Search found 27 matches
- Wed Dec 27, 2023 6:58 pm
- Forum: Maxon Cinema 4D
- Topic: Light objects inside cloners
- Replies: 4
- Views: 1915
Re: Light objects inside cloners
cinema4d Allow you to clone lights when you setup a simple clone, if you setup instance clone option the cloner work geometry only.
- Tue Apr 28, 2020 10:11 am
- Forum: News & Announcements
- Topic: Octane X Beta Begins Now!
- Replies: 65
- Views: 215599
Re: Octane X Beta Begins Now!
i undestand that this is for OSX users... But will there be windows build which will work with amd gpus?
may be not.
Vulcan/ Metal tech is OsX only tech like directX libs are for Microsoft, to optimize it are Os related, but nothing forbid that they develop a different way to use AMD cards under ...
may be not.
Vulcan/ Metal tech is OsX only tech like directX libs are for Microsoft, to optimize it are Os related, but nothing forbid that they develop a different way to use AMD cards under ...
- Sat Aug 24, 2019 11:06 am
- Forum: News & Announcements
- Topic: OctaneRender 4 / All Access - Update FAQ
- Replies: 365
- Views: 471733
Re: OctaneRender 4 / All Access - Update FAQ
i'm user from octane 0.5, from the start and i dislike every subscription model.
to be honest, what's the point?
the point is long time support of scene and project.
during last 35 years of my digital life (yes, i'm bit old on digital) i was forced to upgrade and keep upgraded a lots of scene ...
to be honest, what's the point?
the point is long time support of scene and project.
during last 35 years of my digital life (yes, i'm bit old on digital) i was forced to upgrade and keep upgraded a lots of scene ...
- Fri Nov 09, 2018 2:30 pm
- Forum: Lightwave 3D
- Topic: Get T Texture layers ?
- Replies: 7
- Views: 2528
Re: Get T Texture layers ?
orthe god called Juanigon will do something, or nothing,
don't expect anything from newtek...
i just read a bad thread on newtek forum where i discover that the other great developer Dennis Potonnier develop a new version of his node for lw2016 (never released) for Newtek, perfectly working for ...
don't expect anything from newtek...
i just read a bad thread on newtek forum where i discover that the other great developer Dennis Potonnier develop a new version of his node for lw2016 (never released) for Newtek, perfectly working for ...
- Fri Mar 23, 2018 10:16 am
- Forum: Lightwave 3D
- Topic: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.8 RC2
- Replies: 15
- Views: 5036
Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.8 RC2
Great work !!!
Juanigon for president
Juanigon for president

- Fri Dec 30, 2016 3:29 pm
- Forum: General Discussion
- Topic: V3.0 film Buffer Save/Resume ?
- Replies: 10
- Views: 5910
Re: V3.0 film Buffer Save/Resume ?
i add my thumb up to resumable render like Fprime, i spent 599$ years ago for Fprime license exactly for this feature, the ability to render out a rought animation, move to compositing and other task rought materials and in the mean time refine render and stop only when we are good in progressive ...
- Sun Jul 31, 2016 2:08 pm
- Forum: Lightwave 3D
- Topic: Occlusion pass how to manage obj
- Replies: 1
- Views: 956
Occlusion pass how to manage obj
Hi guys,
probably i miss some parameters to manage it.
i tried with octane light, with object with diffuse material and blackbody emitter, but i can't avoid to see them (light or obj emitter) in occlusion pass.
If i put a light near a plane in a occlusion pass i see occlusion like octane light is a ...
probably i miss some parameters to manage it.
i tried with octane light, with object with diffuse material and blackbody emitter, but i can't avoid to see them (light or obj emitter) in occlusion pass.
If i put a light near a plane in a occlusion pass i see occlusion like octane light is a ...
- Thu Jul 14, 2016 10:49 am
- Forum: Lightwave 3D
- Topic: displacement, mixer and multiple material
- Replies: 4
- Views: 1868
Re: displacement, mixer and multiple material
ok, i will find a workaround.


- Thu Jun 30, 2016 7:34 pm
- Forum: Lightwave 3D
- Topic: displacement, mixer and multiple material
- Replies: 4
- Views: 1868
Re: displacement, mixer and multiple material
Thanks a lot juanjgon :-D
another question, linked to that...
ok i cannot mix displacement, but if i want to limit displacement to a part of obj with a picture?
how can i do an alpha for a picture with another picture to limit a displacement in some part of it? naturally i want to use a gradient or ...
another question, linked to that...
ok i cannot mix displacement, but if i want to limit displacement to a part of obj with a picture?
how can i do an alpha for a picture with another picture to limit a displacement in some part of it? naturally i want to use a gradient or ...
- Wed Jun 29, 2016 1:16 pm
- Forum: Lightwave 3D
- Topic: displacement, mixer and multiple material
- Replies: 4
- Views: 1868
displacement, mixer and multiple material
I tried to found solution around forum, but i not found enought to answer to my question.
I used octane few times, also if i start with beta, :-( and never used the displacement.
to be more clear i preferred to build an animated png to explain better my problem.
i want to build a material where i ...
I used octane few times, also if i start with beta, :-( and never used the displacement.
to be more clear i preferred to build an animated png to explain better my problem.
i want to build a material where i ...