Search found 27 matches

by pixelinfected
Wed Dec 27, 2023 6:58 pm
Forum: Maxon Cinema 4D
Topic: Light objects inside cloners
Replies: 4
Views: 1915

Re: Light objects inside cloners

cinema4d Allow you to clone lights when you setup a simple clone, if you setup instance clone option the cloner work geometry only.
by pixelinfected
Tue Apr 28, 2020 10:11 am
Forum: News & Announcements
Topic: Octane X Beta Begins Now!
Replies: 65
Views: 215599

Re: Octane X Beta Begins Now!

i undestand that this is for OSX users... But will there be windows build which will work with amd gpus?
may be not.
Vulcan/ Metal tech is OsX only tech like directX libs are for Microsoft, to optimize it are Os related, but nothing forbid that they develop a different way to use AMD cards under ...
by pixelinfected
Sat Aug 24, 2019 11:06 am
Forum: News & Announcements
Topic: OctaneRender 4 / All Access - Update FAQ
Replies: 365
Views: 471733

Re: OctaneRender 4 / All Access - Update FAQ

i'm user from octane 0.5, from the start and i dislike every subscription model.
to be honest, what's the point?
the point is long time support of scene and project.
during last 35 years of my digital life (yes, i'm bit old on digital) i was forced to upgrade and keep upgraded a lots of scene ...
by pixelinfected
Fri Nov 09, 2018 2:30 pm
Forum: Lightwave 3D
Topic: Get T Texture layers ?
Replies: 7
Views: 2528

Re: Get T Texture layers ?

orthe god called Juanigon will do something, or nothing,
don't expect anything from newtek...

i just read a bad thread on newtek forum where i discover that the other great developer Dennis Potonnier develop a new version of his node for lw2016 (never released) for Newtek, perfectly working for ...
by pixelinfected
Fri Dec 30, 2016 3:29 pm
Forum: General Discussion
Topic: V3.0 film Buffer Save/Resume ?
Replies: 10
Views: 5910

Re: V3.0 film Buffer Save/Resume ?

i add my thumb up to resumable render like Fprime, i spent 599$ years ago for Fprime license exactly for this feature, the ability to render out a rought animation, move to compositing and other task rought materials and in the mean time refine render and stop only when we are good in progressive ...
by pixelinfected
Sun Jul 31, 2016 2:08 pm
Forum: Lightwave 3D
Topic: Occlusion pass how to manage obj
Replies: 1
Views: 956

Occlusion pass how to manage obj

Hi guys,
probably i miss some parameters to manage it.
i tried with octane light, with object with diffuse material and blackbody emitter, but i can't avoid to see them (light or obj emitter) in occlusion pass.
If i put a light near a plane in a occlusion pass i see occlusion like octane light is a ...
by pixelinfected
Thu Jul 14, 2016 10:49 am
Forum: Lightwave 3D
Topic: displacement, mixer and multiple material
Replies: 4
Views: 1868

Re: displacement, mixer and multiple material

ok, i will find a workaround.
:-D
by pixelinfected
Thu Jun 30, 2016 7:34 pm
Forum: Lightwave 3D
Topic: displacement, mixer and multiple material
Replies: 4
Views: 1868

Re: displacement, mixer and multiple material

Thanks a lot juanjgon :-D
another question, linked to that...
ok i cannot mix displacement, but if i want to limit displacement to a part of obj with a picture?
how can i do an alpha for a picture with another picture to limit a displacement in some part of it? naturally i want to use a gradient or ...
by pixelinfected
Wed Jun 29, 2016 1:16 pm
Forum: Lightwave 3D
Topic: displacement, mixer and multiple material
Replies: 4
Views: 1868

displacement, mixer and multiple material

I tried to found solution around forum, but i not found enought to answer to my question.
I used octane few times, also if i start with beta, :-( and never used the displacement.
to be more clear i preferred to build an animated png to explain better my problem.

i want to build a material where i ...

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