Search found 16 matches
- Thu Aug 31, 2017 9:26 am
- Forum: Blender
- Topic: Update and Introduction
- Replies: 120
- Views: 280586
Re: Update and Introduction
Glad to hear it, thanks for staying committed to this plugin.
- Mon Aug 07, 2017 3:26 pm
- Forum: Blender
- Topic: Update and Introduction
- Replies: 120
- Views: 280586
Re: Update and Introduction
any news for us? 3.06 STABLE ready yet?
- Tue Jun 27, 2017 3:43 pm
- Forum: Blender
- Topic: Update and Introduction
- Replies: 120
- Views: 280586
Re: Update and Introduction
Thanks for your input azen!
- Sat Jun 24, 2017 12:44 pm
- Forum: Blender
- Topic: Update and Introduction
- Replies: 120
- Views: 280586
Re: Update and Introduction
Hello azen,
Could you let us know whether this functionality will be possible in the Blender plugin at all? https://render.otoy.com/forum/viewtopic.php?f=114&t=60966
Also could we get an update on when the next stable release of Blender plugin will arrive? I am a subscription based user and I ...
Could you let us know whether this functionality will be possible in the Blender plugin at all? https://render.otoy.com/forum/viewtopic.php?f=114&t=60966
Also could we get an update on when the next stable release of Blender plugin will arrive? I am a subscription based user and I ...
- Sat Jun 24, 2017 12:42 pm
- Forum: Blender
- Topic: Mesh type for linked data (Particle/Hair systems)
- Replies: 3
- Views: 2997
Re: Mesh type for linked data (Particle/Hair systems)
In my tests the mesh type seems to carry through the linked file. If you populate your scene with a lot of linked particles, override the scene's mesh types to Global, it takes a lot longer to compile before render and the memory usage is higher, while there is no effect on compilation times if the ...
- Thu Jun 15, 2017 1:13 pm
- Forum: Blender
- Topic: Update and Introduction
- Replies: 120
- Views: 280586
Re: Update and Introduction
Hello azen,
Could you let us know whether this functionality will be possible in the Blender plugin at all? https://render.otoy.com/forum/viewtopic.php?f=114&t=60966
Also could we get an update on when the next stable release of Blender plugin will arrive? I am a subscription based user and I have ...
Could you let us know whether this functionality will be possible in the Blender plugin at all? https://render.otoy.com/forum/viewtopic.php?f=114&t=60966
Also could we get an update on when the next stable release of Blender plugin will arrive? I am a subscription based user and I have ...
- Mon Jun 05, 2017 4:00 am
- Forum: Bug Reports
- Topic: Slow gui - 3.05.3 - 11.24 [STABLE
- Replies: 4
- Views: 2862
Re: Slow gui - 3.05.3 - 11.24 [STABLE
This happened to me when I had either one faulty card or an older card that didn't support PCIe Gen3. Try go to your BIOS and set both slots to be PCIe Gen2 instead of Gen3 or Auto.
- Fri May 12, 2017 3:23 pm
- Forum: Bug Reports
- Topic: Multiple Octane Instances render the same frame
- Replies: 5
- Views: 4433
Re: Multiple Octane Instances render the same frame
Could a dev please weigh in with some insight as to whether this will be a possible functionality in Blender or not? It is very vital for planning future workflows with this plugin.
Geometry loading times for animation is a huge bottleneck in the current version of Octane, whether something will ...
Geometry loading times for animation is a huge bottleneck in the current version of Octane, whether something will ...
- Sat Apr 29, 2017 10:56 pm
- Forum: Bug Reports
- Topic: Multiple Octane Instances render the same frame
- Replies: 5
- Views: 4433
Re: Multiple Octane Instances render the same frame
Yes I've tried all those things and it does not work, same frame rendered for each separate frame range. Does it work for you?
On a 40 frame animation I've split into 2 instances:
frame 1 is the same as frame 21
frame 2 is the same as frame 22
and so on...
On a 40 frame animation I've split into 2 instances:
frame 1 is the same as frame 21
frame 2 is the same as frame 22
and so on...
- Thu Apr 27, 2017 1:59 am
- Forum: Bug Reports
- Topic: Multiple Octane Instances render the same frame
- Replies: 5
- Views: 4433
Multiple Octane Instances render the same frame
I'm trying to render with multiple instances of Blender simultaneously on the same computer to speedup rendering of an animation. Just as described here: https://render.otoy.com/forum/viewtopic.php?f=9&t=49745
This works with Octane Standalone and other Octane plugins but not in Blender. When I ...
This works with Octane Standalone and other Octane plugins but not in Blender. When I ...