Decals are decal texture ?
It seems that it will be a real labyrinth with lots of decals on the same surface, what about when we want a glossy aspect on a diffuse material ?
The decal currently works by overriding a specific channel of a material rather than the material itself. This feature is ...
Search found 151 matches
- Fri Dec 13, 2024 2:29 am
- Forum: Development Build Releases
- Topic: OctaneRender® 2025.1 Beta 1
- Replies: 35
- Views: 19184
- Tue Sep 10, 2024 11:18 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2024.1
- Replies: 13
- Views: 16332
Re: OctaneRender® 2024.1 [current 2024.1]
Will Decals works with displacements too using internal displacement mixing like Corona Decal object ?
Unfortunately, decals are currently incompatible with displacements. Most displacement calculations occur during scene compilation, while decals operate only during rendering, making their ...
Unfortunately, decals are currently incompatible with displacements. Most displacement calculations occur during scene compilation, while decals operate only during rendering, making their ...
- Sun Dec 12, 2021 9:48 pm
- Forum: General Discussion
- Topic: Denoise not working in 2021 working in 2020
- Replies: 12
- Views: 4713
Re: Denoise not working in 2021 working in 2020
Weir, I have the same Nvidia Studio driver version, only not DCH:
B615380D-ECA3-4009-BE39-9F9F258C8326.jpeg
What about the Win 10 version?
ciao,
Beppe
tried non DCH versions (Studio and Game) but still the same :(
nobody else has this problem?
What processor do you have? does it support AVX ...
B615380D-ECA3-4009-BE39-9F9F258C8326.jpeg
What about the Win 10 version?
ciao,
Beppe
tried non DCH versions (Studio and Game) but still the same :(
nobody else has this problem?
What processor do you have? does it support AVX ...
- Thu Dec 09, 2021 3:06 am
- Forum: General Discussion
- Topic: Denoise not working in 2021 working in 2020
- Replies: 12
- Views: 4713
Re: Denoise not working in 2021 working in 2020
Hi,
The denoiser memory data info in the device preference dialog is updated only after the first denoiser run (that is when the denoiser memory is allocated). So this window doesn't give us any clue.
Could you please render a scene with denoiser enabled in the standalone and then after it is ...
The denoiser memory data info in the device preference dialog is updated only after the first denoiser run (that is when the denoiser memory is allocated). So this window doesn't give us any clue.
Could you please render a scene with denoiser enabled in the standalone and then after it is ...
- Mon Nov 29, 2021 10:59 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ 2021.1 RC 3
- Replies: 22
- Views: 11278
Re: OctaneRender™ 2021.1 RC 3
Hi Vijay,
Thank you for your reply. My bad for the poor writing. I did not mean to say "on some scenes". At the moment, I have tried two scenes using USD assets and both are behaving the same. I will try to provide a scene that I can share (ASAP) with some basic geometry primitives USD assets, to ...
Thank you for your reply. My bad for the poor writing. I did not mean to say "on some scenes". At the moment, I have tried two scenes using USD assets and both are behaving the same. I will try to provide a scene that I can share (ASAP) with some basic geometry primitives USD assets, to ...
- Sun Nov 28, 2021 9:33 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ 2021.1 RC 3
- Replies: 22
- Views: 11278
Re: OctaneRender™ 2021.1 RC 3
Hi OTOY Team,
I did not share my gratitude towards this stunning release (considered now, at the time of this reply, "deprecated"). In particular the important fixes.
However, I am facing an obnoxious behavior since this release and any versions higher: on some scenes containing USD assets, my ...
I did not share my gratitude towards this stunning release (considered now, at the time of this reply, "deprecated"). In particular the important fixes.
However, I am facing an obnoxious behavior since this release and any versions higher: on some scenes containing USD assets, my ...
- Thu Nov 18, 2021 10:32 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ 2021.1
- Replies: 43
- Views: 35567
Re: Node Geometry Exporter crash StandAlone app.
Hello
The node Geometry Exporter crash the OctaneRender StandAlone application, when selecting export materials.
Tried with different models and project and the result is the same.
Also should be best if texture export has an option to not resize and leave as it is.
Without the geometry ...
The node Geometry Exporter crash the OctaneRender StandAlone application, when selecting export materials.
Tried with different models and project and the result is the same.
Also should be best if texture export has an option to not resize and leave as it is.
Without the geometry ...
- Mon Sep 06, 2021 12:59 am
- Forum: Development Build Releases
- Topic: OctaneRender™ 2021.1 RC 2
- Replies: 16
- Views: 10356
Re: OctaneRender™ 2021.1 RC 2 [current 2021.1]
Thank you for the update!
Would be great on the USD loader to automatic add object layer node connected so we don't have to do manually all then, or is that a way to activate on the import?
Best,
JO
you can already do this. Go to preference->Geometry import->USD then make changes as you like ...
Would be great on the USD loader to automatic add object layer node connected so we don't have to do manually all then, or is that a way to activate on the import?
Best,
JO
you can already do this. Go to preference->Geometry import->USD then make changes as you like ...
- Thu Aug 12, 2021 2:30 am
- Forum: Development Build Releases
- Topic: OctaneRender™ 2021.1 RC 1
- Replies: 27
- Views: 12307
Re: OctaneRender™ 2021.1 RC 1 [current 2021.1]
Vijay mentioned a fix for this issue
https://render.otoy.com/forum/viewtopic.php?p=402303#p402303
I think it may be part of the "Fixed incorrect denoiser output in scenes with SSS materials.", but I'm still seeing a color difference in the denoised output.
It's not as drastic now, but the ...
https://render.otoy.com/forum/viewtopic.php?p=402303#p402303
I think it may be part of the "Fixed incorrect denoiser output in scenes with SSS materials.", but I'm still seeing a color difference in the denoised output.
It's not as drastic now, but the ...
- Fri Jul 23, 2021 3:09 am
- Forum: Development Build Releases
- Topic: OctaneRender™ 2021.1 RC 1
- Replies: 27
- Views: 12307
Re: OctaneRender™ 2021.1 RC 1 [current 2021.1]
Vijay mentioned a fix for this issue
https://render.otoy.com/forum/viewtopic.php?p=402303#p402303
I think it may be part of the "Fixed incorrect denoiser output in scenes with SSS materials.", but I'm still seeing a color difference in the denoised output.
It's not as drastic now, but the ...
https://render.otoy.com/forum/viewtopic.php?p=402303#p402303
I think it may be part of the "Fixed incorrect denoiser output in scenes with SSS materials.", but I'm still seeing a color difference in the denoised output.
It's not as drastic now, but the ...