Any ETA on when this could be fixed? It's fairly essential for almost anything to have proper motionblur.
Otherwise I'm extremely happy with the ORBX exporter in Houdini. This is really the one thing I'm desparately needing as there is little control in standalone over object motionblur.
Best ...
Search found 15 matches
- Thu Mar 31, 2022 12:56 am
- Forum: Houdini
- Topic: Houdini to ORBX motion blur
- Replies: 13
- Views: 5576
- Fri Mar 11, 2022 1:47 am
- Forum: Houdini
- Topic: Houdini to ORBX motion blur
- Replies: 13
- Views: 5576
Re: Houdini to ORBX motion blur
I'm having the same issue as James - but I also can not do this because the camera is moving a bit. In my case it's motionblur generated by trails of objects scattered on points which are moving. I can't share the scene unfortunately as it is under NDA. But I'm guessing the root cause is the same ...
- Sat Feb 01, 2020 4:34 am
- Forum: Development Build Releases
- Topic: OctaneRender™ 2020.1 XB3 [superseded by 2020.1 RC1]
- Replies: 96
- Views: 36099
Re: OctaneRender™ 2020.1 XB3 [latest 2020.1.x]
Hi Otoy Team,
Whenever a scene needs OOC meory, I am getting errors like
"CUDA error 2 on device 0: out of memory"
"Failed to allocate page-locked memory"
"No device pointer for out-of-core memory"
"Render engine failure occurred"
22:14:22.521: Failed to allocate page-locked memory
22:14:22.535 ...
Whenever a scene needs OOC meory, I am getting errors like
"CUDA error 2 on device 0: out of memory"
"Failed to allocate page-locked memory"
"No device pointer for out-of-core memory"
"Render engine failure occurred"
22:14:22.521: Failed to allocate page-locked memory
22:14:22.535 ...
- Mon Dec 30, 2019 12:12 pm
- Forum: Releases
- Topic: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019
- Replies: 92
- Views: 47269
Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019
Great work man! Release is super stable and legit! Any idea when XB2 plugin is going to be released roundabout?aoktar wrote:Yes missing shortcuts, I'm adding these for xb2.VVG wrote:hair material miss?
- Thu Dec 26, 2019 1:17 pm
- Forum: Releases
- Topic: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019
- Replies: 92
- Views: 47269
Re: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019
Hello everybody,
while doing some tests with this release I noticed a change in looks. Using Pathtracing with the very same settings but with and without RTX I can see stronger reflections with RTX active. Although this is expected from games using RTX I did not expect to get different visuals ...
while doing some tests with this release I noticed a change in looks. Using Pathtracing with the very same settings but with and without RTX I can see stronger reflections with RTX active. Although this is expected from games using RTX I did not expect to get different visuals ...
- Tue Dec 17, 2019 10:27 am
- Forum: Development Build Releases
- Topic: OctaneRender™ 2020.1 XB1 [superseded by 2020.1 XB2]
- Replies: 270
- Views: 320446
Re: OctaneRender™ 2020.1 XB1
Any idea when network rendering is going to be a possibility again?
We will make available the slave build in one of the next releases.
Any idea when that will be? I'd rather it not work sometimes now, but still have it then troubleshooting exported C4D scenes all the time.
It's an ...
We will make available the slave build in one of the next releases.
Any idea when that will be? I'd rather it not work sometimes now, but still have it then troubleshooting exported C4D scenes all the time.
It's an ...
- Fri Dec 13, 2019 9:59 am
- Forum: Development Build Releases
- Topic: OctaneRender™ 2020.1 XB1 [superseded by 2020.1 XB2]
- Replies: 270
- Views: 320446
Re: OctaneRender™ 2020.1 XB1
Any idea when network rendering is going to be a possibility again?
I would love to try rendering my scenes on my node without having to export them all the time.
On the standalone I cannot get multipass rendering to render as well, it just gets stuck at the end of the first frame and doesn't move ...
I would love to try rendering my scenes on my node without having to export them all the time.
On the standalone I cannot get multipass rendering to render as well, it just gets stuck at the end of the first frame and doesn't move ...
- Tue Nov 12, 2019 1:34 pm
- Forum: Releases
- Topic: Cinema 4D version 2019.1.4-R2(Obsolete stable) 07.12.2019
- Replies: 79
- Views: 43010
Re: Cinema 4D version 2019.1.4 (Stable) 12.11.2019
We're going to have to clone Ahmet so the clone can start working on updates for the standalone 2019.2 too, they would be finished in a week!
Thanks man for the update!

- Wed Nov 06, 2019 6:35 am
- Forum: Releases
- Topic: Cinema 4D version 2019.1.3 (Stable) 03.11.2019
- Replies: 59
- Views: 31416
Re: Cinema 4D version 2019.1.3 (Stable) 03.11.2019
@Gilles,
First thanks for appreciations. I have a sdk and wip build for 2019.2 but I don't feel it's ready to publish. Because it's very crash friendly, having many crashes on many operations. And needs a better sdk for public I believe.
Ah! That makes total sense. Again thanks for all the effort ...
First thanks for appreciations. I have a sdk and wip build for 2019.2 but I don't feel it's ready to publish. Because it's very crash friendly, having many crashes on many operations. And needs a better sdk for public I believe.
Ah! That makes total sense. Again thanks for all the effort ...
- Tue Nov 05, 2019 10:40 am
- Forum: Releases
- Topic: Cinema 4D version 2019.1.3 (Stable) 03.11.2019
- Replies: 59
- Views: 31416
Re: Cinema 4D version 2019.1.3 (Stable) 03.11.2019
No, v4 Studio was the exception, with max 20 GPUs + Net render.
Normally Studio v3, v2018, and v2019 have a limit of max 2x GPUs without Net Render.
ciao Beppe
This is kind of the equivalent of renting a hotelroom where the newer rooms have no more airconditioning.
I still don't understand this ...
Normally Studio v3, v2018, and v2019 have a limit of max 2x GPUs without Net Render.
ciao Beppe
This is kind of the equivalent of renting a hotelroom where the newer rooms have no more airconditioning.
I still don't understand this ...