Thanks so much Chris.
To create materials we usually use Poliigon Textures, those ones need that all Grayscale Textures (Roughness, Specular, ...) to be Gamma=1.0 or uncheck sRGB. 
https://www.youtube.com/watch?v=o0648Sfom8M
https://www.youtube.com/watch?v=ROYyVUxEX14
https://www.youtube.com/watch ...
            		Search found 43 matches
- Mon Aug 01, 2022 7:37 pm
- Forum: Releases
- Topic: Octane 2021.1.5b for Unreal Engine - 0.55 ORBX Proxy
- Replies: 3
- Views: 2409
- Sun Jul 31, 2022 11:31 am
- Forum: Releases
- Topic: Octane 2021.1.5b for Unreal Engine - 0.55 ORBX Proxy
- Replies: 3
- Views: 2409
Re: Octane 2021.1.5b for Unreal Engine - 0.55 ORBX Proxy
Hello Chris
Thank you for creating great software, very nice. I've tried ORBX Import and it works from C4D, in order to work minor manual adjustments in UE4 must to be done. I would like that the import plugin ask if it is Static, Stationery or Movable. Also some textures in UE4 must be linear ...
            		Thank you for creating great software, very nice. I've tried ORBX Import and it works from C4D, in order to work minor manual adjustments in UE4 must to be done. I would like that the import plugin ask if it is Static, Stationery or Movable. Also some textures in UE4 must be linear ...
- Mon Apr 11, 2022 3:16 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2022.1 XB 0
- Replies: 108
- Views: 65236
Re: OctaneRender® 2022.1 XB 0
Hello Iceman
I've working with Virtual Production for more than 20 years, we implemented OctaneRender in 2014 and since that OctaneRender has always been ahead of the market in every key aspect.
1-Baking Camera allowed us to integrate a GroundTruth Unbiased Render workflow that were not possible ...
            		I've working with Virtual Production for more than 20 years, we implemented OctaneRender in 2014 and since that OctaneRender has always been ahead of the market in every key aspect.
1-Baking Camera allowed us to integrate a GroundTruth Unbiased Render workflow that were not possible ...
- Wed Mar 02, 2022 6:58 pm
- Forum: Releases
- Topic: Octane 2021.1.2 for Unreal Engine - 0.50: Decals, Splines
- Replies: 2
- Views: 2215
Re: Octane 2021.1.2 for Unreal Engine - 0.50: Decals, Splines
Hello Chris
Is it possible to support IES Lights?
Done a deep benchtest comparing LuosHuang GPU Lightmass vs UE4 Lighmass, vs UE4 GPU Lightmass Plugin, the best still is LousHuang GPU Lightmass, but we would be so happy to abandon Lighmass either with or without GPU and to bake all the Lightmaps ...
            		Is it possible to support IES Lights?
Done a deep benchtest comparing LuosHuang GPU Lightmass vs UE4 Lighmass, vs UE4 GPU Lightmass Plugin, the best still is LousHuang GPU Lightmass, but we would be so happy to abandon Lighmass either with or without GPU and to bake all the Lightmaps ...
- Mon Feb 07, 2022 8:43 am
- Forum: Releases
- Topic: Octane 2021.1 for Unreal Engine - 0.49: Brushes & Switch
- Replies: 4
- Views: 2243
Re: Octane 2021.1 for Unreal Engine - 0.49: Brushes & Switch
Thanks so much for your fast answer. Sry for the delay in answering. Tested and foliage works perfectly.
Best Regards
            		Best Regards
- Sun Jan 30, 2022 9:52 pm
- Forum: Releases
- Topic: Octane 2021.1 for Unreal Engine - 0.49: Brushes & Switch
- Replies: 4
- Views: 2243
Re: Octane 2021.1 for Unreal Engine - 0.49: Brushes & Switch
Hello, is there any plan to support landscape brush and instancing anytime soon.
If it is supported, haven't been successful to find the way.
Thanks for creating great software!!
Best Regards
            		If it is supported, haven't been successful to find the way.
Thanks for creating great software!!
Best Regards
- Sat Jan 29, 2022 11:00 am
- Forum: Releases
- Topic: Octane 2021.1 for Unreal Engine - 0.49: Brushes & Switch
- Replies: 4
- Views: 2243
Re: Octane 2021.1 for Unreal Engine - 0.49: Brushes & Switch
Hello, there is a color difference in 4.27 between Octane Viewport and UE4 viewport. 
I've been trying to match colors using Ocio either in Octane or UE4 but can't find the way.
Questions:
Is it possible to match colors between UE4 and Octane plugin as it was before?
How can i use Ocio within ...
            		I've been trying to match colors using Ocio either in Octane or UE4 but can't find the way.
Questions:
Is it possible to match colors between UE4 and Octane plugin as it was before?
How can i use Ocio within ...
- Thu Nov 18, 2021 9:42 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ 2021.1
- Replies: 43
- Views: 37174
Node Geometry Exporter crash StandAlone app.
Hello
The node Geometry Exporter crash the OctaneRender StandAlone application, when selecting export materials.
Tried with different models and project and the result is the same.
Also should be best if texture export has an option to not resize and leave as it is.
Without the geometry ...
            		The node Geometry Exporter crash the OctaneRender StandAlone application, when selecting export materials.
Tried with different models and project and the result is the same.
Also should be best if texture export has an option to not resize and leave as it is.
Without the geometry ...
- Sat Jul 24, 2021 12:15 pm
- Forum: Bug Reports
- Topic: Geometry processing failed (2). (Blender)
- Replies: 1
- Views: 1310
Geometry processing failed (2). (Blender)
Hello
Octane for Blender is not rendering all the geometry at once. Is a big scene, but there might be something wrong with OctaneRender plugin for Blender.
I can render the scenes in C4D with OctaneRender plugin, or with Blender with Cycles renderer. So the scene should be correct.
When try to ...
            		Octane for Blender is not rendering all the geometry at once. Is a big scene, but there might be something wrong with OctaneRender plugin for Blender.
I can render the scenes in C4D with OctaneRender plugin, or with Blender with Cycles renderer. So the scene should be correct.
When try to ...
- Wed Mar 24, 2021 12:16 pm
- Forum: Releases
- Topic: OctaneRender for Maya 2020.2.1-19.10 [OBSOLETE]
- Replies: 5
- Views: 2144
Re: OctaneRender for Maya 2020.2.1-19.10 [STABLE]
Hello, i have a big problem when merging in Maya two or more projects with the same octane render materials. Probably it has something to do with the plugin, i don't know, but i've tested using Maya standard materials, and when importing it detects that there are materials already in the project ...
            		