Search found 3 matches
- Tue Jun 21, 2022 12:39 pm
- Forum: User requests
- Topic: Converting Octane Materials back to C4D counterparts
- Replies: 21
- Views: 29186
Re: Converting Octane Materials back to C4D counterparts
Absolutely a lifesaver! Thank you very much for the hint with xrange and range!
- Thu Feb 21, 2019 1:18 pm
- Forum: OctaneVR Questions & Discussion
- Topic: C4D camera + null to after effects
- Replies: 4
- Views: 4850
Re: C4D camera + null to after effects
Hi,
I'm not sure if I get what is wrong, but it reminds me of a problem I ran into a while ago (https://render.otoy.com/forum/viewtopic.php?f=30&t=68448&p=343497#p343497). But maybe your problem is more like the camera is just off a bit - then maybe you have set a camera offset (lens shift)? this ...
I'm not sure if I get what is wrong, but it reminds me of a problem I ran into a while ago (https://render.otoy.com/forum/viewtopic.php?f=30&t=68448&p=343497#p343497). But maybe your problem is more like the camera is just off a bit - then maybe you have set a camera offset (lens shift)? this ...
- Thu Aug 09, 2018 6:39 pm
- Forum: Maxon Cinema 4D
- Topic: Large Scale Camera-Animation Export to Standalone (bug?)
- Replies: 1
- Views: 2501
Large Scale Camera-Animation Export to Standalone (bug?)
Hi Community,
I just wanted to share a workaround with you in case someone else encounters the following problem:
I'm currently working on a project with large terrains and ended up placing my cameras some two or three kilometers away from the world null. Everything was working really nice until ...
I just wanted to share a workaround with you in case someone else encounters the following problem:
I'm currently working on a project with large terrains and ended up placing my cameras some two or three kilometers away from the world null. Everything was working really nice until ...