As we payed for BF Octane Deal this year as well to be able to use Lightwave Version of Octane - maybe there is another chance at a tribute build for LW?
Maybe most have moved on, but I am sure there are some users left, that still use LW / Octane daily like myself.
Search found 15 matches
- Wed Nov 30, 2022 10:21 am
- Forum: Releases
- Topic: OctaneRender 2021.1.5 LightWave EOL Tribute build
- Replies: 36
- Views: 17860
- Fri Nov 26, 2021 12:41 pm
- Forum: Lightwave 3D
- Topic: Let's support juan for Octane 2022 (brigade)
- Replies: 19
- Views: 9214
Re: Let's support juan for Octane 2022 (brigade)
Any news about the free Lightwave plugin? It's black friday so people (like me) would like to get a heads up before renewing the license for the Lighwave plugin.
Thanks!
Thanks!
- Wed Nov 24, 2021 1:54 pm
- Forum: Lightwave 3D
- Topic: 2021.1 different densities per GPU
- Replies: 9
- Views: 5440
Re: 2021.1 different densities per GPU
I can confirm the white balance is very different. Everything is rendering with a redish tint on it, compared to a much more neutral look with the old Octane Version. I saw C4D users complaining about it too, so it might be some core problem.
I have to use the white balance setting to get rid of ...
I have to use the white balance setting to get rid of ...
- Sun Nov 14, 2021 9:49 pm
- Forum: Releases
- Topic: OctaneRender 2021.1 LightWave EOL Tribute build
- Replies: 31
- Views: 14099
Re: OctaneRender 2021.1 LightWave EOL Tribute build
Anything new about the AI Light Problem, I encountered? (my post from Monday)
Could it be a drivers or system issue. Here it seems work fine even with 30x30x30 instances. What GPUs and NVIDIA drivers do you have?
Thanks,
-Juanjo
Totally missed your reply, sorry. I have 472.39 Studio Drivers ...
Could it be a drivers or system issue. Here it seems work fine even with 30x30x30 instances. What GPUs and NVIDIA drivers do you have?
Thanks,
-Juanjo
Totally missed your reply, sorry. I have 472.39 Studio Drivers ...
- Thu Nov 04, 2021 6:28 am
- Forum: Releases
- Topic: OctaneRender 2021.1 LightWave EOL Tribute build
- Replies: 31
- Views: 14099
Re: OctaneRender 2021.1 LightWave EOL Tribute build
Anything new about the AI Light Problem, I encountered? (my post from Monday)
- Mon Nov 01, 2021 1:51 pm
- Forum: Releases
- Topic: OctaneRender 2021.1 LightWave EOL Tribute build
- Replies: 31
- Views: 14099
Re: OctaneRender 2021.1 LightWave EOL Tribute build
Having a problem - AI Light Option not working (as expected):
When Adding (Direct Lighting) Kernal, and enable AI Light, the system freezes, sometimes crashes.
Keeps hanging at 1 sample in IPR, does not start the render in Scene Render.
Works perfectly fine in the previous version OR when I turn ...
When Adding (Direct Lighting) Kernal, and enable AI Light, the system freezes, sometimes crashes.
Keeps hanging at 1 sample in IPR, does not start the render in Scene Render.
Works perfectly fine in the previous version OR when I turn ...
- Mon Nov 01, 2021 7:23 am
- Forum: Releases
- Topic: OctaneRender 2021.1 LightWave EOL Tribute build
- Replies: 31
- Views: 14099
Re: OctaneRender 2021.1 LightWave EOL Tribute build
Thank you Juanjo, very much appreciated!
- Fri Oct 29, 2021 1:02 pm
- Forum: Lightwave 3D
- Topic: LW 2021 plugin, where are you?
- Replies: 30
- Views: 19230
Re: LW 2021 plugin, where are you?
Don't get me wrong. I am thankfull for what we got with the development of the LW Octane Plugin. I love it. It is my tool of choice. But I am sure it could have been going on for a bit more time - I mean, it is 1,5 years after LW latest release. It is not like it is abandoned for 10 years (or 5).
I ...
I ...
- Sat Apr 10, 2021 9:09 am
- Forum: Lightwave 3D
- Topic: Artefacts / Tiling with DL Kernel
- Replies: 5
- Views: 2259
Re: Artefacts / Tiling with DL Kernel
Thanks again for helping with the troubleshooting.
I have found the solution to the problem now. It was the window in the scene. I made the dusty window framing with a material mixer node. For the edge I used Octane Dirt Shader. The result seems to be a very reduced amount of rays / samples inside ...
I have found the solution to the problem now. It was the window in the scene. I made the dusty window framing with a material mixer node. For the edge I used Octane Dirt Shader. The result seems to be a very reduced amount of rays / samples inside ...
- Fri Apr 09, 2021 6:27 pm
- Forum: Lightwave 3D
- Topic: Artefacts / Tiling with DL Kernel
- Replies: 5
- Views: 2259
Re: Artefacts / Tiling with DL Kernel
Oh, and the bottom is 1 big quad poly....and tiling it has no changing effect.