Search found 15 matches

by FastKatt
Thu Nov 22, 2018 4:11 pm
Forum: Development Build Releases
Topic: OctaneRender™ 2018.1 XB1
Replies: 121
Views: 57096

Re: OctaneRender™ 2018.1 XB1 [latest 2018]

If you want to pay even less, it's 25% off and only $14.99/month if you sign up before Black Friday (1 year minimum, 3 years maximum at this price).

Pricing is wrong for All Access when I go to the purchase page. It is only showing the first year at the discounted rate for me.

This is what I get ...
by FastKatt
Wed Jan 10, 2018 2:04 pm
Forum: DAZ Studio
Topic: Is this plugin going to survive the free iRay popularity?
Replies: 15
Views: 7527

Re: Is this plugin going to survive the free iRay popularity?

3.09 seems to just be around the corner with AI-based desnoising functions.
I don't have the facebook link here atm, but when this feature does what first tests suggest it should be doing, then Iray can certainly pack up shop, since it is already much slower atm than Octane.

In most cases, I lose ...
by FastKatt
Sun Dec 10, 2017 3:44 am
Forum: DAZ Studio
Topic: Raised edges for geo-grafted prop
Replies: 14
Views: 7379

Re: Raised edges for geo-grafted prop

Without using the Octane Geograft option, you can get rid of these raised seems by adjusting the displacement "Mid level" to around .5 on the OCtane Torso and Anus materials of New Genitalia.

Wow , that works perfectly! 0.5 seemed fine for both materials regions - much thanks!

If I might ask ...
by FastKatt
Sat Dec 09, 2017 3:37 pm
Forum: DAZ Studio
Topic: Raised edges for geo-grafted prop
Replies: 14
Views: 7379

Re: Raised edges for geo-grafted prop

Without using the Octane Geograft option, you can get rid of these raised seems by adjusting the displacement "Mid level" to around .5 on the OCtane Torso and Anus materials of New Genitalia.
by FastKatt
Fri Dec 08, 2017 10:52 pm
Forum: DAZ Studio
Topic: Is this plugin going to survive the free iRay popularity?
Replies: 15
Views: 7527

Re: Is this plugin going to survive the free iRay popularity?

What exactly is that going to mean for the average user's workflow? Will it enhance compatibility with Iray materials typically sold with DAZ projects?

Yes iRay/Daz is all MDL. Substance and Adobe both use MDL as primary material system.

But we must wait until V4 for MDL support? Is that ...
by FastKatt
Thu Dec 08, 2016 1:11 pm
Forum: DAZ Studio
Topic: LiveDB Materials w/ Textures
Replies: 6
Views: 3270

Re: LiveDB Materials w/ Textures

The RedSpec shaders use templates that make use of the already applied texture for a particular map type - normal, diffuse, bump, etc. You can find more about using them in this thread; https://render.otoy.com/forum/viewtopic.php?f=44&t=54497

I haven't used many LiveDB materials, but I've not come ...
by FastKatt
Tue Oct 25, 2016 12:21 am
Forum: DAZ Studio
Topic: Material Preset Folders \ Groups Possible?
Replies: 4
Views: 4719

Re: Material Preset Folders \ Groups Possible?

Thanks for the response.
by FastKatt
Mon Oct 24, 2016 11:10 pm
Forum: DAZ Studio
Topic: Material Preset Folders \ Groups Possible?
Replies: 4
Views: 4719

Material Preset Folders \ Groups Possible?

Is there any way to organize the "My Presets" area in Materials? The LiveDB section has groups, but I do not see a way to do this with my own presets.

Also, Paul, is it possible to get a search / filter box for "My Presets" like the LiveDB section has? Expandable folders / treeview for "My Presets ...
by FastKatt
Mon Oct 03, 2016 1:15 pm
Forum: DAZ Studio
Topic: OctaneRender 3 for DAZ Studio [TEST and STABLE] [OBSOLETE]
Replies: 453
Views: 772159

Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]

Hi Paul,

Just noticed that when I try to use a Saw Wave procedural, either by dragging or by changing an existing procedural in the node editor, it changes to "unknown" with no editable attributes.

Running version 3.3.4.26 that you provided to make the Polygon Side procedural available.
by FastKatt
Sun Sep 11, 2016 1:36 pm
Forum: DAZ Studio
Topic: Polygon side
Replies: 2
Views: 3488

Re: Polygon side

Thanks, Paul!

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