Search found 6 matches

by 1suky1
Thu Jan 18, 2018 6:50 pm
Forum: Maxon Cinema 4D
Topic: 3.07-R2 fog thickness issues
Replies: 1
Views: 847

3.07-R2 fog thickness issues

I started messing around with fog and noticed that for some reason if fog thickness on the environment tag is ~10, the light itself casts a shadow when you are far away.

https://i.imgur.com/uHcaAGt.jpg

You can see here how it moves depending on the viewing position.
https://gyazo.com ...
by 1suky1
Sat Dec 16, 2017 8:34 pm
Forum: Maxon Cinema 4D
Topic: Is this the correct camera projection behavior?
Replies: 1
Views: 885

Is this the correct camera projection behavior?

I am messing around with camera projection of imagetextures and I was wondering the result I'm getting is the correct behavior.

https://i.imgur.com/Ly5TltL.png

As you can see the projection also appears on the back sides as well and IDK if it's suppose to be like that or not. I tried to get rid ...
by 1suky1
Sun Dec 03, 2017 12:40 am
Forum: Releases
Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Replies: 194
Views: 117554

Re: Version 3.08-test6 (TEST VERSION)

Could we get a subscription build for windows?

Thanks.
by 1suky1
Mon Aug 28, 2017 2:08 pm
Forum: Releases
Topic: Test Version 3.07-Test3a
Replies: 118
Views: 71237

Re: Test Version 3.07-Test3a

I don't know if this is where we post bugs/problems for this build but I Just tried scatter with animated deformed plane and it's a bit dodgy.

Left is scatter, right is regular cloner
https://www.youtube.com/watch?v=ekJ_2KJ1p9U

Cloner looks clean while scatter keeps creating/deleting points ...
by 1suky1
Fri Jul 14, 2017 1:23 pm
Forum: Octane for Unity
Topic: Clean renders, activating gpus, and render times
Replies: 14
Views: 13747

Re: Clean renders, activating gpus, and render times

Did some simple tests and Unity rendered on average 2x slower than Cinema4D

Path tracing
http://i.imgur.com/2vPQxwv.jpg

Direct lighting with gi_diffuse
http://i.imgur.com/7c5rEpS.jpg

I used default settings from unity for path tracing but for DL I changed them a bit because specular and ...
by 1suky1
Fri Jul 14, 2017 1:17 pm
Forum: Octane for Unity
Topic: Render passes break viewport
Replies: 1
Views: 2538

Render passes break viewport

when I enable render passes the viewport kinda breaks. At first it was fine but I couldn't switch to main pass and then other passes bugged out.

This is what I started to get http://i.imgur.com/ReTJqvy.png

But it should look like this http://i.imgur.com/AOVvhrY.png

Need to reload octane to fix it.

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