The courtyard is way to intense to me, I would prefer less objects and more harmony in there.
Search found 16 matches
- Fri May 19, 2017 9:50 am
- Forum: M is for Metaverse Gallery
- Topic: Residential project in Almaty
- Replies: 3
- Views: 4195
Re: Residential project in Almaty
Quite nice atmosphere
What a great place to live, if those mountains are actually visible there 
The courtyard is way to intense to me, I would prefer less objects and more harmony in there.
The courtyard is way to intense to me, I would prefer less objects and more harmony in there.
- Thu May 18, 2017 7:18 am
- Forum: M is for Metaverse Gallery
- Topic: Grow House
- Replies: 2
- Views: 2642
Re: Grow House
From the distance it looks like a stack of potato crisps
Hard to comment, materials look great. The first wrong thing I noticed is overlapping hands.
Hard to comment, materials look great. The first wrong thing I noticed is overlapping hands.
- Thu May 18, 2017 6:59 am
- Forum: M is for Metaverse Gallery
- Topic: Small house / winter scene
- Replies: 6
- Views: 4342
- Wed May 17, 2017 7:51 pm
- Forum: M is for Metaverse Gallery
- Topic: Small house / winter scene
- Replies: 6
- Views: 4342
Re: Small house / winter scene
Sure, I will edit original post and add some technical infoMarvez wrote:nice work , can you share some things about how you made it ?
If you want some specific info, pls let me know and I will add it aswell!
- Wed May 17, 2017 1:30 pm
- Forum: M is for Metaverse Gallery
- Topic: Small house / winter scene
- Replies: 6
- Views: 4342
Re: Small house / winter scene
Thanks for the comment ^^

Yea, I did this render few months ago and I thought it was fine, but now I can see that background is weird. Guess I can call it a "progress"zinogino wrote:the 2nd image background doesn't seem to blend well
- Wed May 17, 2017 1:29 pm
- Forum: Works In Progress
- Topic: (WIP) Near the forest / single family house
- Replies: 2
- Views: 6593
Re: (WIP) Near the forest / single family house
Thanks for the comment :)
Perhaps a light source coming from the left and behind the house would do.
Was trying to figure it out that way, but I really like the feel of the right side of this image.
Grass patch is it intentional?
Not really, I am still experimenting with Octane Scatter. I'm ...
Perhaps a light source coming from the left and behind the house would do.
Was trying to figure it out that way, but I really like the feel of the right side of this image.
Grass patch is it intentional?
Not really, I am still experimenting with Octane Scatter. I'm ...
- Wed May 17, 2017 7:08 am
- Forum: Works In Progress
- Topic: (WIP) Near the forest / single family house
- Replies: 2
- Views: 6593
(WIP) Near the forest / single family house
Hello,
this one is going to get 2 renders (also from the back). This one is definitely too dark. Partially it's post production fault - I still can't get Linear Workflow and color profiles to work ^^
Would appreciate any comments
this one is going to get 2 renders (also from the back). This one is definitely too dark. Partially it's post production fault - I still can't get Linear Workflow and color profiles to work ^^
Would appreciate any comments
- Wed May 17, 2017 6:35 am
- Forum: M is for Metaverse Gallery
- Topic: Small house / winter scene
- Replies: 6
- Views: 4342
Small house / winter scene
Small house presentation for an office I work at.
drops_viz3_v1.jpg
drops_viz4_v1.jpg
Done in Octane for c4d and Photoshop
The house design was created by Domowe Klimaty - architectural office. It's really small house (about 70 sq. meters usage area), supposed to be very cheap.
Snow on the ...
drops_viz3_v1.jpg
drops_viz4_v1.jpg
Done in Octane for c4d and Photoshop
The house design was created by Domowe Klimaty - architectural office. It's really small house (about 70 sq. meters usage area), supposed to be very cheap.
Snow on the ...
- Fri Nov 18, 2016 6:34 pm
- Forum: Maxon Cinema 4D
- Topic: Octane noise shader tiling in UV prpojection
- Replies: 2
- Views: 1715
Re: Octane noise shader tiling in UV prpojection
When I remove displacement, it looks OK. Any workaround possible?aoktar wrote:what happen without displacement? There is a limitation for usage of disp+bump together.
- Wed Nov 16, 2016 11:42 pm
- Forum: Maxon Cinema 4D
- Topic: Octane noise shader tiling in UV prpojection
- Replies: 2
- Views: 1715
Octane noise shader tiling in UV prpojection
Hello,
maybe anyone knows what am I doing wrong.
I created some snow material for my scene and it was working pretty well, until I applied it as UV mapped. The reason I do this is that I want to paint some footsteps in Bodypaint and apply them as displacement.
When I apply the texture to object ...
maybe anyone knows what am I doing wrong.
I created some snow material for my scene and it was working pretty well, until I applied it as UV mapped. The reason I do this is that I want to paint some footsteps in Bodypaint and apply them as displacement.
When I apply the texture to object ...