Search found 8 matches

by mxmiceli
Tue Sep 03, 2019 8:13 pm
Forum: Bug Reports
Topic: Slow load times (component meshes)
Replies: 7
Views: 3592

Re: Slow load times (component meshes)

Just tested it and everything went smoothly. The loading still takes a bit because of the filesize, but it no longer slows down and is pretty reasonable compared to other render engines I've used

Thanks for the quick fix!
by mxmiceli
Tue Sep 03, 2019 3:30 pm
Forum: Bug Reports
Topic: Slow load times (component meshes)
Replies: 7
Views: 3592

Re: Slow load times (component meshes)

Not sure if I explained it right or maybe I'm misunderstanding something about how UE4 sends scenes to octane.

I don't believe the problem is lightmap generation or datasmith specific (as far as I can tell) because the slowdown is not happening during datasmith import. Everything comes into ue4 in ...
by mxmiceli
Fri Aug 30, 2019 8:11 pm
Forum: Bug Reports
Topic: Slow load times (component meshes)
Replies: 7
Views: 3592

Re: Slow load times (component meshes)

Hi Chris,

I'm not sure how many, but I did get the okay to send it over.

Do you have a secure file sharing system that Otoy uses? Otherwise I have ways to send it over if you can provide an email.

Also should I send the sketchup, datasmith, or ue4 file?

Thanks,
Max
by mxmiceli
Wed Aug 28, 2019 2:45 pm
Forum: Bug Reports
Topic: Slow load times (component meshes)
Replies: 7
Views: 3592

Slow load times (component meshes)

Hello,

I tried to test the octane for unreal plugin with a relatively heavy archviz interior project that I had worked on previously in Sketchup/Lumion. My hope was to take the sketchup model, export to datasmith, import that into unreal, and render in octane for unreal.

The issue I'm seeing is ...
by mxmiceli
Fri Oct 28, 2016 2:31 pm
Forum: OctaneVR Questions & Discussion
Topic: Creating for OMP question
Replies: 3
Views: 4676

Re: Creating for OMP question

Thanks so much for your quick reply Goldorak.

So, I definitely seem to need to get into the ORC demo it would seem, if that's still a possibility.

Also based on your response I would not get any of this as a file, or folder. I think my original understanding was that you would manually place a ...
by mxmiceli
Fri Oct 28, 2016 5:58 am
Forum: OctaneVR Questions & Discussion
Topic: Creating for OMP question
Replies: 3
Views: 4676

Creating for OMP question

Hello, I'm having some trouble understanding what I've been seeing in forums about OMP and navigable ORBX scenes (like the vines in the latest OMP).

I think I've read across a few forum and reddit threads that with Octane 3.04 and OMP 3.0 creating these should be possible (and relatively easy with ...
by mxmiceli
Thu Aug 18, 2016 4:08 am
Forum: Demo Version Questions & Discussion
Topic: Image texture cannot be shown
Replies: 2
Views: 1511

Re: Image texture cannot be shown

I think it's just Octanes naming, the nodes "rgb image" "greyscale image" would be what you're looking for if I'm reading the question correctly.
by mxmiceli
Thu Aug 18, 2016 3:26 am
Forum: Lua Scripting
Topic: Writing nodes in LUA?
Replies: 1
Views: 5270

Writing nodes in LUA?

I had a few questions about LUA and the node graph. I think I understand how a scripted graph like the turntable animation works with a popup-gui that then executes an action based on your params. I was wondering though if and how it would be possible to make or write a node using LUA.

For my ...

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