RESOLVED!
Had to select tonemapped in the tonemap type dropdown.
This seems to be a new setting for v.30.
Bit of a nightmare!!
Search found 4 matches
- Fri Oct 07, 2016 3:06 pm
- Forum: Maxon Cinema 4D
- Topic: Camera depth pass for Frischluft
- Replies: 5
- Views: 2391
- Fri Oct 07, 2016 3:02 pm
- Forum: Maxon Cinema 4D
- Topic: Camera depth pass for Frischluft
- Replies: 5
- Views: 2391
Re: Camera depth pass for Frischluft
Hey
The z-depth is just coming out white in the picture viewer but shows depth gradient in the preview window when i select z-channel?
I've put a plane in the background in octane as I though it was because of infinite sky?
The z-depth is just coming out white in the picture viewer but shows depth gradient in the preview window when i select z-channel?
I've put a plane in the background in octane as I though it was because of infinite sky?
- Fri Oct 07, 2016 2:36 pm
- Forum: Maxon Cinema 4D
- Topic: Camera depth pass for Frischluft
- Replies: 5
- Views: 2391
Re: Camera depth pass for Frischluft
Thanks bepeg4d.
I'll give it a try.
B
I'll give it a try.
B
- Fri Oct 07, 2016 9:46 am
- Forum: Maxon Cinema 4D
- Topic: Camera depth pass for Frischluft
- Replies: 5
- Views: 2391
Camera depth pass for Frischluft
Hi,
Looking to export the Octane camera DOF pass for compositing in AE with Frischluft. So I need an image pass where the DOF isn't baked into the image.
Is it possible to do this on one render with Octane / C4D?
In the standard C4D renderer you render an image plus depth then re-composite in ...
Looking to export the Octane camera DOF pass for compositing in AE with Frischluft. So I need an image pass where the DOF isn't baked into the image.
Is it possible to do this on one render with Octane / C4D?
In the standard C4D renderer you render an image plus depth then re-composite in ...