Search found 7 matches

by RiaanJ
Thu Jun 13, 2019 5:16 pm
Forum: Octane for Unity
Topic: Octane license (UNITY) activation result: Cancelled
Replies: 23
Views: 15423

Re: Octane license (UNITY) activation result: Cancelled

Hi,

I've found that using an older 2017 version of Unity with the latest version of the Octane plugin successfully activated. Then when I use a newer 2018 Unity version the activation will work as well. There does still seem to be an issue with 2019 versions of Unity though but that seems to be an ...
by RiaanJ
Wed Jun 12, 2019 10:20 pm
Forum: Octane for Unity
Topic: Textures not working with render
Replies: 0
Views: 1693

Textures not working with render

I finally managed to get the Octane Plugin for Unity activated using Unity version 2017.3.0f3 (it now activates in higher versions as well, at least those versions which can successfully install the plugin). Now I'm trying to do the following:

1) I create a scene in Daz (may or may not be lights or ...
by RiaanJ
Tue Aug 16, 2016 9:30 am
Forum: OctaneVR Questions & Discussion
Topic: Locking the Thin Lens Camera position when switching to Pano
Replies: 8
Views: 5216

Re: Locking the Thin Lens Camera position when switching to Pano

Thanks Beppe, I'll play around with this.

Regards,
Riaan
by RiaanJ
Mon Aug 15, 2016 3:28 pm
Forum: OctaneVR Questions & Discussion
Topic: Locking the Thin Lens Camera position when switching to Pano
Replies: 8
Views: 5216

Re: Locking the Thin Lens Camera position when switching to Pano

Hi Beppe,

That FOV explanation makes complete sense as I never thought of it in that way (complete newbie here). I only have the demo Daz plugin so I'm assuming that I need to use a wide lens camera in the Render Target in the standalone Octane Render and then switch to Pano?

Regards,
Riaan
by RiaanJ
Mon Aug 15, 2016 2:02 pm
Forum: OctaneVR Questions & Discussion
Topic: Locking the Thin Lens Camera position when switching to Pano
Replies: 8
Views: 5216

Re: Locking the Thin Lens Camera position when switching to Pano

Thanks Beppe,

If I exported a scene from Daz3D via the Octane plugin including cameras and I loaded that into Octane Standalone would I still have this issue when switching to the Pano camera? In other words, could I in Pano mode jump to the position of an existing camera in my export?

From what I ...
by RiaanJ
Mon Aug 15, 2016 11:40 am
Forum: OctaneVR Questions & Discussion
Topic: Locking the Thin Lens Camera position when switching to Pano
Replies: 8
Views: 5216

Re: Locking the Thin Lens Camera position when switching to Pano

Hi Beppe,

Thanks for your response and your description of the Pano camera is exactly what I'm trying to achieve. Let me illustrate with some screenshots:

In this image I line up the scene the way I want it to be:

1.png

Then I zoom into the vehicle and set up the camera where I want my first ...
by RiaanJ
Fri Aug 12, 2016 3:35 pm
Forum: OctaneVR Questions & Discussion
Topic: Locking the Thin Lens Camera position when switching to Pano
Replies: 8
Views: 5216

Locking the Thin Lens Camera position when switching to Pano

Hi all,

Complete Octane newbie here, I've been going through the documentation and my workflow from Daz3d to Octane Standalone is very simple (not using the Daz plugin):

- Create scene in Daz and export as OBJ
- Create Geometry to import OBJ, create Render Node and link.
- Set up camera position ...

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