Hey
Im trying to render reflection pass seperately on ground plane (red circle). I've read bunch of the topics, watched inlifethrills tutorial on mutlipass, but still couldnt figure it out :V
What am i doing wrong/dirfferently?
Search found 3 matches
- Fri Oct 20, 2017 6:02 pm
- Forum: Maxon Cinema 4D
- Topic: Reflection pass
- Replies: 1
- Views: 923
- Mon Oct 16, 2017 5:23 pm
- Forum: Maxon Cinema 4D
- Topic: Alpha specular refraction
- Replies: 1
- Views: 1413
Alpha specular refraction
Hey guys
Does anyone know how to solve these darkened edges between the cap and liquid in specular material with alpha? Or whats the optimal technique to deal with alpha and specular? Using environment?
https://imgur.com/a/uYf9p
Thanks
Does anyone know how to solve these darkened edges between the cap and liquid in specular material with alpha? Or whats the optimal technique to deal with alpha and specular? Using environment?
https://imgur.com/a/uYf9p
Thanks
- Wed Oct 05, 2016 4:34 pm
- Forum: Help / Tutorials
- Topic: Render speed optimisations and noise improvement topics
- Replies: 4
- Views: 42457
Re: Render speed optimisations and noise improvement topics
related to some of the upper speed topics. are there any graph or statistics or something that would say what are the optimum rendering speeds in octane . i have in mind the "Ms/sec: " thing. what is considered normal? for example i have one gtx970 and my average speed is 1.7 - 1.8sh. is that normal ...