Search found 20 matches
- Mon Nov 29, 2021 5:26 pm
- Forum: General Discussion
- Topic: Black Friday Sale?
- Replies: 14
- Views: 6891
Re: Black Friday Sale?
Did anyone get an answer to this? I am an annual subscriber, but my maintenance isn't up for a few months. Does that mean I do not get the extra content?
- Wed Nov 03, 2021 7:11 pm
- Forum: Lightwave 3D
- Topic: Colorspace workflow question
- Replies: 1
- Views: 2664
Re: Colorspace workflow question
This has been a few years, but what was the workflow you ended using here?
- Mon Jul 19, 2021 5:40 pm
- Forum: Maxon Cinema 4D
- Topic: Export hair/splines to standalone
- Replies: 3
- Views: 1767
Re: Export hair/splines to standalone
Hello,
just tried to get my c4d scene working inside standalone because I want to use RNDR for rendering.
Unfortunately after exporting as .orbx, the standalone does not show the fur of my character.
What I also tried is to use alembic instead of the c4d hair but thats also not working.
I am ...
just tried to get my c4d scene working inside standalone because I want to use RNDR for rendering.
Unfortunately after exporting as .orbx, the standalone does not show the fur of my character.
What I also tried is to use alembic instead of the c4d hair but thats also not working.
I am ...
- Mon Jul 19, 2021 5:07 pm
- Forum: Maxon Cinema 4D
- Topic: Cryptomatte ObjectNodeName broken?
- Replies: 3
- Views: 976
Re: Cryptomatte ObjectNodeName broken?
Thanks. I totally missed that huge disclaimer in yellow.
But Render ID passes are now gone, so what is the best way to get passes in groups again? Other than materials.
But Render ID passes are now gone, so what is the best way to get passes in groups again? Other than materials.
- Mon Jul 19, 2021 4:33 pm
- Forum: Maxon Cinema 4D
- Topic: Cryptomatte ObjectNodeName broken?
- Replies: 3
- Views: 976
Cryptomatte ObjectNodeName broken?
I'm using latest stable 2020.2.4-R2.
If I give each object an object tag and a unique LayerID, and enable crypto pass ObjectNodeName, every object has the same color assigned to it in the cryptopass. Is there something else I'm missing? I am rendering EXR(Octane).
If I give each object an object tag and a unique LayerID, and enable crypto pass ObjectNodeName, every object has the same color assigned to it in the cryptopass. Is there something else I'm missing? I am rendering EXR(Octane).
- Wed Feb 24, 2021 4:49 pm
- Forum: Maxon Cinema 4D
- Topic: Motion Blur on Splines with Octane ObjectTag
- Replies: 4
- Views: 1776
Re: Motion Blur on Splines with Octane ObjectTag
I am trying to get motion blur on a sweep, but its not working. Other objects in the scene are getting motion blur, but not the sweep. I am animated the growth of the sweep, not the position of the object. Is this possible?
- Mon Dec 07, 2020 3:21 pm
- Forum: Maxon Cinema 4D
- Topic: Hide HDRI Map from reflection on the ground
- Replies: 4
- Views: 4729
Re: Hide HDRI Map from reflection on the ground
just so were clear, you are enabling this, correct?
This shouldn't show the reflections of the HDRI, just the reflections of any object on this Layer ID.
RenderLayer.PNG
But I also agree, being able to "light link" the environment would be super helpful. If I could tell a ground plane to not see ...
This shouldn't show the reflections of the HDRI, just the reflections of any object on this Layer ID.
RenderLayer.PNG
But I also agree, being able to "light link" the environment would be super helpful. If I could tell a ground plane to not see ...
- Mon Dec 07, 2020 1:36 pm
- Forum: Maxon Cinema 4D
- Topic: Hide HDRI Map from reflection on the ground
- Replies: 4
- Views: 4729
Re: Hide HDRI Map from reflection on the ground
Have you tried the Render Layer option? Putting your character on one layer ID, then enable Render Layer with that one layer ID and enable black shadows and layer reflections. It works as intended sometimes for me. But not always.
- Mon Dec 07, 2020 1:07 pm
- Forum: Maxon Cinema 4D
- Topic: Reflection catcher?
- Replies: 8
- Views: 3594
Re: Reflection catcher?
It seems using the Render Layer option is the best way to do it for now.
In some good news, I'm working with the 2021 beta now and there might be a solution
In some good news, I'm working with the 2021 beta now and there might be a solution
- Fri May 08, 2020 5:13 pm
- Forum: Maxon Cinema 4D
- Topic: Excluding items from reflections
- Replies: 6
- Views: 4828
Re: Excluding items from reflections
I am trying to figure this out as well. I have environment that I only want reflected in certain objects but not others.