I've un update for everybody affected with the issue.
Puget Systems is handling the bug management directly with Nvidia and they have got the following update:
Update 6/13/2018
Nivida has stated that the watchdog BSOD w/ multi GPU on X99-E 10G WS is now a "blocking issue", which means they cannot ...
Search found 14 matches
- Fri Jun 15, 2018 2:51 pm
- Forum: General Discussion
- Topic: Otoy, please pressure Nvidia. X99 mobo BSOD PLX chip bug.
- Replies: 21
- Views: 16409
- Tue Jun 12, 2018 6:44 pm
- Forum: General Discussion
- Topic: Otoy, please pressure Nvidia. X99 mobo BSOD PLX chip bug.
- Replies: 21
- Views: 16409
Re: Otoy, please pressure Nvidia. X99 mobo BSOD PLX chip bug.
We've spent money, invested in hardware and licensed software.
This is not only affecting my business, but also Otoy's one.
Can we have a statement from an official Otoy representative about this issue?
What are we supposed to do as licensed customer which can't use the product anymore?
This is not only affecting my business, but also Otoy's one.
Can we have a statement from an official Otoy representative about this issue?
What are we supposed to do as licensed customer which can't use the product anymore?
- Tue Jun 12, 2018 10:50 am
- Forum: General Discussion
- Topic: Otoy, please pressure Nvidia. X99 mobo BSOD PLX chip bug.
- Replies: 21
- Views: 16409
Re: Otoy, please pressure Nvidia. X99 mobo BSOD PLX chip bug.
Because of this issue I had to quit to use Octane Render. I had to switch to another NON GPU render engine, purchase new licenses, and a new CPU node to speed up the rendering. This NVIDIA shit (please allow me this word in this context) it has already costed be thousands of euros.
I have no ...
I have no ...
- Sun Mar 18, 2018 10:44 pm
- Forum: Releases
- Topic: Version 3.08-RC1.1
- Replies: 168
- Views: 99349
Version 3.08-RC1.1
Hi Aoktar,
I've installed the update and used in production with no major issues so far, up to today, when I'm rendering a simple animation involving VDB.
After a random amount of frames (can be 10, can be 100 frames) machine freeze for about 30 seconds. Once it unfreeze I inspect the log (I've ...
I've installed the update and used in production with no major issues so far, up to today, when I'm rendering a simple animation involving VDB.
After a random amount of frames (can be 10, can be 100 frames) machine freeze for about 30 seconds. Once it unfreeze I inspect the log (I've ...
- Mon Mar 12, 2018 8:10 pm
- Forum: Releases
- Topic: Version 3.08-RC1.1
- Replies: 168
- Views: 99349
Version 3.08-RC1.1 - Matal Shader - IOR
Hello Octane shipmates, Aoktar.
First of all thanks you for the great and fast release. I love this new version.
Anyways, after reading the Octane manual related to the new Metal shader I'm really confused on how should I enter the "n" and "k" parameters I can get from https://refractiveindex.info ...
First of all thanks you for the great and fast release. I love this new version.
Anyways, after reading the Octane manual related to the new Metal shader I'm really confused on how should I enter the "n" and "k" parameters I can get from https://refractiveindex.info ...
- Sun Mar 11, 2018 11:47 pm
- Forum: Releases
- Topic: Version 3.08-RC1.1
- Replies: 168
- Views: 99349
Re: Version 3.08-RC1.1
I add myself to the list of people with problems loading the LiveDB. When invoked it freeze the whole system for about 20 seconds and then it opens.
Regards
Regards
- Tue Feb 20, 2018 12:12 am
- Forum: Maxon Cinema 4D
- Topic: Multi Shader Index Ratio Issue
- Replies: 34
- Views: 20243
Re: Multi Shader Index Ratio Issue
Guys, really I'm getting confused and worried.
Multishader is working perfectly if rendered in the Live Viewer. A soon as I hit reader to Picture Viewer, the multishader stop to work and all the clones have the exact same texture.
And please do not tell me to use the gradient node approach because ...
Multishader is working perfectly if rendered in the Live Viewer. A soon as I hit reader to Picture Viewer, the multishader stop to work and all the clones have the exact same texture.
And please do not tell me to use the gradient node approach because ...
- Sat Nov 18, 2017 12:17 am
- Forum: Maxon Cinema 4D
- Topic: NVIDIA 388.31 driver crash
- Replies: 6
- Views: 2754
NVIDIA 388.31 driver crash
Hello,
since the latest NVIDIA driver update, as soon as I hit render (after 5 - 30 seconds) my workstation crash. When I say crash I mean that I get a blue screen of death (Windows 10) with a forceful reboot.
After a long research I've found out that reverting to the NVIDIA Driver 382.33 fix the ...
since the latest NVIDIA driver update, as soon as I hit render (after 5 - 30 seconds) my workstation crash. When I say crash I mean that I get a blue screen of death (Windows 10) with a forceful reboot.
After a long research I've found out that reverting to the NVIDIA Driver 382.33 fix the ...
- Thu Oct 05, 2017 8:55 pm
- Forum: Releases
- Topic: Test Version 3.07-Test6a
- Replies: 69
- Views: 46211
Re: Test Version 3.07-Test6a
Hello everybody,
I can't find LiveDB anymore. What happened to it?
Win on R18.
Thanks
I can't find LiveDB anymore. What happened to it?
Win on R18.
Thanks
- Mon May 22, 2017 6:52 pm
- Forum: Bug Reports
- Topic: Plugin crash 50% of the time when...
- Replies: 5
- Views: 2160
Re: Plugin crash 50% of the time when...
Hi Aoktar,
the Auto Load Material flag is ON.
Thank you.
the Auto Load Material flag is ON.
Thank you.