Search found 5 matches

by elcy
Fri Aug 16, 2019 12:20 pm
Forum: Releases
Topic: Octane 2019 For Unreal Engine: First Public Beta + Free tier
Replies: 47
Views: 357619

Re: Octane 2019 For Unreal Engine: First Public Beta + Free tier

Hi,
I have test Octane with an Unreal scene, and it's gorgious and stable, thanks !
However, I have the same problem than ''jonathantsay'' but i export my ORBX from Modo.
When I try to slide the ORBX file in the window, it show me only the ORender icon.
It's the same things with an ORBX from the ...
by elcy
Tue Sep 25, 2018 10:55 pm
Forum: Demo Version Questions & Discussion
Topic: Activation has failed
Replies: 2
Views: 1231

Re: Activation has failed

I have my answer .... here with the RC4, thanks Supports:
viewtopic.php?f=33&t=68770
by elcy
Tue Sep 25, 2018 10:13 pm
Forum: Demo Version Questions & Discussion
Topic: Activation has failed
Replies: 2
Views: 1231

Activation has failed

Hello,

I wanted to open my beta standalone, and I have this message:
''Activation has failed.
This build is not supported anymore. Please update to a newer version.''
At home I have the Octane 4 XB1 and at the job it's the same things with 3 licences with XB4.
I need to render with Denoiser for a ...
by elcy
Fri Nov 17, 2017 5:03 pm
Forum: Foundry Modo
Topic: texture path
Replies: 4
Views: 4308

Re: texture path

Thanks Hesekiel and Paul,

My problem is that modo use the ''old'' path to charge the textures, but i want it use the new one, because one day the link will be broken.
The consolidate scene don't seem to work, there is no copy of the textures ...

Patrice
by elcy
Thu Nov 09, 2017 2:26 pm
Forum: Foundry Modo
Topic: texture path
Replies: 4
Views: 4308

texture path

Hi everybody,
I work my architectural scenes in Modo, and i need some accessories like trees, cars and characters.
At each projects i want to copy the folder of my accessories on the folder of the new project, because when the project is finished, the folder is archived on another disk (politic of ...

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