In my project, a Shader effector with falloff is changing the color of clones from black to white. This is wired up to the Octane emission tab, so you can think of it turning on a series of lightbulbs in sequence.
If I use a preset Falloff Function like Linear or Inverse Square, it works as ...
I'm having a difficult time figuring out Projection Mapping in Octane v3 for Cinema 4D. I'm very familiar with the process using C4D's built-in renderers. I've done it many, many times. But Octane is throwing a wrench into my plans.
I have a Projection node with Perspective mode. And I have a ...
The LiveDB needs some serious curating and housekeeping. This is especially true for the Materials > Misc category. There are over 100 shaders named "Node Graph"!
Some other findings - Seven identical Amethyst Marbles - Too many materials with the same name with subtle variations. - Materials named ...
I'm using the Octane Tag on an X-Particles emitter. And there's one particle attached to each vertex of my model.
I dragged three differently colored cubes into the Octane 'Particle Rendering' tab. There's a distinct pattern formed by this. It's pretty obvious it's iterating the order of cubes over ...
I saw some posts from the beginning of the year that mention Octane is not compatible with C4D ≥R17 Take system. Also render tokens don't work. (The Take system is similar to Maya Render Layers)
It's September 2016 and Octane 3 has been out for a bit. Has the situation improved or are there better ...