Not much to do besides hiding as much geo as you can. You can use nulls tagged for display in sops, and your actual geometry marked for render output.
Other solution would be to get a cheap secondary graphics card for your display and leave the powerful GPU for rendering only.
Search found 38 matches
- Wed Dec 11, 2024 4:16 pm
- Forum: Houdini
- Topic: How to keep as much gpu memory as possible for octane ?
- Replies: 8
- Views: 8353
- Mon Dec 09, 2024 10:56 am
- Forum: Houdini
- Topic: geo updates during rendering question
- Replies: 2
- Views: 5314
Re: geo updates during rendering question
Hi Ricky, thanks for your quick reply.
I will prepare a scene shortly. Meanwhile just a note this is not about IPR but rather offline rendering to disk. It just takes a lot of time between frames. Specifically just before the sampling kicks in. I used detail wrangles to printf when geo gets cooked ...
I will prepare a scene shortly. Meanwhile just a note this is not about IPR but rather offline rendering to disk. It just takes a lot of time between frames. Specifically just before the sampling kicks in. I used detail wrangles to printf when geo gets cooked ...
- Sun Dec 08, 2024 12:38 pm
- Forum: Houdini
- Topic: geo updates during rendering question
- Replies: 2
- Views: 5314
geo updates during rendering question
Hi all,
Just wondering - when I have a heavy geo that is mostly static through all the frames of the animation, just a few points get shifted on one frame in the middle of the sequence. Is the plugin smart enought to detect that and not do any updates for most of the time, but just does it at the ...
Just wondering - when I have a heavy geo that is mostly static through all the frames of the animation, just a few points get shifted on one frame in the middle of the sequence. Is the plugin smart enought to detect that and not do any updates for most of the time, but just does it at the ...
- Tue Dec 07, 2021 3:42 pm
- Forum: Bug Reports
- Topic: universal material coating bug
- Replies: 1
- Views: 1340
universal material coating bug
Hi,
Just noticed... enabling coating at an universal material, even to a very tiny amount (i.e. 0.001), is undoing disable diffuse switches on lights.
However when coating is at exactly zero, disable diffuse is respected again.
See the attached screenshot.
I'm using most recent version of Octane ...
Just noticed... enabling coating at an universal material, even to a very tiny amount (i.e. 0.001), is undoing disable diffuse switches on lights.
However when coating is at exactly zero, disable diffuse is respected again.
See the attached screenshot.
I'm using most recent version of Octane ...
- Fri Nov 05, 2021 12:08 pm
- Forum: Releases
- Topic: Cinema4D version 2021.1-(R7) (Obsolete) 17.12.2021
- Replies: 148
- Views: 109377
Re: Cinema4D version 2021.1 (Stable 2021) 03.11.2021
Thanks for the work Ahmet!
Is it possible to have custom AOV names actually go into file names?
I mean - it is possible to enter a name in each AOV node, be it cryptomatte, object id, etc. but that does nothing really, as the files are named like before with built-in pass suffixes, like cm-mnn, ocol ...
Is it possible to have custom AOV names actually go into file names?
I mean - it is possible to enter a name in each AOV node, be it cryptomatte, object id, etc. but that does nothing really, as the files are named like before with built-in pass suffixes, like cm-mnn, ocol ...
- Thu Jun 17, 2021 10:50 am
- Forum: Releases
- Topic: Cinema4D version 2020.2.4-R2 (Obsolete stable) 20.06.2021
- Replies: 58
- Views: 31056
Re: Cinema4D version 2020.2.4 (Latest stable) 12.06.2021
Image Tiles node is still dumb.
In case the file name is for example char_DefaultMaterial_BaseColor_v03.1001.tif image tiles node replaces the version number with tile number and ends up with a file name like this char_DefaultMaterial_BaseColor_v01.0001.tif .
Please note the version number gets ...
In case the file name is for example char_DefaultMaterial_BaseColor_v03.1001.tif image tiles node replaces the version number with tile number and ends up with a file name like this char_DefaultMaterial_BaseColor_v01.0001.tif .
Please note the version number gets ...
- Fri Jun 19, 2020 10:37 am
- Forum: Releases
- Topic: Cinema4D version 2020.1.2 (Obsolete)11.06.2020
- Replies: 45
- Views: 24421
Re: Cinema4D version 2020.1.2 (Latest stable)11.06.2020
Hi all,
about VDB rendering, there is a known issue introduced in 2020.1.1 SDK, and still not solved in 2020.1.2 SDK in loading VDB version 223.
The core devs are on it, and the issue will be fixed in the next SDK update.
Please go back to 2020.1-R7, if you need to render VDB files.
c4doctane 2020 ...
about VDB rendering, there is a known issue introduced in 2020.1.1 SDK, and still not solved in 2020.1.2 SDK in loading VDB version 223.
The core devs are on it, and the issue will be fixed in the next SDK update.
Please go back to 2020.1-R7, if you need to render VDB files.
c4doctane 2020 ...
- Thu Jun 18, 2020 2:16 pm
- Forum: Releases
- Topic: Cinema4D version 2020.1.2 (Obsolete)11.06.2020
- Replies: 45
- Views: 24421
Re: Cinema4D version 2020.1.2 (Latest stable)11.06.2020
Sorry for not being clear. The timers in the commandline render always show 0 time for render and total. I am actually using those numbers for my control scripts.aoktar wrote:Not clear to me what you ask!bartolos wrote:Is it me, or the timers stopped working?

- Wed Jun 17, 2020 1:43 pm
- Forum: Releases
- Topic: Cinema4D version 2020.1.2 (Obsolete)11.06.2020
- Replies: 45
- Views: 24421
Re: Cinema4D version 2020.1.2 (Latest stable)11.06.2020
Is it me, or the timers stopped working?
- Wed Apr 01, 2020 9:58 pm
- Forum: Releases
- Topic: Cinema 4D version 2019.1.5-R3 (Obsolete stable) 12.02.2020
- Replies: 163
- Views: 71424
Re: Cinema 4D version 2019.1.5-R3 (Latest stable) 12.02.2020
Hello,
FYI:
When using RENDER INSTANCES where the original (source) object is hidden under a null *and* the "ignore unused materials" render setting is enabled - the instances will get a random scene material assigned, instead of the materials assigned to the original (source) objects.
B.
FYI:
When using RENDER INSTANCES where the original (source) object is hidden under a null *and* the "ignore unused materials" render setting is enabled - the instances will get a random scene material assigned, instead of the materials assigned to the original (source) objects.
B.