Search found 7 matches

by daniel.mozbäuchel
Wed Sep 21, 2016 3:20 pm
Forum: Works In Progress
Topic: RC-Car technical animation |Functionality 2 - stroke engine
Replies: 17
Views: 22034

Re: RC-Car technical animation |Functionality 2 - stroke engine

Hi Jonathan,

i have uloadet a scene file. In this version the voxelsize of the fluidcontainer is set to 1,4. In my original version i have a voxelsize of 0,7. But for playbackspeed in the viewport is better with a higer voxelsize.
Hope i can help you.

cheers daniel
by daniel.mozbäuchel
Sun Sep 04, 2016 9:27 am
Forum: Works In Progress
Topic: RC-Car technical animation |Functionality 2 - stroke engine
Replies: 17
Views: 22034

Re: RC-Car technical animation |Functionality 2 - stroke engine

Thank you Rafaelvamp,

here is a picture of my settings.
settings
settings
But don´t forget, my engine setup has a realy tiny scenescale.

Hope i can help you.
cheers
Daniel
by daniel.mozbäuchel
Wed Aug 24, 2016 7:23 am
Forum: Works In Progress
Topic: RC-Car technical animation |Functionality 2 - stroke engine
Replies: 17
Views: 22034

Re: RC-Car technical animation |Functionality 2 - stroke engine

Hi GuidoA,

thanks for your post. I use always a denoiser in my animations, neatvideos is a great one.
Do you mean the Wire texture effect on the car or on the floor? On the Car it is a mixmaterial with a dirtshader and a blue and a opacity material. On the floor i have used splines, rendered it out ...
by daniel.mozbäuchel
Tue Aug 02, 2016 9:13 am
Forum: Works In Progress
Topic: RC-Car technical animation |Functionality 2 - stroke engine
Replies: 17
Views: 22034

Re: RC-Car technical animation |Functionality 2 - stroke engine

Thank you aggiechase37,
this was not so easy, Aoktar has implemented realy quick and it´s a bit buggy i think.
One of my problems was the tiny scale of the explosion and the second is, you dont can move the xp-domain out of the world-center. That is not so easy if you have a animation.

But it works ...
by daniel.mozbäuchel
Fri Jul 15, 2016 2:24 pm
Forum: Works In Progress
Topic: RC-Car technical animation |Functionality 2 - stroke engine
Replies: 17
Views: 22034

Re: RC-Car technical animation |Functionality 2 - stroke engine

Thank you gordonrobb and CORE,

the car render 30 seconds per frame if i remember correctly @ FullHD and the specular material and blue line material shots 1 - 1.30 minutes.
by daniel.mozbäuchel
Thu Jul 14, 2016 11:10 am
Forum: Works In Progress
Topic: RC-Car technical animation |Functionality 2 - stroke engine
Replies: 17
Views: 22034

Re: RC-Car technical animation |Functionality 2 - stroke engine

Thanks Statostado
I use Neat Video to reduce the noise. Mostly it works realy great. The shots with the blue lines have 256 Samples because of the longer rendertime for this.

Thanks Terryvfx.
The specular material is just a simple specualar material :-) Nothing fancy here, no textures.
by daniel.mozbäuchel
Sat Jul 02, 2016 10:09 am
Forum: Works In Progress
Topic: RC-Car technical animation |Functionality 2 - stroke engine
Replies: 17
Views: 22034

RC-Car technical animation |Functionality 2 - stroke engine

Project I'm working on for fun.

TOOLS: Cinema 4D, Octane 3, X-Particle, Blackmagic Fusion, After Effects
The fire is generated with x-particle and rendered in octane 3.
Pathtracing 512 Samples
3x 980ti

Animation and more pics on:
https://www.behance.net/gallery/40245155/RC-Car-Animation ...

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