Because of this issue I had to quit to use Octane Render. I had to switch to another NON GPU render engine, purchase new licenses, and a new CPU node to speed up the rendering. This NVIDIA shit (please allow me this word in this context) it has already costed be thousands of euros.
I have no ...
by albatetra
Sun Mar 18, 2018 10:44 pm
Forum: Releases
Topic: Version 3.08-RC1.1
Replies: 168
Views: 99349

Version 3.08-RC1.1

Hi Aoktar,

I've installed the update and used in production with no major issues so far, up to today, when I'm rendering a simple animation involving VDB.
After a random amount of frames (can be 10, can be 100 frames) machine freeze for about 30 seconds. Once it unfreeze I inspect the log (I've ...
by albatetra
Mon Mar 12, 2018 8:10 pm
Forum: Releases
Topic: Version 3.08-RC1.1
Replies: 168
Views: 99349

Version 3.08-RC1.1 - Matal Shader - IOR

Hello Octane shipmates, Aoktar.
First of all thanks you for the great and fast release. I love this new version.
Anyways, after reading the Octane manual related to the new Metal shader I'm really confused on how should I enter the "n" and "k" parameters I can get from https://refractiveindex.info ...
by albatetra
Sun Mar 11, 2018 11:47 pm
Forum: Releases
Topic: Version 3.08-RC1.1
Replies: 168
Views: 99349

Re: Version 3.08-RC1.1

I add myself to the list of people with problems loading the LiveDB. When invoked it freeze the whole system for about 20 seconds and then it opens.

Regards
by albatetra
Tue Feb 20, 2018 12:12 am
Forum: Maxon Cinema 4D
Topic: Multi Shader Index Ratio Issue
Replies: 34
Views: 20243

Re: Multi Shader Index Ratio Issue

Guys, really I'm getting confused and worried.
Multishader is working perfectly if rendered in the Live Viewer. A soon as I hit reader to Picture Viewer, the multishader stop to work and all the clones have the exact same texture.
And please do not tell me to use the gradient node approach because ...
by albatetra
Sat Nov 18, 2017 12:17 am
Forum: Maxon Cinema 4D
Topic: NVIDIA 388.31 driver crash
Replies: 6
Views: 2754

NVIDIA 388.31 driver crash

Hello,

since the latest NVIDIA driver update, as soon as I hit render (after 5 - 30 seconds) my workstation crash. When I say crash I mean that I get a blue screen of death (Windows 10) with a forceful reboot.
After a long research I've found out that reverting to the NVIDIA Driver 382.33 fix the ...
by albatetra
Thu Oct 05, 2017 8:55 pm
Forum: Releases
Topic: Test Version 3.07-Test6a
Replies: 69
Views: 46211

Re: Test Version 3.07-Test6a

Hello everybody,

I can't find LiveDB anymore. What happened to it?
Win on R18.

Thanks
by albatetra
Mon May 22, 2017 6:52 pm
Forum: Bug Reports
Topic: Plugin crash 50% of the time when...
Replies: 5
Views: 2160

Re: Plugin crash 50% of the time when...

Hi Aoktar,

the Auto Load Material flag is ON.

Thank you.

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